Lynda – Substance Designer 6 Essential Training

Lynda – Substance Designer 6 Essential Training
English | Size: 827.1MB
Category: Tutorial

Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This training course provides a complete overview of Substance Designer 6, the 2017 version of the application. New texture artists can use this course to get a jumpstart in the field, while experienced artists will find plenty of advanced tips and tricks to take their skills to the next level. [Read more…]

Allegorithmic Substance Painter 2017.2.0-1736 WIN

Allegorithmic Substance Painter 2017.2.0-1736 WIN []
English | Size: 1.3GB
Category: CBTs

Paint full materials, in real-time
Choose your brush, select a material, tweak it if needed and then start painting! Each stroke applies all channels at once and the render is instantaneous, making it the most interactive 3D Painter out there. Paint multiple materials on one mesh, with each map going up to 4K resolution.
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Lynda – Substance Designer for Architectural Visualization

Lynda – Substance Designer for Architectural Visualization
English | Size: 1.3GB
Category: Tutorial

Creating procedural materials is an important part of a modern visualization workflow. In this course, learn how to quickly create a variety of architectural materials in Allegorithmic Substance Designer, for application in design-visualization projects. Structured as a series of case studies on common material types such as mosaic tile, wood tile flooring, and woven mesh, this course incorporates techniques for crafting custom materials as needed for a design while staying true to the manufacturer’s intentions. Discover how to create height, normal, and ambient occlusion maps for your substances, mask pattern components to simulate custom material blending such as mixed tile, test your materials in Unity to see how they’d appear in a real-time application, and more. [Read more…]

CGCookie The Blender & Substance Texturing Workflow Fix vid07

CGCookie The Blender & Substance Texturing Workflow Fix vid07
English | Size: 312.4MB
Category: CBTs

Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using brushes, masks, and even particle simulations. In this course, I’ll walk you through the workflow of how to best use them alongside Blender.
[Read more…]

CGCookie The Blender & Substance Texturing Workflow

CGCookie The Blender & Substance Texturing Workflow
English | Size: 2.0GB
Category: CBTs

Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using brushes, masks, and even particle simulations. In this course, I’ll walk you through the workflow of how to best use them alongside Blender.
[Read more…]

cmiVFX – Cinema 4D to Substance Painter Workflow

cmiVFX – Cinema 4D to Substance Painter Workflow
English | Size: 1.7GB
Category: CBTs

In this series, I go through my procedure for taking a model from Cinema4D, preparing it for Substance Painter, doing everything we need to paint it and create all our maps in Substance Painter, and then bringing it back into Cinema4D to take advantage of the physically-rendered properties that we created.
It was a lot of fun and I hope you’ll join me and learn a couple of new things!
Chapters:
01: Spanner Setup [Read more…]

3DMotive – Wood Shaders in Substance Volume 2

3DMotive – Wood Shaders in Substance Volume 2
English | Size: 2.6GB
Category: Tutorial

In this course we will be covering how to create multiple procedural wood textures in substance designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the pbr texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. [Read more…]

3DMotive – Winter Shaders in Substance Volume 3

3DMotive – Winter Shaders in Substance Volume 3
English | Size: 2.6GB
Category: CBTs

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed. Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine.
[Read more…]

3DMotive – Winter Shaders in Substance Volume 2

3DMotive – Winter Shaders in Substance Volume 2
English | Size: 1.9GB
Category: CBTs

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed. Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine.
[Read more…]

3DMotive – Winter Shaders in Substance Volume 1

3DMotive – Winter Shaders in Substance Volume 1
English | Size: 1.7GB
Category: CBTs

In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed. Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine.
[Read more…]

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