Skillshare – Procedural Texturing For Materials In Blender 2.92 Create Any Material That You Want

Skillshare – Procedural Texturing For Materials In Blender 2.92 Create Any Material That You Want-SkilledHares
English | Size: 1.70 GB
Category: Tutorial


Do you want to become a true artist by creating textures, patterns and materials for 3D objects and scenes? [Read more…]

Skillshare – Procedural Texturing For Materials In Blender 2.92 Create Any Material That You Want

Skillshare – Procedural Texturing For Materials In Blender 2.92 Create Any Material That You Want
English | Size: 1.7GB
Category: Tutorial


Do you want to become a true artist by creating textures, patterns and materials for 3D objects and scenes?
[Read more…]

Skillshare – Procedural Modelling In Blender With Geometry Nodes

Skillshare – Procedural Modelling In Blender With Geometry Nodes-SkilledHares
English | Size: 2.26 GB
Category: Tutorial


Welcome to one of the first, if not ‘THE’ first course on procedural modelling in Blender using procedural nodes.
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Blender Cloud – Procedural Shading Fundamentals and Beyond part 1-6

Blender Cloud – Procedural Shading: Fundamentals and Beyond part 1-6
English | Size: 1.8GB
Category: Tutorial


Procedural Shading: Fundamentals and Beyond
Procedural shading is one of the less explored applications of Blender that holds a lot of potential and power if utilized correctly. In this comprehensive training series we will build a solid foundation of the concepts and techniques that we will use to thoroughly explore procedural shading with Blender’s node-based shader editor. [Read more…]

Gnomon – Creating Procedural Environments in Gaea and Houdini (2020) with Rasha Shalaby

Gnomon – Creating Procedural Environments in Gaea and Houdini (2020) with Rasha Shalaby
English | Size: 7.4GB
Category: Tutorial


The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a Houdini workflow, Rasha Shalaby – an Environment Artist and Matte Painter with over 20 years of experience in VFX for film, TV, and game cinematics – uncovers how to create terrain assets such as icy cliffs and rocky terrains that are usually harder to achieve through height-field simulations alone. [Read more…]

Gumroad – Houdini Tutorial Procedural Level Design in UE4

Gumroad – Houdini Tutorial Procedural Level Design in UE4
English | Size: 8.4GB
Category: Tutorial


From start to finish we create a procedural level generation tool in Houdini and deploy the finished asset into Unreal Engine 4 using the powerful Houdini Engine! [Read more…]