3DMotive – Grenade Asset in Substance Volume 2

3DMotive – Grenade Asset in Substance Volume 2
English | Size: 2.2GB
Category: Tutorial

Title: 3DMotive – Grenade Asset in Substance Volume 2
Info:
In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we’ll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There’s a lot of great stuff to learn here, so don’t miss it! [Read more…]

3DMotive – Dreadnought Texturing Volume 2

3DMotive – Dreadnought Texturing Volume 2
English | Size: 1.3GB
Category: tUTORIAL

Dreadnought Texturing Series
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we’ll be able to first create a base diffuse/albedo so we have the colour scheme for the mech and then we’ll focus on creating the detailing/dirt/grime needed to help give the diffuse/albedo a more ‘lived in’ quality. Masking is an integral part of Photoshop’s suite of tools and we’ll be using it to help with our coluors as well as our metals.After we established our colour palette, it’ll then be deciding which parts of the mech are metallic, which are rubber and which are plastic so we can use Photoshop to help create the different textures needed for the PBR pipeline. [Read more…]

3DMotive – Rocky Ground in Substance Volume 2

3DMotive – Rocky Ground in Substance Volume 2
English | Size: 1.1GB
Category: Tutorial

In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag. [Read more…]

TurboSquid – PFlow Toolbox Office Volume 2 Disc 2

TurboSquid – PFlow Toolbox Office: Volume 2 Disc 2
English | Size: 2.45 GB
Category: Tutorial

This second training kit from freelance particle and destruction effects guru Anselm v. Seherr-Thoss will help you get up to speed quickly with the workflow and operators that are part of the PFlow Tools: Box 2 Pro plug-in for Particle Flow. This course will give new users and intermediate professionals alike the ability to assemble dynamic Particle Flow systems using these advanced plug-in technologies. Additionally, several bonus videos show you how to take advantage of the popular RayFire destruction plug-in. [Read more…]

TurboSquid – PFlow Toolbox Office Volume 2 Disc 1

TurboSquid – PFlow Toolbox Office: Volume 2 Disc 1
English | Size: 3.61 GB
Category: Tutorial

This second training kit from freelance particle and destruction effects guru Anselm v. Seherr-Thoss will help you get up to speed quickly with the workflow and operators that are part of the PFlow Tools: Box 2 Pro plug-in for Particle Flow. This course will give new users and intermediate professionals alike the ability to assemble dynamic Particle Flow systems using these advanced plug-in technologies. Additionally, several bonus videos show you how to take advantage of the popular RayFire destruction plug-in.
[Read more…]

3DMotive – Dreadnought Modeling Series Volume 2

3DMotive – Dreadnought Modeling Series Volume 2
English | Size: 1.4GB
Category:Tutorial

Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. [Read more…]

3DMotive – Intro to Unity 2017 Volume 2

3DMotive – Intro to Unity 2017 Volume 2
English | Size: 814.1MB
Category: Tutorial

In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. [Read more…]

3DMotive – Intro to 3ds Max 2017 Volume 2

3DMotive – Intro to 3ds Max 2017 Volume 2
English | Size: 1.1GB
Category: Tutorial

Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they’re mostly likely going to use in a production atmosphere. Intro to 3ds Max is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. [Read more…]

StackSkills – The Complete Cyber Security Course! Volume 2: Network Security

StackSkills – The Complete Cyber Security Course! Volume 2: Network Security
English | Size: 2.38 GB
Category: Tutorial

This course will help you discover security vulnerabilities across an entire network, by using network hacking techniques and vulnerability scanning .

You will further be able to architect your network for maximum security and prevent local and remote attacks.

The course also covers the use of custom router firmware to provide you with better network security services.
[Read more…]

JNCIE-ENT volume 1 (v1.2) and volume 2 (v2.1) – iNETZERO

JNCIE-ENT volume 1 (v1.2) and volume 2 (v2.1) – iNETZERO
English | Size: 156.77 MB
Category: Networking

iNET ZERO’s JNCIE-ENT volume 1 (v1.2) and volume 2 (v2.1) 2017
lab preparation workbooks are hands-on guide to test your skills needed to pass the official Juniper Networks JNCIE-ENT lab examination.
The workbooks are based on the official JNCIE-ENT lab (2017) blueprint.
Each workbook covers several technologies with expert level configuration tasks and detailed answers.
[Read more…]