Skillshare – Filmmaking with Unreal and Quixel Megascans

Skillshare – Filmmaking with Unreal and Quixel Megascans
English | Size: 1.1GB
Category: Tutorial


Real-time rendering is undoubtedly the future of filmmaking. I’ve used it for personal and professional filmmaking and animation work since the first versions of Unreal 4. Without the need for a powerful render farm, you can build beautiful worlds and sets within a free game engine and render it on a single pc. Unreal now has a host of tools aimed at filmmakers, and can easily be your one stop shop for bringing your animations to life. Quixel Bridge allows you to bring thousands of photorealistic models and textures into Unreal for use at no extra cost. I’ve been so excited to get to use these two powerful tools in my own work, and hopefully with this course, you can easily add them into yours.

Skillshare – Portrait Photography Editing Workflow in Photoshop with Photoshop Action

Skillshare – Portrait Photography Editing Workflow in Photoshop with Photoshop Action
English | Size: 389.7MB
Category: Tutorial


In this course, we will learn the editing workflow and the techniques used on portrait photos by professional photographers. To speed up the editing process, we will be using my photoshop action pack provided with this course for free.

Skillshare – Start Learning Embedded Systems With AVR Atmega32 Controller

Skillshare – Start Learning Embedded Systems With AVR Atmega32 Controller-LiBRO
English | Size: 4.26 GB
Category: Tutorial


“I believe everyone can learn and excel in technologies with right tools and proper guidance”

Have you been thinking of learning AVR microcontroller but couldn’t get a head start because its too confusing and you don’t have hardware?

Skillshare – CMake

Skillshare – CMake-QUiD
English | Size: 1.82 GB
Category: Tutorial


This course is made after extensive research on Stackoverflow, Quora, Reddit, Youtube, and other Q&A websites to handpick the concepts which are difficult to understand for the beginners. The course starts with compiling a simple C++ code; and, over the modules, various functionalities are added as the complexity increases