CGCookie The Blender & Substance Texturing Workflow

CGCookie The Blender & Substance Texturing Workflow
English | Size: 2.0GB
Category: CBTs

Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using brushes, masks, and even particle simulations. In this course, I’ll walk you through the workflow of how to best use them alongside Blender.
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cmiVFX – Cinema 4D to Substance Painter Workflow

cmiVFX – Cinema 4D to Substance Painter Workflow
English | Size: 1.7GB
Category: CBTs

In this series, I go through my procedure for taking a model from Cinema4D, preparing it for Substance Painter, doing everything we need to paint it and create all our maps in Substance Painter, and then bringing it back into Cinema4D to take advantage of the physically-rendered properties that we created.
It was a lot of fun and I hope you’ll join me and learn a couple of new things!
Chapters:
01: Spanner Setup [Read more…]

3DMotive – Wood Shaders in Substance Volume 2

3DMotive – Wood Shaders in Substance Volume 2
English | Size: 2.6GB
Category: Tutorial

In this course we will be covering how to create multiple procedural wood textures in substance designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the pbr texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. [Read more…]

3DMotive – Winter Shaders in Substance Volume 3

3DMotive – Winter Shaders in Substance Volume 3
English | Size: 2.6GB
Category: CBTs

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed. Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine.
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3DMotive – Winter Shaders in Substance Volume 2

3DMotive – Winter Shaders in Substance Volume 2
English | Size: 1.9GB
Category: CBTs

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed. Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine.
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3DMotive – Winter Shaders in Substance Volume 1

3DMotive – Winter Shaders in Substance Volume 1
English | Size: 1.7GB
Category: CBTs

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed. Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine.
[Read more…]

Lynda – 3ds Max Substance to V-Ray

Lynda – 3ds Max: Substance to V-Ray
English | Size: 1.5GB
Category: CBTs

Discover how to leverage the substance-based toolset from Allegorithmic with V-Ray in 3ds Max. In this course, explore the various workflow requirements and options that are available when using the Substance Designer, Substance Painter, and Bitmap2Material applications with 3ds Max and V-Ray. Brian Bradley explains what substance-based tools are, and how to use them with the 3ds Max application. He also demonstrates how to create materials from photographic assets, how to work with substances and maps from Substance Designer, and how to export maps from Substance Painter. [Read more…]

Lynda – Substance B2M

Lynda – Substance B2M
English | Size: 492.9MB
Category: CBTs

The Bitmap2Material (B2M) application from Allegorithmic gives you the ability to generate physically-based rendering (PBR) maps from a single source image. In this course, learn how to effectively use this software to enhance your PBR workflow. Joel Bradley kicks off the course by showing how to navigate the B2M UI. Next, he shows how to work with B2M in Substance Designer. He also covers how to use the global controls, change the colors in an input bitmap, tweak the base color, generate ambient occlusion, and more. [Read more…]

Pluralsight – Look Development with Substance Painter and RenderMan 21

Pluralsight – Look Development with Substance Painter and RenderMan 21
English | Size: 17.6GB
Category: Tutorial

Have you ever wanted to create realistic materials? If so, this course is for you. In this course, Look Development with Substance Painter and RederMan 21, you’ll learn how to do look development in a more realistic way. First, you’ll discover how to properly export the geometry between Maya and Substance Painter. Next, you’ll create and paint the textures for your objects on Substance Painter. Finally, you’ll get a basic understanding on how to connect your exported textures to the PxrSurface material. [Read more…]

Gumroad – Fundamental Concepts with Substance Designer with Josh Lynch

Gumroad – Fundamental Concepts with Substance Designer with Josh Lynch
English | Size: 310.4MB
Category: Tutorial

Fundamental Concepts With Substance Designer
"Fundamental Concepts With Substance Designer" is a video tutorial that shows how to harness the power of the out of the box nodes that are available in Substance Designer to create highly reusable node setups that can be applied to a variety of material types.
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