LinkedIn Learning Data Visualization Storytelling And Information Design A Lesson And Listen Series Update 20190304-SHEPHERDS

LinkedIn Learning Data Visualization Storytelling And Information Design A Lesson And Listen Series Update 20190304-SHEPHERDS
English | Size: 1.03 GB
Category: Tutorial


Course details
Follow along with expert Bill Shander in this series exploring key themes in data visualization, data storytelling, and information design. Each episode is broken into two segments: a short lesson and a listening session where Bill interviews data storytelling and visualization experts about the episode theme. These conversations reveal the creative process, explore techniques and technologies used by working professionals, and illuminate some of the common challenges they face. This series is perfect for anyone interested in how information is presented to the mass market, including professionals in all levels of analytics, data science, and communications. [Read more…]

Technics Publications C++ Algorithm Series Pointers and 1-D Arrays-RiDWARE

Technics Publications C Plus Plus Algorithm Series Pointers and 1-D Arrays-RiDWARE
English | Size: 424.22 MB
Category: Tutorial


Know the basics of C++ and want to further sharpen your skills? Then follow along with C expert Advait Jayant in this first video in the C++ Algorithm Series, and master Pointers and 1-D Arrays
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Packt – Developing with S3 AWS with Python and Boto3 Series

Packt – Developing with S3 AWS with Python and Boto3 Series
English | Size: 1.5 GB
Category: Tutorial


If you want to learn the ins-and-outs of S3 and how to implement solutions with it, this course is for you.

S3 is the Simple Storage Service from AWS and offers many great features you can make use of in your applications and even in your daily life! You can use S3 to host your memories, documents, important files, videos and even your own website!
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Softimage Production Series – Rendering in XSI

Softimage Production Series – Rendering in XSI
English | Size: 1.1 GB
Category: Tutorial

Rendering in XSI

Understanding the render tree and render passes is vital to achieving quality renders in XSI. This DVD covers everything there is to know about them.

The first section introduces the render tree and teaches you how to extract position, rotation and UV information from your models. Render tree techniques are thoroughly discussed with topics such as creating a wipe mask, applying UV perturbation, using weight maps to control displacement maps, baking lighting information to color at vertices and altering rendering based on raytracing state. [Read more…]

John Foxx Background Series 25 Colourful Flowers-SUNiSO

John Foxx Background Series 25 Colourful Flowers-SUNiSO
English | Size: 600 MB
Category: Tutorial

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Gnomon Workshop – Lighting and Rendering Series – 7 New Tutorials with Jeff Patton

Gnomon Workshop – Lighting and Rendering Series – 7 New Tutorials with Jeff Patton

English | Size: 732 MB
Category: Tutorial

Description: Read NFO.

Included Video Tutorials:

Material Basics
Displacement (Duration: 52 min)
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3DMotive – SciFi Ship Series in Maya Volume 5

3DMotive – SciFi Ship Series in Maya Volume 5
English | Size: 1.6GB
Category: Tutorial

In the Scifi Ship Series, we’ll start by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]

3DMotive – SciFi Ship Series in Maya Volume 1

3DMotive – SciFi Ship Series in Maya Volume 1
English | Size: 1.7GB
Category: Tutorial

In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]

3DMotive – SciFi Ship Series in Maya Volume 2

3DMotive – SciFi Ship Series in Maya Volume 2
English | Size: 1.7GB
Category: Tutorial

In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]

3DMotive – SciFi Ship Series in Maya Volume 4

3DMotive – SciFi Ship Series in Maya Volume 4
English | Size: 1.2GB
Category: Tutorial

In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]

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