Udemy – VMware vSphere 6.5 – Setup your own enterprise environment

Udemy – VMware vSphere 6.5 – Setup your own enterprise environment
English | Size: 1.02 GB
Category: Tutorial

Basic knowledge of VMware vSphere
You should understand basic concepts of networking and storage design
Prior working experience with VMware vSphere is nice to have but not a must
Description
Overview

VMware vSphere is the most popular platform for deploying virtualized workloads. In this course you will learn how to build reliable enterprise grade VMware vSphere infrastructure from scratch to fully operational production environment. [Read more…]

Stephane Wootha Richard- Intro to Photobashing for Environment Design

Stephane Wootha Richard- Intro to Photobashing for Environment Design
English | Size: 1.0GB
Category: Tutorial

In this 1h30 real time demonstration, I’ll show you the basics of how I use photobashing for landscape design, and how I integrate them with painting techniques and blend everything together.

Main points covered:

Using and modifying photos to design a simple landscape
Correcting focal length on architectural elements to match the painting
Blending photos with brushstrokes
Creating a color mood
Unifying photo textures and brush strokes in a painterly look
Post processing (Bloom, noise) [Read more…]

Lynda – Creating a Environment Kit Design for Games

Lynda – Creating a Environment Kit Design for Games
English | Size: 2.0GB
Category: Tutorial

Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games. Modular assets can be combined to make bigger, more complex objects, scenes, or environments. They snap together easily and are designed so they transition seamlessly to their final destination. In this course, Christian Bradley shows how to create walls, columns, and other modular building components based on a grid system in 3ds Max.
[Read more…]

Cubebrush – Z ! M.O.B.A Environment Art Pack (UNITY ONLY)

Cubebrush – Z ! M.O.B.A Environment Art Pack (UNITY ONLY)
English | Size: 331.7MB
Category: Tutorial

Z ! M.O.B.A Environment Art Pack
This is a high quality and complete package, help you quickly build a fine M.O.B.A game scene.

All models with shared textures and normal textures.

This package is more than 400 assets [Read more…]

Guide for Environment PBR Texture Creation using Photogrammetry – R&D by Grzegorz Baran

Guide for Environment PBR Texture Creation using Photogrammetry – R&D by Grzegorz Baran
English | Size: 204.9MB
Category: Tutorial

‘Guide for environment PBR texture creation using photogrammetry’ – v.012

This document is a result of over two years of my photogrammetry research. Has 193 pages and is stored in PDF format.

Covers all key information I thought might be useful when building photogrammetry based PBR textures.

It wasn’t my intention to create a simple step by step tutorial but a useful guide into surface scanning. [Read more…]

INE – Managing Cloud Environment Access With AWS Identity And Access Manager (IAM)

INE – Managing Cloud Environment Access With AWS Identity And Access Manager (IAM)
English | Size: 163.81 MB
Category: CNTs

If you work with IT you know that to manage users, groups, permissions, etc can be difficult, but Amazon created AWS IAM, the resource that you will in order to improve the security or your cloud environment. This course will teach you everything you need to know in order to start dealing with all IAM configuration including policies creation, encryption with your personal keys (AWS KMS) and much more. [Read more…]

Pluralsight – Creating Game Environment Textures with Substance Suite

Pluralsight – Creating Game Environment Textures with Substance Suite
English | Size: 1.5GB
Category: Tutorial

The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. [Read more…]

Gumroad- Yu Cheng Hong – Environment Light

Gumroad- Yu Cheng Hong – Environment Light
English | Size: 1.8GB
Category: Tutorial

Environment Light
This package includes:
**This tutorial is not include initial “black and white sketches “painting process**,
but I keep all layers in separate and explain initial B&W layers during video
-One 1920X1160 videos (avi format) ( 2hr5mins ) with full English commentary audio
[Read more…]

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry
English | Size: 3.6GB
Category: Tutorial

This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal. In this title, Brian Recktenwald goes over the entire process from start to finish and addresses different approaches and techniques used to create a photorealistic, yet stylized, scene. Planning, capturing, clean up and creation of real-time ready models and tileable textures is gone over in detail using Reality Capture, 3ds Max, Marmoset Toolbag and ZBrush.
[Read more…]

Unity asset pack – Ultimate environment

Unity asset pack – Ultimate environment
English | Size: 2.1GB
Category: Tutorial

What included: AllSky 2, AQUAS Water River Set 1.3.1, dx11grassShader, MegaSplat.v1.07, SpeedTree v1.3.

Unity packages are a handy way of sharing and re-using Unity projects and collections of assets; Unity Standard Assets and items on the Unity Asset Store are supplied in packages, for example.
Packages are collections of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files. Like Zip files, a package maintains its original directory structure when it is unpacked, as well as meta-data about assets (such as import settings and links to other assets). [Read more…]

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