TurboSquid – PFlow Toolbox Office: Volume 1

TurboSquid – PFlow Toolbox Office: Volume 1
English | Size: 4.37 GB
Category: Tutorial

This highly anticipated training kit from freelance particle and destruction effects guru Anselm v. Seherr-Thoss focuses on many of the advanced subjects for getting the most of the popular Particle Flow plug-in technologies: Box 1 (now included as part of 3ds Max 2010) and Box 3 Pro. This training course will give new users and intermediate professionals alike the ability to assemble complex Particle Flow systems using these advanced plug-in technologies. Create effects ranging from scripted fracturing of objects to using sound files to affect your particles’ behavior. Tutorials that explain, ocean wakes, nanomites and precise alignment of particles to objects are included in this training course. Ansi takes you step-by-step through each effect and provides you with the start and end scene files to explore and dissect on your own as well. And as a little something extra, the training comes with over 20 bonus scene files that you can dive into on your own to see how Ansi creates some of the killer effects he’s responsible for daily. With high resolution and crystal clear sound, and over 7 hours of video this DVD is the ultimate training solution for anyone looking to learn more about the flexibilty that Particle Flow offers! The tutorials cover Particle Flow topics thoroughly and explain methods clearly so that everyone should be able to follow regardless of their experience level. [Read more…]

3DMotive – SciFi Ship Series in Maya Volume 1

3DMotive – SciFi Ship Series in Maya Volume 1
English | Size: 1.7GB
Category: Tutorial

In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]

3DMotive – Grenade Asset in Substance Volume 1

3DMotive – Grenade Asset in Substance Volume 1
English | Size: 1.6GB
Category: Tutorial

In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we’ll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There’s a lot of great stuff to learn here, so don’t miss it! [Read more…]

3DMotive – Dreadnought Texturing Volume 1

3DMotive – Dreadnought Texturing Volume 1
English | Size: 1.5GB
Category: Tutorial

After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model.now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. [Read more…]

3DMotive – Rocky Ground in Substance Volume 1

3DMotive – Rocky Ground in Substance Volume 1
English | Size: 832.7MB
Category: Tutorial

In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag. [Read more…]

TurboSquid – PFlow Toolbox Office Volume 1

TurboSquid – PFlow Toolbox Office: Volume 1
English | Size: 4.37 GB
Category: Tutorial

PFlow Toolbox Office: Volume 1 – Beginner / Intermediate Guide to Particle Flow Tools: Box 1 & Box 3 Pro This highly anticipated training kit from freelance particle and destruction effects guru Anselm v. Seherr-Thoss focuses on many of the advanced subjects for getting the most of the popular Particle Flow plug-in technologies: Box 1 (now included as part of 3ds Max 2010) and Box 3 Pro. This training course will give new users and intermediate professionals alike the ability to assemble complex Particle Flow systems using these advanced plug-in technologies. [Read more…]

3DMotive – Dreadnought Modeling Series Volume 1

3DMotive – Dreadnought Modeling Series Volume 1
English | Size: 1.4GB
Category: Tutorial

Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. [Read more…]

3DMotive – Texturing the Walther P99 Volume 1

3DMotive – Texturing the Walther P99 Volume 1
English | Size: 2.2GB
Category: Tutorial

In Texturing thew Walther P99 we will continue where we left off. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the most space so that we have the highest resolution possible. After that we will set-up our scene ready for making in marmoset and export all our models.Then we will move to marmoset toolbag 3 and start by baking all our texture maps and fix any baking bugs. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws,text etc.. [Read more…]

3DMotive – Texturing the Walther P99 Volume 1

3DMotive – Texturing the Walther P99 Volume 1
English | Size: 2.2GB
Category: Tutorial

In Texturing thew Walther P99 we will continue where we left off. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the most space so that we have the highest resolution possible. After that we will set-up our scene ready for making in marmoset and export all our models.Then we will move to marmoset toolbag 3 and start by baking all our texture maps and fix any baking bugs. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws,text etc.. [Read more…]

3DMotive – Intro to Unity 2017 Volume 1

3DMotive – Intro to Unity 2017 Volume 1
English | Size: 812.6MB
Category: Tutorial

In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. [Read more…]

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