The Art of Iconic Creature Design Photobashing and Zbrush Workflows With Aaron Sims

The Art of Iconic Creature Design Photobashing and Zbrush Workflows With Aaron Sims
English | Size: 831.7MB
Category: Tutorial

Aaron Sims, the mind behind some of this generation’s most unforgettable cinema creatures, began his career over three decades ago as a special effects artist working alongside industry icons Rick Baker and Stan Winston (Evil Dead, Gremlins 2, How the Grinch Stole Christmas, Men In Black). His pioneering techniques in the world of visual effects influenced the face of character and creature design in Film, Television, Games, Previs, and VFX early on in their application (A.I., Constantine, War of the Worlds, Big Fish). In 2005, Aaron Sims Creative was formed in order to bring together a wide range of the world’s most talented concept and visual effects artists and create memorable characters, creatures, VFX, costumes, and key scenes (I am Legend, The Incredible Hulk, The Amazing Spiderman, Clash of the Titans, The Conjuring, Stranger Things). Aaron’s unparalleled skill and dedication to consistently creating stunning content for all platforms of visual entertainment has led ASC to become the premiere boutique studio for creature and franchise design & development. [Read more…]

100 Zbrush Terrain Brushes by JakBB

100 Zbrush Terrain Brushes by JakBB
English | Size: 1.1GB
Category: Tutorial

To install the brushes simply drop the four brush folders into your:

Zbrush installation folder\ZData\LightBox
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ACG Super Realistic Character Jian Sheng Full Process Modeling Maya Zbrush Video Tutorial

ACG Super Realistic Character Jian Sheng Full Process Modeling Maya Zbrush Video Tutorial
English | Size: 3.6GB
Category: Tutorial

ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive workflow. In a simple interface, ZBrush offers the world’s most advanced tools for contemporary digital artists. ZBrush creates a user experience while stimulating the creative power of the artist with a combination of functional ideas developed in a practical way. It feels very smooth during operation. ZBrush is capable of carving models of up to 1 billion polygons, so the limitation depends only on the artist’s own imagination. ZBrush software is the world’s first 3D design tool for artists to feel free to create without constraints! Its appearance completely subverts the working mode of the traditional three-dimensional design tools, frees the hands and thinking of the artists, bids farewell to the past mode of relying on the mouse and parameters to create clumsy, fully respect the designer’s creative inspiration and traditional work habits. [Read more…]

Skillshare – Zbrush For Beginners Sculpt And Paint Your First Cartoon Character Head In Zbrush

Skillshare – Zbrush For Beginners Sculpt And Paint Your First Cartoon Character Head In Zbrush
English | Size: 721 MB
Category: Tutorial

Stylized cartoon characters give you tons of opportunities! After making one in Zbrush, you can 3D print them, use them in your video game engine or just make a badass 3D reder of them! Also, they are easy to make and they help you to learn all the basic tools of Zbrush! [Read more…]

Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury

Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury
English | Size:
Category: Tutorial


In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture.

– I show you how to prepare the sculpt in Zbrush.
– We then build out the Light Rig from scratch.
– I go over the latest Industry Standard in ACEScg Colour Management and how to implement it in Maya.
– We then build out all of the shaders from scratch.
– In the last chapter, we take the renders into Photoshop for some quick Post Effects to add the final touches.
[Read more…]

God of Birds – Character Concept Tutorial in Zbrush and Keyshot

God of Birds – Character Concept Tutorial in Zbrush and Keyshot /
English | Size: 7.1GB
Category: Tutorial


Character concept in Zbrush with final presentation and render in Keyshot (video/audio support)

Starting without an idea or direction, only the desire to design a character and a simple Zbrush sphere, Keos Masons takes you from concept to rendering. [Read more…]

Skillshare – Introduction To Sculpting In ZBrush by Ryan Kingslien

Skillshare – Introduction To Sculpting In ZBrush by Ryan Kingslien
English | Size: 425.6MB
Category: Tutorial


This course is designed for those who want to learn ZBrush like a traditional sculpting course. I’ll explain only the main tools you need to get up and started and explain a few thing about the anatomy of the face while I go.
Emphasis is put on just sculpting. Not sculpting “right”… just sculpting. So make sure you do this exercise several times. The more faces you sculpt the better everyone looks. [Read more…]

Skillshare – Zbrush Basics Sculpting & Poly Painting For Beginners by Nalini Kanta

Skillshare – Zbrush Basics Sculpting & Poly Painting For Beginners by Nalini Kanta
English | Size: 493.7MB
Category: Tutorial


In this class you will learn how to use Zbrush to sculpt and poly paint a stylized character head.

If you are an absolute beginner in Zbrush then you should watch this class.
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Gumroad – Modeling A Realistic Sport Shoes In Zbrush

Gumroad – Modeling A Realistic Sport Shoes In Zbrush
English | Size: 6.0GB
Category: Tutorial


This tutorial is part of a character making tutorial (Jabbawockeez Dance Crew), in this tutorial I will show you how to create a very detailed realistic sports shoes, all the making process is done in Zbrush(fabric pattern are made in Substance Designer), using Live Boolean, ZModeler brush and other techniques to achieve this. [Read more…]

The Gnomon Workshop – Creature Sculpting with Dominic Qwek – ZBrush, Keyshot and Photoshop Techniques

The Gnomon Workshop – Creature Sculpting with Dominic Qwek – ZBrush, Keyshot and Photoshop Techniques
English | Size: 1.2GB
Category: Tutorial


In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage. Lastly, Dominic shows how to quickly setup lighting and rendering in KeyShot, then composite the render passes in Photoshop to create a realistic 3D creature concept for final presentation. For those interested in 3D creature design, this title offers valuable workflow and techniques from one of the industry’s leading artists. [Read more…]