The Gnomon Workshop – Introduction to Visual Effects for Games in Unreal

The Gnomon Workshop – Introduction to Visual Effects for Games in Unreal
English | Size: 7.7GB
Category: Tutorial

In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation for games, from sketch to final animation in the Unreal 4 VFX toolset. Jeremy first lays down some fundamentals with a static water spout project, diving into the details of how to think about natural phenomena (like water and mist) and how to tackle VFX animation through a shader-heavy workflow. Then, Jeremy applies these techniques and assets to a non-static water spell project, covering high-level considerations such as animation principles.
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Unreal Multiplayer Mastery – Online Game Development

Unreal Multiplayer Mastery – Online Game Development
English | Size: 118.3MB
Category: Tutorial

Learn to create Epic multiplayer experiences using the world class Unreal Engine. This course (featured on Epic’s UE4 blog) hits the ground running and instantly gets you playing your own multiplayer games with other students.

As the engine underpinning many AAA games, Unreal is full of tools for creating multiplayer games extremely quickly. However, knowing where to start with Unreal Engine can be intimidating. [Read more…]

Pluralsight – Unreal Particle System Fundamentals

Pluralsight – Unreal Particle System Fundamentals
English | Size: 774.7MB
Category: Tutorial

Unreal Engine 4 is one of the most commonly used games engines throughout several industries. Included within the engine is a powerful particle system. In this course, Unreal Particle System Fundamentals, you’ll learn the fundamentals of the Cascade particle system editor in Unreal Engine. First, you’ll learn all about the interface. Next, you’ll move through some of the modules and functionality they can provide.
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Lynda – Unreal Substance Designer Workflow

Lynda – Unreal: Substance Designer Workflow
English | Size: 430.4MB
Category: Tutorial

Explore the integration of Substance Designer-a powerful tool for creating textures for 3D art, visualization projects, and games-with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor. [Read more…]

Unreal Multiplayer Mastery – Online Game Development

Unreal Multiplayer Mastery – Online Game Development
English | Size: 5.0GB
Category: Tutorial

Learn to create Epic multiplayer experiences using the world class Unreal Engine. This course (featured on Epic’s UE4 blog) hits the ground running and instantly gets you playing your own multiplayer games with other students.

As the engine underpinning many AAA games, Unreal is full of tools for creating multiplayer games extremely quickly. However, knowing where to start with Unreal Engine can be intimidating. [Read more…]

Udemy – Unreal Engine 4 VR Interior Tour with 3ds Max V-Ray Photoshop

Udemy – Unreal Engine 4 VR Interior Tour with 3ds Max V-Ray Photoshop
English | Size: 2.5GB
Category: Tutorial

Do You Want To Walk Inside Your 3D Space?

Virtual Reality Tour with UNREAL ENGINE 4 Can Do it For YOU!

LEARN to USE FUTURE TOOLS – of ARCH VIZ Industry!

3DsMax VRay to UNREAL ENGINE WORKSHOP

What You Will Learn? [Read more…]

EAT3D-UnrealScript-An introduction and application

EAT3D-UnrealScript-An introduction and application
English | Size: 389 MB
Category: Tutorial

n this DVD Rusty Sempsrott dives into the world of UnrealScript. He starts off with the very basics by going over getting set-up, variables, arrays, enumeration, structures, if statements, case statements, loops, functions, and classes. Once the basics are covered in detail, Rusty then demonstrates some practical uses of UnrealScript like creating custom Kismet functionality and creating a custom weapon class. You will be able to create very different and unique results with only a small amount of new code to write, leaving you with more time to design and implement your ideas. [Read more…]

Lynda – Unreal Game Mechanics Camera Walk Action

Lynda – Unreal Game Mechanics: Camera Walk Action
English | Size: 127.8MB
Category: Tutorial

A swaying or bobbing motion that accompanies players as they walk a level can help add immersion to any game. This course gives the up-and-coming game maker everything needed to implement this common game mechanic inside Unreal Engine 4. The technique relies on Blueprints, the node-based scripting system in Unreal. Joel Bradley starts off with an overview of the Blueprint node and the Timeline node, and shows how to plan an effective Blueprint network. Then he shows exactly how to create a camera shake blueprint, add the effect to the player camera, and-for added realism-speed up and slow down the effect as the character starts and stops walking. Finally, learn how to trigger the effect with player movement and adjust the intensity of shake. [Read more…]

Eat3D Unreal Development Kit – An Introduction and Application

Eat3D Unreal Development Kit – An Introduction and Application
English | Size: 1.47 GB
Category: Tutorial

In this demonstration Sjoerd ��Hourences�� De Jong guides you through the Unreal Development Kit (UDK). Instead of giving a simple technical overview, Sjoerd uses over 10 years of personal and professional experience with Unreal Editor to create an entire exterior and interior environment from scratch. Along the way he explains many of the fundamentals about UDK and helps de-mystify many of its powerful features.
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[UNREAL] WeaponMaster 1.1 Beta 2.1 VR

[UNREAL] WeaponMaster 1.1 Beta 2.1 VR
English | Size: 516.7MB
Category: Tutorial

At its core Weapon Master VR is designed to be complex yet easy to use blueprint weapon system that will help you jump start your Unreal Engine 4 VR game development. A product of over 300 hours of development, Weapon Master gives you access to an ever growing feature set that is both powerful and easily extendable. Creating objects to pick up and interact with is as easy as providing a mesh and extending the appropriate class, or if you are looking for more "turn key" solutions Weapon Master, as of Version 1.0, has four ready to use weapon types including magazine firearms, and the bow and arrow. Along with an intuitive inventory system, and roomscale ready locomotion, we hope the full gamut of features in Weapon Master helps you achieve the UE4 based game you wish to create. [Read more…]