ArtStation – Texturing Mordred’s Helm with Marcus Johnston

ArtStation – Texturing Mordred’s Helm with Marcus Johnston
English | Size: 2.2GB
Category: Tutorial

In this tutorial I will cover some of the techniques and methods I used to texture Mordred’s Helm for the Artstation ‘Legend of King Arthur’ Challenge, as well as show a brief overview of the rest of the production of the prop. [Read more…]

Sculpting & Texturing Harley Quinn | Rosa Lee

Sculpting & Texturing Harley Quinn | Rosa Lee
English | Size: 6.00GB
Category: Tutorial

Learn character creation from a pro. Rosa Lee, whose work has been featured in multiple AAA titles, has teamed up with Levelup.Digital to share her workflow for creating a Harley Quinn character. [Read more…]

Texturing a stylized sword with Substance Painter from Fanny Vergne (Project Files)

Texturing a stylized sword with Substance Painter from Fanny Vergne (Project Files)
English | Size: 1.3GB
Category: Tutorial


This is a mini tutorial about my process to create and texture the sword from my Artstation challenge, the legend of King Arthur (Environment Art/Level Art Category) in Substance Painter.
The video tutorial is about 40 minutes long and I’m sharing all the files that I used to create this sword.
My goal was to go for a stylized PBR rendering for my challenge. [Read more…]

CGMA – Character Texturing for Games in Substance – Saurabh Jethani

CGMA – Character Texturing for Games in Substance – Saurabh Jethani
English | Size: 12.2GB
Category: Tutorial


This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects. [Read more…]

Gumroad – Texturing and Rendering Ant-Man Helmet in Modo Using V-Ray Next (2019) with Leouvon

Gumroad – Texturing and Rendering Ant-Man Helmet in Modo Using V-Ray Next (2019) with Leouvon
English | Size: 7.6GB
Category: Tutorial


This texturing and rendering tutorial is Part 2 of the Ant-Man Helmet making series, Part 1 is modeling the Ant-Man helmet in Modo using Mesh Fusion, which you can find the both on my Gumroad page

Using 100% Procedural Texture of V-Ray Next for Modo to Texturing the Ant-Man Helmet(Including Displacement Usage), Rendering the Final Image by Render Element and Finally Compositing in Nuke(Including Depth Field and Motion Blur Usage in Nuke)

Over 5 Hours HD Video Tutorials (2560 * 1440)
Language: English

Buy Long-term Premium Accounts To Support Me & Max Speed

DOWNLOAD:



http://nitroflare.com/view/D48DC4E030C9B34/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part01.rar
http://nitroflare.com/view/1E8955C596F3843/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part02.rar
http://nitroflare.com/view/24284F3FA26BAE9/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part03.rar
http://nitroflare.com/view/9B7493DB2C39FC3/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part04.rar
http://nitroflare.com/view/CC0B8AD45DB4286/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part05.rar
http://nitroflare.com/view/E60337633BAC56B/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part06.rar
http://nitroflare.com/view/2637D748A34A045/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part07.rar
http://nitroflare.com/view/636F62F0A7AE4EC/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part08.rar
http://nitroflare.com/view/D6C9EDD07A2C3F6/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part09.rar
http://nitroflare.com/view/4E19BADD74E8F96/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part10.rar
http://nitroflare.com/view/DCE264E4584FCE8/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part11.rar
http://nitroflare.com/view/4A4CF5DB68099BD/Gumroad_%E2%80%93_Texturing_and_Rendering_Ant-Man_Helmet_in_Modo_Using_V-Ray_Next__%282019%29_with_Leouvon.part12.rar

If any links die or problem unrar, send request to http://goo.gl/aUHSZc

Gumroad – Hard Surface Texturing For Production

Gumroad – Hard Surface Texturing For Production
English | Size: 6.3GB
Category: Tutorial


In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear! [Read more…]

Rohan Dalvi – Procedural Texturing and Baking in Houdini

Rohan Dalvi – Procedural Texturing and Baking in Houdini
English | Size: 2.3GB
Category: Tutorial

The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.

We shall build textures using a variety of methods including UV map distortion, Noise distortion, Turbulent noise, Unified noise, for loops and slope calculation. [Read more…]

Rohan Dalvi – Procedural Texturing and Baking in Houdini

Rohan Dalvi – Procedural Texturing and Baking in Houdini
English | Size: 2.3GB
Category: Tutorial

The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.

We shall build textures using a variety of methods including UV map distortion, Noise distortion, Turbulent noise, Unified noise, for loops and slope calculation
[Read more…]

Skillshare – Maya for Beginners Texturing

Skillshare – Maya for Beginners Texturing
English | Size: 2.0GB
Category: Tutorial

About This Class
In this second part of the course series, we will learn how to give color and texture to our 3D models!

"Look Development" is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course:
[Read more…]

Flippednormals – Texturing characters for games

Flippednormals – Texturing characters for games
English | Size: 2.1GB
Category: Tutorial

In this game art tutorial, you’ll learn everything you need to know in order to texture high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There are almost 4 hours of quality training in this series, covering everything you need to know in order to get started with texturing for games. [Read more…]