CGCookie – Game C# Programming Bootcamp

CGCookie – Game C# Programming Bootcamp
English | Size: 6.2GB
Category: CBTs

Learn C# game programming for Unity from the ground up in this epic Unity Training Course. In this Unity video tutorial learn to play animations, control UI elements or build interactivity with physics within the Unity Game Engine. [Read more…]

Udemy – Game Character Sculpting using Zbrush

Udemy – Game Character Sculpting using Zbrush
English | Size: 11.5GB
Category: Tutorial

Duration 11h 30m Project Files Included MP4

What you’ll learn
Create a professional realistic character
Effectively use brushes in Zbrush
Use masking tool
Sculpt with Dynamesh
Create believable muscle definition
Build armor, cloth, and shoes
Lighting, rendering, and photo editing
Basic human anatomy
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Digital Tutors – Creating Game Weapons in Maya and ZBrush

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.

When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop.
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MasterClass – Will Wright – Game Design and Theory

MasterClass – Will Wright – Game Design and Theory
English | Size: 4.87 GB
Category: Tutorial

Game design is a multidisciplinary creative process that directs the natural human inclination to play. For Will, the foundations of becoming a good game designer are:
• Become familiar with design thinking outside of games. If you are making a chair, there are many qualities you can choose to give your chair: comfort, portability, affordability. Similarly, there are many qualities you can give your game. Make deliberate decisions about which to explore and which to leave behind. [Read more…]

Udemy – Game Asset Creation with Houdini – Season 2 – Procedural Buildings

Udemy – Game Asset Creation with Houdini – Season 2 – Procedural Buildings
English | Size: 5.3GB
Category: Tutorial

Requirements
– Side FX Houdini 16
What you’ll learn:
– Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone.
Course description
Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes. [Read more…]

Udemy – Houdini Game Art – Create foliage for Games with Houdini

Udemy – Houdini Game Art – Create foliage for Games with Houdini
English | Size: 2.3GB
Category: Tutorial

– Houdini 16.5+ (FREE apprentice version) – Houdini 17 Works too
– Beginner Level in Houdini
– Substance Designer knowledge, but Photoshop works too.
– 3D Modeling package (3ds Max, Maya, Blender…)

What you’ll learn:

– Create a useful ivy generator than can be expanded upon
– How to use Houdini to complete a task faster in a production environment
– Understanding how to control objects copy in Houdini (Orientation attributes)
– Create Realtime foliage meshes
[Read more…]

Udemy – Realistic Character Modeling For Game In Maya and Zbrush

Udemy – Realistic Character Modeling For Game In Maya and Zbrush
English | Size: 3.5GB
Category: Tutorial

Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hour’s of video content will teach you how to model and sculpt realistic human characters from scratch step by step.

Do you have any of these Problems?

Do you lack Confidence when it comes to Realistic character modelling?
Is your character model looking like a cartoon or alien even if you don’t want that?
Are you fine with props or non organic modeling but find character modeling is difficult?
Do you want to become a character modelling artist but find it difficult to model realistic characters?
Do you wonder How professional people model such realistic characters?
Do you want to switch to character modelling from props or Environment?
If any of these problems that sounds like you are having then this is the perfect course for you.
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David Snyder – Solid Gold Inner Game

David Snyder – Solid Gold Inner Game
English | Size: 1.35 GB
Category: Self Improvement

Are you looking to create AMAZING results with your dating, but seem to constantly be running in to problems and challenges. Do you feel down on yourself, and tend to blow the date or pickup way more than you would like? If so, it’s time to work on creating Solid Gold Inner Game. When you are running your pickup and your emotional state is indestructible, you will automatically and easily say and do exactly what you need to get the results that you desire. You will become irresistible to women, as they will feel your strength and presence.
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Udemy – Create a Fun Life Simulator Game using playMaker and Unity

Udemy – Create a Fun Life Simulator Game using playMaker and Unity
English | Size: 2.3GB
Category: Tutorial

Important! To following along with this course you must own playMaker. It can be purchased on the Unity Asset Store! It is also one of the best Unity Assets you will find.

This game design was inspired by some of the most popular Life Simulator Games. Specifically, in this course we implement many of the features in Homeless?. It is available on the Google Play Store.

This course is for anyone who wishes to build a Life Simulator Game in Unity3D using a visual development tool called playMaker. With playMaker, you can make entire games without writing a single line of code. In fact, in this course we build and entire working Life Simulator game without a single line of C# code. The entire project is 100% playMaker visual diagrams. [Read more…]

Game Physics Cookbook

Game Physics Cookbook
English | Size: 4.4MB
Category: Tutorial

Book overview
This book is a comprehensive guide to the linear algebra and collision detection games commonly use, but only briefly touches on the topic of collision resolution (Physics). The book is structured as follows:

Chapters 1, 2 and 3 cover the basics Linear Algebra.
Chapters 4, 5 and 6 cover two dimensional primitives and how to detect intersections between them.
Chapters 7, 8, 9 and 10 cover three dimensional primitives and how to determine intersections between them.
Chapters 11, 12 and 13 cover meshes, scenes and scene organization.
Chapters 14, 15 and 16 cover physics. Throughout these chapters we built a very basic rigid body physics engine.
[Read more…]

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