3DMotive – Bust Sculpting in ZBrush Volume 1

3DMotive – Bust Sculpting in ZBrush Volume 1
English | Size: 1.5GB
Category: Tutorial

Many 3D artists, even character artists, are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. Bust Sculpting in Zbrush is designed to show how easily one can produce an acceptable model by breaking down the overall view into more ‘bite sized’ areas of focus to allow one to concentrate only on that singular are before moving onto another area of focus.
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Eat3D – Classical Sculpting – Anatomy and Figurative Art for Digital Sculptors

Eat3D – Classical Sculpting – Anatomy and Figurative Art for Digital Sculptors
English | Size: 305 MB
Category: Tutorial

In this lecture the instructor demonstrates the digital sculpting and rendering of a classical style marble sculpture, showing how accurate anatomy and a dynamic pose combine to produce a professional and aesthetically pleasing result. [Read more…]

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3
English | Size: 1.18 GB
Category: Tutorial

Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we’ll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We’ll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard surface shapes [Read more…]

Gnomonology – ZBrush Manimal 3D Sculpting Session

Gnomonology – ZBrush Manimal 3D Sculpting Session
English | Size: 510 MB
Category: Tutorial

In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.

The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
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Pluralsight – Sculpting a Character for Mobile Games

Pluralsight – Sculpting a Character for Mobile Games
English | Size: 1.0GB
Category: Tutorial

Characters are an essential part to most games, and their creation process in a fast developing industry, is forever adapting. In this course, Sculpting a Character for Mobile Games, you’ll learn how to create a high quality 3D sculpt for a mobile game character. First, you’ll explore basic anatomy sculpting, which will be applied to a base mesh, to gain anatomically accurate, but stylized proportions for your character. Next, you’ll discover hard surface mesh creation, where you’ll create a reference mesh, which you’ll retopologize using 3ds Max, to gain a clean mesh to progress with. Finally, you’ll learn clothing and asset generation, which you’ll create all inside of ZBrush using the character’s body mesh. [Read more…]

Sculpting a Creature Bust in ZBrush

Sculpting a Creature Bust in ZBrush
English | Size: 4.59 GB
Category: Tutorial

In this ZBrush tutorial we focus our attention on sculpting a creature bust with specific attention being paid to the concept art. We will go deep into how to construct a creature bust using only one piece of concept art. We will discuss the advantages and limitations of having a concept to work with as well as various techniques inside of ZBrush that will speed up your workflow. [Read more…]

3DMotive – Sculpting Hand Anatomy in ZBrush Volume 2

3DMotive – Sculpting Hand Anatomy in ZBrush Volume 2
English | Size: 980.8MB
Category: Tutorial

By the end of Sculpting Hand Anatomy in Zbrush, you’ll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush. After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology. From there, we’ll jump into creating hands in a T pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. [Read more…]

3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1

3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1
English | Size: 6.6GB
Category: Tutorial

By the end of Sculpting Hand Anatomy in Zbrush, you’ll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush. After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology. From there, we’ll jump into creating hands in a T pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. [Read more…]

Livemodelbooks – Models for Life Drawing, Sculpting and Reference

Livemodelbooks – Models for Life Drawing, Sculpting and Reference
English | Size: 2.2 GB
Category: Tutorial

This collection puts you in the studio with eleven professional art models in over a hundred beautifully photographed full color poses. Work with the human figure on your schedule, anywhere and any time you want.

-Hone your skills
-Practice new techniques
-Try new materials
-Find inspiration
-Study a variety of models in fine detail.
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Sculpting Wrinkles in ZBrush with Cesar Dacol Jr -BB3D

Sculpting Wrinkles in ZBrush with Cesar Dacol Jr -BB3D
English | Size: 864 MB
Category: E-book

At some point everyone becomes enamored with surface detailing and wrinkles. In this DVD Cesar Dacol Jr. unlocks the secrets that he uses in the feature film industry. He will navigate you through the processes of internal and external forces that cause wrinkles. You will never look at a wrinkle the same way as you explore compression zones, anchor points, tissue composition and external elements in your design. Wrinkles can be complex and overwhelming, but Cesar will teach you some basic tricks that simplify the thought process behind the rhythmic patterns. You will discover the why, where and how to apply wrinkles convincingly to a sculpture. Even though this model was created in a computer using ZBrush, the methods taught are analog-based and can be easily ported into a traditional sculpture or other 3D applications like MudBox. Instructor for this title: Cesar Dacol Jr [Read more…]