Pluralsight – Docker in Production Using Amazon Web Services

Pluralsight – Docker in Production Using Amazon Web Services
English | Size: 2.00 GB
Category: CBTs

Docker has become the modern standard for distributing and running cloud native applications, whilst Amazon Web Services provides the world’s most powerful and popular cloud computing platform. Together, these technologies can help you deliver your applications faster, more reliably, and at scale. In this course, Docker in Production Using Amazon Web Services, you’ll learn how to master these technologies and create a powerful framework and toolset that you can use in the real world for your own applications. First, you’ll discover how to leverage the power of Ansible and CloudFormation to create a generic and reusable tool chain for deploying not just Docker applications, but any cloud service you can think of using a fully automated, infrastructure as code approach. [Read more…]

Udemy – The Complete Video Production Course Beginner to Advanced

Udemy – The Complete Video Production Course: Beginner to Advanced
English | Size: 1.52 GB
Category: Tutorial

Many people are not aware of it, but advances in technology, along with much lower prices, have made equipment formerly available only to video production professionals accessible to everyone! The ability to make very high quality video, combined with sophisticated video editing software gives anyone with the desire the capability to make truly awesome video products. [Read more…]

Gnomon-Character Modeling For Production-BMGB

Gnomon-Character Modeling For Production-BMGB
English | Size: 5.07 GB
Category: Tutorial

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop�, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop. [Read more…]

Audio Masterclass – Music Production And Sound Engineering Course

Audio Masterclass – Music Production And Sound Engineering Course
English | Size: 2.5GB
Category: Tutorial

Pre-enrolment gives you priority when enrolment is open. We will hold a place open for you so that you are guaranteed acceptance onto your chosen course subject to payment of the course fee. We will also send you your Free Course Tour which will show you how Audio Masterclass works, what you will achieve on the course, and how we will help you to become a better producer in your own home recording studio.
[Read more…]

Gnomon Character Texturing For Production-BMGB-DVD9

Gnomon Character Texturing For Production-BMGB-DVD9
English | Size: 3.71 GB
Category: Tutorial

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max’s UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop� to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop [Read more…]

Softimage Production Series – Rendering in XSI

Softimage Production Series – Rendering in XSI
English | Size: 1.1 GB
Category: Tutorial

Understanding the render tree and render passes is vital to achieving quality renders in XSI. This DVD covers everything there is to know about them.

The first section introduces the render tree and teaches you how to extract position, rotation and UV information from your models. Render tree techniques are thoroughly discussed with topics such as creating a wipe mask, applying UV perturbation, using weight maps to control displacement maps, baking lighting information to color at vertices and altering rendering based on raytracing state.
[Read more…]

Deadmau5 – Masterclass on Electronic Music Production

Deadmau5 – Masterclass on Electronic Music Production
English | Size: 5.20 GB
Category: Tutorial

Before he was deadmau5, all Joel wanted for Christmas was old toasters to take apart. Now, in his MasterClass, watch him take his music apart. Joel teaches you how he approaches melodies, mixing and mastering to make unique sounds you can’t find in a cookie cutter sample pack. You’ll get not only his lessons, you’ll learn how to create your own music without spending money on million dollar gear. [Read more…]

Lynda – Animation Pipeline Production

Lynda – Animation Pipeline Production
English | Size: 3.0GB
Category: Tutorial

Losing files is terrible for anyone but losing animation-work that you’ve spent 500 or 1,000 hours on-can be crippling. In this course, David Andrade introduces a production workflow that will help you mitigate disasters and get projects done on time. He covers the creative and technical aspects of animation, including scripting, storyboarding, layout, file management, and rendering. Each step is shown in context in the production pipeline, allowing you to see how software like After Effects, Maya, and Blender fit together. Use the pipeline to solve your unique creative and technical challenges and develop a customized production workflow to suit your personal style. [Read more…]

MYA214 – Maya Lighting and Rendering in Production

MYA214 – Maya Lighting and Rendering in Production
English | Size: 4 GB
Category: Tutorial

This course, taught by Robert Harrington, will cover lighting, shading and multi-pass rendering in Maya and mental ray.
It will work directly with what Russell Dodgson will be doing this term in Nuke, using the same plates and providing all renders he wants.
We too will be dabbling in Nuke, finding out why its good for us lighters in a way that Photoshop isn’t.
This course will reflect the production reality where you are part of a pipeline.
The modelling, UV’ing and animating will have been prepared already, meaning our time is focused on getting
the lighting and shading correct and providing compositing with the render-passes they need.
Along the way we will cover tricks, theories and guidelines to help get closer to reality. [Read more…]

Gnomon-Character Modeling For Production-BMGB

Gnomon-Character Modeling For Production-BMGB
English | Size: 5.07 GB
Category: TUTORIAL

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop�, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop [Read more…]