Udemy – Rigging A Character For Animation In Unreal Engine 4

Udemy – Rigging A Character For Animation In Unreal Engine 4
English | Size: 5.3GB
Category: Tutorial

FINALLY! The Holy Grail of animation (Lip Synch animation) can be done INSIDE of Unreal Engine 4 with the new plugin "Allright Rig 2.0" created by Alexander Shatalov. This course contains over 3.5 hours of video instruction along with:

Complete UE4 Scene File

Allright Rig 1.3 (free version)
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Skillshare – Maya for Beginners Rigging

Skillshare – Maya for Beginners Rigging
English | Size: 1.9GB
Category: Tutorial

About This Class
Let’s learn what it takes to make model’s move! We will give our character real bones so we can articulate the model for animation.

Rigging is an essential skill even for 3D artists who aren’t interested in rigging it is still required knowledge at most studios even to be an animator to have some knowledge of rigging. [Read more…]

School Of Motion – Rigging Academy

School Of Motion – Rigging Academy
English | Size: 2.9GB
Category: Tutorial

This is the rigging series from School of motion.
I just help seeding so the content is provided as it is.

It helps you do 2D rigging in After Effects for 2D Motion Graphic. [Read more…]

3DQuakers RiggingProXSI

3DQuakers RiggingProXSI
English | Size: 1.12 GB
Category: Tutorial

RiggingPRO is an advanced rigging training DVD for Softimage XSI. It features IK FK Blending, arm leg spine stretching, custom paramters, Automatic and Manual Twisting, color coding and much more. RiggingPRO will start off from scratch with a humanoid model (supplied with the DVD) and ends up with a film-production-level rig ready to animate. All the steps are included. Source files included. No scripts or plugins required. [Read more…]

Digital Tutors Facial Rigging in Maya-BB3D

Digital Tutors Facial Rigging in Maya-BB3D
English | Size: 940 MB
Category: Tutorial

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Rigging Game Characters in Maya 2011

Rigging Game Characters in Maya 2011
English | Size: 2.98 GB
Category: Tutorial

We will cover techniques like setting up our joints
to have a consistent orientation throughout the entire skeleton,
we will build a twist rig to fix deformations that collapse in animation,
we will learn how to create a foot rig with more banking control,
and even cover creating a robust and flexible spine rig with advanced twisting.
We will also discuss weight painting techniques that help to speed up that process,
making it less intimidating and instead more of an enjoyable experience.
By the end of this course you will learn rigging techniques that can be applied to any rig you build. [Read more…]

Digital Tutors Curve-based Facial Rigging in Maya 2011

Digital Tutors Curve-based Facial Rigging in Maya 2011
English | Size: 1.94 GB
Category: Tutorial

Digital Tutors Curve-based Facial Rigging in Maya 2011
In this course we will cover tools and techniques for curve-based facial rigging in Maya.
We will take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we’ll construct a facial control rig that is robust, sufficient, and animator-friendly. We’ll learn everything from how to deform a mesh by a curves shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We’ll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this course, you’ll have the fund of knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions [Read more…]

Pluralsight – Parallel-friendly Rigging in Maya 2018

Pluralsight – Parallel-friendly Rigging in Maya 2018
English | Size: 471.2MB
Category: Tutorial

Parallel Evaluation mode was first introduced in Maya 2016 to increase animation performance through parallel processing and GPU acceleration. Maya 2018 continues to enhance parallel performance with various improvements, including the expansion of GPU supported nodes. In this course, Parallel-friendly Rigging in Maya 2018, you’ll learn Parallel Evaluation, build a parallel-friendly rig, and provide performance debugging techniques. First, you’ll discover how Maya’s Parallel Evaluation is computed in comparison to DG Evaluation. Next, you’ll learn to apply knowledge into prototyping a parallel-friendly rig. Finally, you’ll explore some performance debugging techniques. By the end of this course, you’ll have a better understanding of Parallel Rigging. Software required: Maya 2018. [Read more…]

Blender – Advanced Rigging

Blender – Advanced Rigging
English | Size: 4.4GB
Category: Tutorial

Advanced Rigging
BlenRig 5 is an Auto-Rigging and Skinning system for Blender. The project started back in 2007 and has had several public releases since then. One of the main objectives of BlenRig is to give the users the possibility to rig their own characters obtaining high quality results, no matter what level of expertise they may have. With a predefined body deformation system and an advanced facial rig, BlenRig 5 is able to deliver production level characters. Used in Feature films, Blender Open movies and short films, BlenRig 5 is finally open to the world! BlenRig development is constantly on going, so you can check for updates in the blog. Drop us a comment in the blog if you have any question, feedback or suggestion! [Read more…]

Digital Tutors Maya Rigging Reference Library Deformers

Digital Tutors Maya Rigging Reference Library: Deformers
English | Size: 844.0MB
Category: Tutorial

In this Maya tutorial, we will take an extensive look into the Create Deformers and Edit Deformers menus. By the end of this tutorial, we will understand how they operate as well as discuss practical uses for each of them. Software required: Autodesk Maya 2012.
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