The Gnomon Lighting and Rendering Series

The Gnomon Lighting and Rendering Series
English | Size: 293 MB
Category: Tutorial


These are 3 of the lessons of the “Lighting and Rendering Series – 3ds Max Techniques with Jeff Patton” tutorials series: Depth of Field; Creating Clay Renders; NPR – Toon Rendering. You can download them individually.
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The Gnomon Workshop – From Previs to Final Animation – Composition, Lenses, Shot Design and Animation with Elaina Scott

The Gnomon Workshop – From Previs to Final Animation – Composition, Lenses, Shot Design and Animation with Elaina Scott
English | Size: 1.1GB
Category: Tutorial


In this tutorial, Senior Animator Elaina Scott shares her workflow for creating a full-cg shot for Visual Effects, from previs to final animation. In the initial chapters she discusses shot language, lenses and how to create dynamic poses for superhero animation. She begins by taking an existing animation and sets up a very rough set and some lights, so that she can illustrate how quickly one can create a narrative using camera lenses, movement and lighting. She then starts the superhero portion of the tutorial using rigs by Truong CG Artist with characters made by Dan Eder and Péter Józsa. Elaina teaches how to find great Superhero reference, and how to use that reference to create appealing and dynamic poses for the shot. In the following chapter, she talks about the differences between animating realistic fighting mechanics and super-heroic fight mechanics. After that, she incorporates the superhero punch animation into a city setting and demonstrates how to capture the moment cinematically through camera work. Lastly, she blocks in the fight in a cityscape and polishes the initial camera moves and final fight animation. For those looking to develop their ability to create dynamic animation within full-cg sets, this title provides valuable lessons that apply to the Television, Film, Game Cinematic and Previs industries. [Read more…]

The Gnomon Workshop – Creature Sculpting with Dominic Qwek – ZBrush, Keyshot and Photoshop Techniques

The Gnomon Workshop – Creature Sculpting with Dominic Qwek – ZBrush, Keyshot and Photoshop Techniques
English | Size: 1.2GB
Category: Tutorial


In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage. Lastly, Dominic shows how to quickly setup lighting and rendering in KeyShot, then composite the render passes in Photoshop to create a realistic 3D creature concept for final presentation. For those interested in 3D creature design, this title offers valuable workflow and techniques from one of the industry’s leading artists. [Read more…]

The Gnomon Workshop Comic Book Illustration-iNKiSO

The Gnomon Workshop Comic Book Illustration-iNKiSO
English | Size: 635 MB
Category: Tutorial


Interested in joining iNK ? We’re currently looking to expand. : Suppliers – Cisco / Microsoft Training : Suppliers – Online Subscriptions – TestOut/Nuggets/PrepLogic etc.. : Suppliers – MCT Access MOC/Technet : Suppliers – Often Buy Training/Subscriptions for yourself ? Or if you feel you can contribute in other ways, please contact.. [Read more…]

The Gnomon Workshop – Creating 360° Concept Art for Production with Nick Hiatt

The Gnomon Workshop – Creating 360° Concept Art for Production with Nick Hiatt
English | Size: 6.9GB
Category: Tutorial

In this workshop, Matte Painter, Concept Artist and Art Director Nick Hiatt shares his process for creating 360 Concept Art for Production. Using 2D techniques in Photoshop and After Effects, as well as 3D tools such as Maya, ZBrush, Daz3D and V-Ray, Nick demonstrates how to combine both 2D and 3D approaches together seamlessly to create stunning 360 images. The ability for the viewer to see an environment in its entirety, just by moving the camera around, has created a new art form which is quickly gaining industry adoption. However, this new methodology creates a challenge for artists as one is no longer constrained to the camera crop of the environment. In this tutorial, Nick shows his process, shortcuts and differing techniques that allow for greater ease and efficiency, while also covering the pros and cons of each workflow. For those interested in presenting their environment designs in a far more immersive and engaging manner, this title is an amazing resource from a leading industry artist. [Read more…]

The Gnomon Workshop Lighting and Rendering Series 3 lessons

The Gnomon Workshop_Lighting and Rendering Series_3 lessons
English | Size: 293 MB
Category: Tutorial

These are 3 of the lessons of the "Lighting and Rendering Series – 3ds Max Techniques with Jeff Patton" tutorials series: Depth of Field; Creating Clay Renders; NPR – Toon Rendering. You can download them individually.
For further info visit [Read more…]

THE GNOMON WORKSHOP – 3D SCAN AND RETOPOLOGY FOR PRODUCTION

THE GNOMON WORKSHOP – 3D SCAN AND RETOPOLOGY FOR PRODUCTION
English | Size: 10.6GB
Category: Tutorial

In this workshop, Designer Ara Kermanikian shares his Photogrammetry workflow as he goes through the step-by-step process of taking scan data into CG applications to generate production ready character assets for use in film, TV, VR, videogame or VFX projects. The workshop focuses on efficient workflows starting with loading and processing the photogrammetry images into Reality Capture to generate and export the 3D model and texture. The 3D character scan is then imported into ZBrush, Maya and Wrap3 for effective treatment, simplification, cleanup, texturing, and retopology. [Read more…]

The Gnomon Workshop – Airship Arrival

The Gnomon Workshop – Airship Arrival
English | Size: 2.8GB
Category: Tutorial

In this demonstration, legendary designer Syd Mead shares his techniques to create a finished illustration of a futuristic Airship. Image making requires the next step from mastering drawing skill and technique. To produce a sense of ‘being there’ combines drawing and technique skills with a visceral illusion called ‘presence.’ Without these elements coming successfully together, the finished image will look stilted, contrived and unbelievable. [Read more…]

The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018

The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018
English | Size: 6.7GB
Category: Tutorial

In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018’s UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic’s ZBrush. The examples in this series feature approaches for both organic and hard surface models. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on his Gumroad. [Read more…]

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry
English | Size: 3.6GB
Category: Tutorial

This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal. In this title, Brian Recktenwald goes over the entire process from start to finish and addresses different approaches and techniques used to create a photorealistic, yet stylized, scene. Planning, capturing, clean up and creation of real-time ready models and tileable textures is gone over in detail using Reality Capture, 3ds Max, Marmoset Toolbag and ZBrush.
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