CGCookie – Modeling Weapons for a First Person Shooter

CGCookie – Modeling Weapons for a First Person Shooter
English | Size: 2.4GB
Category: Tutorial

Learn how to model a pistol that’s high in detail, low in polygons, and optimized for great first person gameplay. We’ll go through the entire workflow from initial block out to tweaking designs specifically for FPS games, 3 different methods of high poly detailing, low poly modeling, UV unwrapping, normal map baking, and exporting to Unity. [Read more…]

The Gnomon Workshop – Creating First Person Shooter Animations for Games

The Gnomon Workshop – Creating First Person Shooter Animations for Games
English | Size: 3.3GB
Category: Tutorial

This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles. He stresses the importance on establishing a work flow to ensure proper gameplay specifics such as blending, timing, composition, iteration and assembly in engine. Bill utilizes a first person template project that Unreal provides; this is so an animator can jump right into showcasing functional work without worrying about coding.
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