Maya Techniques Hyper-Realistic Creature Anatomy Part I

Maya Techniques Hyper-Realistic Creature Anatomy Part I
English | Size: 885.7MB
Category: Tutorial


This Master Class will discuss and demonstrate techniques used to create and manipulate the anatomy of a realistic cg creature. This is the first class in a two part series, Hyper Real Anatomy I & II. The focus of this first course will be to introduce, develop, and reinforce a thorough understanding of anatomy and how it relates to the underlying structures used to create a fantastic cg creature. Whether during the modeling process, joint/skeletal placement or deformation process, a strong foundation of anatomy combined with having great anatomy reference at your fingertips is a truly priceless asset to have. Our course will reinforce this concept by outlining many of the various aspects in which knowledge and understanding of anatomy comes into play when creating a hyper realistic cg character or creature, and will explain each aspect in the documentation, as well as through examples with supplied sample files.

Udemy – Make Hyper-Realistic Outdoor Environments in Unreal Engine

Udemy – Make Hyper-Realistic Outdoor Environments in Unreal Engine
English | Size: 3.8GB
Category: Tutorial

What you’ll learn
– People WILL NOT believe you when you say it’s not a photo
– You will learn the basics of Blender 2.81 for Asset Modeling
– You will learn how to use Quixel Mixer from start to finish
– You will learn the basics of WorldMachine for quick terrain generation
– You will learn how to get your hands on UNLIMITED free Megascans assets
– You will create two entire projects: a Grassy Field, and a Rocky Beach
– You will learn the basics of Unreal Engine 4.23