Sculpting a Creature Bust in ZBrush

Sculpting a Creature Bust in ZBrush
English | Size: 4.59 GB
Category: Tutorial

In this ZBrush tutorial we focus our attention on sculpting a creature bust with specific attention being paid to the concept art. We will go deep into how to construct a creature bust using only one piece of concept art. We will discuss the advantages and limitations of having a concept to work with as well as various techniques inside of ZBrush that will speed up your workflow. [Read more…]

Lynda – ZBrush 2018 Essential Training

Lynda – ZBrush 2018 Essential Training
English | Size: 1.7GB
Category: Tutorial

ZBrush combines 3D modeling, texturing, and painting into one intuitive digital sculpting workflow. However, it still has dozens of features to master, and the 2018 edition adds tessimation, new deformers, a polygroup generation tool, and more. If you’re a beginner, this course is the best introduction you can get. Instructor Ryan Kittleson helps new digital artists-and those who are simply new to ZBrush-learn all the essential tools and techniques. He shows how to create basics forms with meshes, sculpt details with brushes, paint and texture your models, and render the results-using the same professional pipeline you would for real-world projects. Follow along and learn how to use ZBrush to build the wildest 3D creations you can imagine. [Read more…]

Skillshare – Zbrush – Create a Cartoon Baby Animal in 3D

Skillshare – Zbrush – Create a Cartoon Baby Animal in 3D
English | Size: 407.2MB
Category: CBTs

Create a Cartoon Baby Animal in 3D

In this class we will go from beginning to end as I walk you through how to create a 2D illustrated concept and transform that into a fully 3D sculpted character.

We’ll be using simple pencil and paper for our illustrations at first and later take them into photoshop to polish them off. After that we will move onto sculpting inside of Zbrush. Lastly, we will render them in both Zbrush and Keyshot.

I’m really excited to teach this class and I hope everyone enjoys this process! [Read more…]

Lynda – ZBrush and SubD Design for 3D Printing with SLA

Lynda – ZBrush and SubD: Design for 3D Printing with SLA
English | Size: 690.2MB
Category: Tutorial

Not all CAD packages excel at the same tasks. But moving models between them can be difficult. In this course, you can learn a workflow for moving models between ZBrush and CAD packages that use SubD (subdivision surfaces), such as Rhino. Instructor Jean Gorospe shows how to build incredible designs that take advantage of both their strengths-and prepare for an exciting 3D printing process known as stereolithography (SLA). Follow along and discover how to build a modern task chair in Rhino, transfer the model to ZBrush for high-res detailing, send the mesh back to Rhino to convert it to NURBs, and finalize the design for printing. Jean even shows you what the results look like coming straight off an SLA printer, and after they’ve been washed and cured. [Read more…]

Pluralsight – ZBrush FiberMesh Fundamentals

Pluralsight – ZBrush FiberMesh Fundamentals
English | Size: 896.9MB
Category: Tutorial

At the core of creating believable 3D hair for your character model is a thorough knowledge of Fibermesh. In this course, Zbrush Fibermesh Fundamentals, you’ll learn how to create different hairstyles for different effects to help create a personality for your character. First, you’ll learn how to understand areas of focus by using polypaint to accentuate different hair patterns on the head.
[Read more…]

Lynda – Digital Creature Creation in ZBrush Photoshop and Maya

Lynda – Digital Creature Creation in ZBrush Photoshop and Maya
English | Size: 4.3GB
Category: Tutorial

Watch as author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. This course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
[Read more…]

Lynda – Zbrush and Keyshot for Product Design and Rendering

Lynda – Zbrush and Keyshot for Product Design and Rendering
English | Size: 444.9MB
Category: Tutortial

Starting from design sketches, this course covers the 3D sculpting and modeling of a product concept in ZBrush. Discover techniques and workflows that can help you design efficiently. Then, find out how to take 3D models from ZBrush to KeyShot, where photorealistic renderings can be made for presentation purposes. Learn the steps and processes for setting up materials, using shaders and lights, and configuring helpful render settings.
[Read more…]

Pluralsight Game Character Sculpting in ZBrush

Pluralsight Game Character Sculpting in ZBrush
English | Size: 5.03 GB
Category: Tutorial

Once a character design has been settled on, the first step in getting that character into your Unity game is often sculpting the model. Probably the best tool around for creating these highly detailed sculpts is ZBrush. In this course, Game Character Sculpting in ZBrush, you’ll learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels. Working from the ground up, you’ll start by creating the initial armature using a very flexible tool called ZSpheres. From there, you’ll learn to use several of ZBrush’s powerful sculpting brushes to edit the geometry at its base and to begin sculpting in all the character’s musculature and detail. Next, you’ll also learn to stylize your model and to create things like clothing and accessories by extracting geometry from existing shapes. [Read more…]

Digital Tutors – Architectural Detailing in ZBrush

Digital Tutors – Architectural Detailing in ZBrush
English | Size: 1.05 GB
Category: Tutorial

Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We’ll start by creating a seamless brick texture that we can apply to our geometry. We’ll look at using the Projection Master to quickly add detail to our models. We’ll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We’ll also look at building individual elements using primitive geometry that we can then append to our model. Once you’re done, you’ll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going. [Read more…]

Create Realistic 3D Hair With Zbrush and Maya (Fibermesh)

Create Realistic 3D Hair With Zbrush and Maya (Fibermesh)
English | Size: 346.86 MB
Category: Tutorial

Learn how to create hair in 3D using Fibermesh and Maya Hairsystems. I will show you the basics, then go through a working example. You will learn how to generate Fibermesh, How to sculpt it with full control, and then we will export the Fibermesh as curves when we are finished. I am including a script that will take the different subtool layers exported as curves from Zbrush, and convert them to groups with Hairsystems and PFX hair strokes neatly organized in a click of a button. This is necessary when creating advanced hair with many different layers. I also go into how to light and shade the hair for a nice render. This is a great shortcut for anyone who is new to the CG Industry. [Read more…]

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