Grant Warwick Mastering Hard Surface Modeling Lessons 1-12

Grant Warwick Mastering Hard Surface Modeling Lessons 1-12
English | Size: 8.19 GB
Category: Tutorial

Before I began my career as a lighting and shading artist I was an oldschool 3dsMax modeler working in the VFX industry. I released many free tutorials however I never had the time or confidence to produce something that takes an absolute beginner all the way through to being an advanced modeler. Following the success of Mastering V-Ray, Mastering Hard Surface is the next logical step and I look forward to once and for all revealing every tip, trick and workflow I used working in production on film, print and game-art covers. [Read more…]

FlippedNormals Hard Surface Character Sculpting In ZBrush

FlippedNormals Hard Surface Character Sculpting In ZBrush
English | Size: 4.16 GB
Category: Tutorial

Description: Do you want to improve your hard surface character sculpting skills and create awesome looking robots or sci-fi characters?
Well if so this course is definitely for you! [Read more…]

FlippedNormals – Hard Surface Character Sculpting In ZBrush

FlippedNormals – Hard Surface Character Sculpting In ZBrush
English | Size: 4.2GB
Category: Tutorial

Do you want to improve your hard surface character sculpting skills and create awesome looking robots or sci-fi characters?

Well if so this course is definitely for you!
Welcome to Nexttut educations hard surface character [Read more…]

Gumroad – Hard Surface Texturing For Production

Gumroad – Hard Surface Texturing For Production
English | Size: 6.3GB
Category: Tutorial


In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear! [Read more…]

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3
English | Size: 1.18 GB
Category: Tutorial

——————————————————————————- In this series of lessons we’ll learn how to use some of the hard-surface sculpting tools in Zbrush. Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we’ll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We’ll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard surface shapes. [Read more…]

Strategies for UV Mapping Hard Surface Models (2016) by Richard Yot

Strategies for UV Mapping Hard Surface Models (2016) by Richard Yot
English | Size: 2.0GB
Category: Tutorial

In this extensive and detailed tutorial you will learn strategies that will enable you to quickly unwrap all kinds of hard surface models with the minimum of effort.

In the course of this video you will learn how to unwrap a large variety of different hard surface shapes, starting with simple meshes and gradually increasing in complexity as the tutorial progresses, until very complex models are unwrapped. With the knowledge learned in the video you will be able to tackle any UV mapping task with complete confidence, and learn many time-saving tips on the way.
[Read more…]

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3
English | Size: 1.18 GB
Category: Tutorial

Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we’ll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We’ll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard surface shapes [Read more…]

Digital Tutors – Modeling Hard Surfaces with NURBS in maya

Digital Tutors – Modeling Hard Surfaces with NURBS in maya
English | Size: 173 MB
Category: Tutorial

NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard. We’ll go over tools like lofting, fillets, and using the CV curve tool and, by the end of this project, you’ll have a taste of the NURBS building process and be able to use these tools to start building your own models. [Read more…]

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3
English | Size: 1.18 GB
Category: Tutorial

In this series of lessons we’ll learn how to use some of the hard-surface sculpting tools in Zbrush. Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we’ll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We’ll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard surface shapes. [Read more…]