CGCircuit – Procedural Modeling with VEX [Houdini]

CGCircuit – Procedural Modeling with VEX [Houdini]
English | Size: 4.3GB
Category: Tutorial


In this online course, the viewer will learn how to create a fully procedural wooden bridge inside Houdini. This asset will be wrapped in a tool that will allow the user to create endless variations.
After viewing this course, the viewer will have a solid understanding of digital asset creation, vector math applied to procedural modeling and will learn lots of cool tips about modeling in Houdini.
This course has been designed for Houdini intermediate users that want to go deeper into procedural modeling and digital asset creation.
Procedural modeling is widely applied in films and games. It reduces modeling time, automates processes and simplifies pipelines. [Read more…]

CGCookie – Creating Procedural Sand Dunes with Blender 2.8

CGCookie – Creating Procedural Sand Dunes with Blender 2.8
English | Size: 418.0MB
Category: Tutorial


Take a journey into the desert with this video course on procedural creation in Blender 2.8! You will learn a flexible workflow for building realistic sand dunes. Let Blender do more of the modeling for you with procedural texture displacement and adaptive subdivision (micro displacement). Finish off the final render with a touch of compositing treatment.
[Read more…]

Cineversity Procedural Asset Creation inside Cinema 4D

Cineversity: Procedural Asset Creation inside Cinema 4D
English | Size: 325.1MB
Category: Tutorial

In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.
The end product, will be a fully parametric 3D model, that can generate different iterations of the same type of object, by changing a handful of parameters. [Read more…]

Rohan Dalvi – Procedural Texturing and Baking in Houdini

Rohan Dalvi – Procedural Texturing and Baking in Houdini
English | Size: 2.3GB
Category: Tutorial

The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.

We shall build textures using a variety of methods including UV map distortion, Noise distortion, Turbulent noise, Unified noise, for loops and slope calculation. [Read more…]

Rohan Dalvi – Procedural Texturing and Baking in Houdini

Rohan Dalvi – Procedural Texturing and Baking in Houdini
English | Size: 2.3GB
Category: Tutorial

The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.

We shall build textures using a variety of methods including UV map distortion, Noise distortion, Turbulent noise, Unified noise, for loops and slope calculation
[Read more…]

Torch Holder Prop – Houdini procedural Model/Texture Tutorial

Torch Holder Prop – Houdini procedural Model/Texture Tutorial
English | Size: 7.1GB
Category: Tutorial

This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand.
We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point vops.
We’ll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX. [Read more…]