Artstation – Zbrush Mech Concept

Artstation – Zbrush Mech Concept
English | Size: 3.97 GB
Category: others


In this tutorial we will walk through the creation of mech/robot character within zBrush! The overall process took around 4 days, and the video was edited down to 6 hours of fully voice footage. The tutorial is separated into sections which cover the initial blockout, refining, cleaning up, detailing, matID and render stages. I hope by the end of the tutorial you will have learned something new to add to your knowledge, whether is the tools and techniques used or better understanding of the overall workflow. This tutorial is aimed at someone who already has a basic understanding of zbrush, but there is an extra video which goes over and explains some tools and brushes in real-time. [Read more…]

Character Design – ZBrush to Photoshop Tutorial with Madeleine Scott-Spencer

Character Design – ZBrush to Photoshop Tutorial with Madeleine Scott-Spencer
English | Size: 443.14 MB
Category: Tutorial


In this tutorial, Scott Spencer shows a professional workflow for creature design using Pixologic ZBrush and Adobe Photoshop, using ZBrush to develop ideations on a creature head. Attention is given to design,shape relationships, physiology, and character. [Read more…]

Gumroad – Texturing And Shading Realistic Skin In Maya Mari And Zbrush

Gumroad – Texturing And Shading Realistic Skin In Maya Mari And Zbrush
English | Size: 1.1GB
Category: Tutorial


This is my 2 years Experience of texturing that you will learn in this tutorial . so if you want to learn how to texture and shade skin and learn everything about texturing realistic face this tutorial can help you . [Read more…]

Digital Tutors – Detailing Next-Gen Characters in ZBrush

Digital Tutors – Detailing Next-Gen Characters in ZBrush
English | Size: 1.70 GB
Category: Tutorial


Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games. Popular highlights include: Character Refinement; Adding Appeal for Enhancement; Additive Sculpting Techniques; Subtractive Sculpting Techniques; UV Tools and Techniques; Creating Usable UV Layouts; Strategically Combining UV Shells; Preparing Geometry for Sculpting; Exporting Geometry from Maya; Importing Geometry to ZBrush; Appending Subtools; Morph Targets; Subdividing Geometry; Sculpting Organic Shapes; Masks and Deformation for Detail; Adding Flexibility with 3D layers; Stencils to Add Details; Creating Custom Alphas; Hard Surface Detailing; Integrating Geometry with Detail; Combining Brushes and Strokes; Adding Texture with Alphas; Exporting Normal Maps; Using ZMapper to Create Normal Maps; and Applying Normal Maps in Maya. Software required: ZBrush 3.1, Maya 2008. [Read more…]

Artstation – Dragon Concept in Zbrush

Artstation – Dragon Concept in Zbrush
English | Size: 7.4GB
Category: Tutorial


Dragon Concept Tutorial
In this tutorial we will learn how to create a dragon head concept in Zbrush.
We will go over the full sculpting process as well as the rendering and compositing of the final image.
Every step of the tutorial is explained to make it as easy to follow as possible.
Perfect for beginners and intermediate users looking to improve their sculpting skills and speed up their workflow. [Read more…]

Lynda – ZBrush Tips and Tricks (Update June 3, 2020) by Emmanuel Henri

Lynda – ZBrush Tips and Tricks (Update June 3, 2020) by Emmanuel Henri
English | Size: 1.7GB
Category: Tutorial


Looking to work smarter with ZBrush? In this weekly series, Emmanuel Henri digs into this popular digital sculpting tool, helping you enhance your ZBrush skill set, one tip at a time. Each installment covers a specific topic, including how to work with key features such as ZRemesher and Panel Loops, as well as how to leverage some of the newer ZBrush tools, including PolyGroupIt. Along the way, Emmanuel also shares best practices and helps to acquaint you with popular workflows. Tune in every Tuesday for a new tip. [Read more…]