FlippedNormals – Introduction to 3ds Max

FlippedNormals – Introduction to 3ds Max
English | Size: 5.3GB
Category: Tutorial


With over 12 hours of high-quality training, you’ll learn everything you need to know to get started with 3ds Max! Learn 3D modeling, simulations, UV unwrapping, rigging, deformers, material creation, lighting, and using Arnold for rendering.
Potion Bottle concept art by Evgenia Loginova

ABOUT YOUR INSTRUCTOR
Emiel Sleegers is a Senior Environment Artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

PROJECT-BASED
The Potion Bottle is 4.5 hours of real-time teaching. Learn everything from using splines to create the bottle and straps, using booleans and deformers for the leather, creating the feathers, and setting up materials and lighting using Arnold. By the end of the course, you’ll have a solid grasp on how to practically use 3ds Max for all your projects.

SKILL LEVEL
Introduction to 3ds Max is the perfect series for beginners to 3ds Max! We cover tools and concepts that beginners will love and more advanced techniques which advanced artists can add to their arsenal. If you want to learn 3ds Max, this is the perfect course for you no matter your background!

CONTAINS

65 HD videos
All Scene Files

SOFTWARE USED

3ds Max 2022

Part 1 – Learning 3DS Max

00 – Intro
01 – Interface
02 – Navigation
03 – Saving
04 – Outliner And Layer Editor
05 – UI Hotkey and Toolbar Customization
06 – Installing Scripts
07 – Creating Primitives
08 – Movement Tools and Pivot Editing
09 – Editable Poly
10 – Object Properties
11 – Selection
12 – Hide and Isolate
13 – Modeling Tools
14 – Modifiers
15 – Non-Destructive Workflow
16 – Mesh Subdividing
17 – Deform Modifiers
18 – FFD
19 – Symmetry and Mirror
20 – Curves
21 – Lathe Extrude Sweep
22 – Snapping
23 – Weighted Normals
24 – Problem Solving Tools
25 – Booleans
26 – Mesh Cleanup
27 – Copy, Instance, and Array
28 – Merging and Linking
29 – Retopology Tools
30 – Auto Optimization
31 – Object Simulation
32 – Cloth Simulation
33 – Uv Unwrapping Basics
34 – TexTools
35 – Automated Uv Unwrapping
36 – Basic Material Creation
37 – Importing Exporting and Merging
38 – Fixing Common Problems
39 – Rigging and Skinning
40 – Animation Basics
41 – Render Settings
42 – Render Lighting
43 – Advanced Material Creation
44 – Bump and Displacement
45 – Special Material Functions
46 – Cameras
47 – Baking In 3Ds Max
48 – Handy Scripts
49 – Vertex Painting

Part 2 – Creating the Potion Bottle

01 – Creating the Bottle Mesh
02 – Creating the Rubber Straps
03 – Creating the Cork Part 1
04 – Creating the Cork Part 2
05- Creating the Leather Some Part 1
06 – Creating the Leather Some Part 2
07 – Creating the Feathers Part 1
08 – Creating the Feathers Part 2
09 – Creating the Straps
10 – Positioning the Model
11 – Setting Up the Lighting
12 – Creating the Materials Part 2
13 – Creating the Materials Part 3
14 – Creating the Materials Part 4
15 – Final Polish

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