Artstation – UE4 VFX Intro – Fire Image Sequence, partical and material Tutorial

Artstation – UE4 VFX Intro – Fire Image Sequence, partical and material Tutorial
English | Size: 4.3GB
Category: Tutorial


A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4’s material editor. Starting with creating an image sequence mesh set up in Maya and Zbrush. Then setting up master materials and particle systems in UE4 to render out a flip book sprite sheet particle effect . Another topic covered is creating procedural flames with a more simple panning texture, as well as a simple blowing cinder effect with GPU particles. Finishing by assembling it all together in one particle effect with flexible material instances for changing the look of the flames on the fly.