Digital Tutors – Getting Started in Nuke

Digital Tutors – Getting Started in Nuke
English | Size: 307 MB
Category: Tutorial

In this series of lessons we’ll learn how to get started using The Foundry’s compositing software Nuke. Using Nuke we can composite and create visual effects using a node-based pipeline which allows us to keep our composition flexible and editable at any point. We’ll begin this project by learning the basics of reading-in external images and learning the various parts of the Nuke user interface. Then we’ll do some basic compositing, masking, transforming and color correction. We’ll finish with a project to composite a 3D render and create an animated transition and finally render it into an image sequence. This series of lessons will cover the basic, everyday tools and techniques we use in Nuke to composite. With this basic overview of Nuke’s workflows and tools, you will be able to begin using this powerful compositing software in your own production pipeline
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Digital Tutors – Fundamentals of Color Theory (flv)

Digital Tutors – Fundamentals of Color Theory (flv)
English | Size: 280 MB
Category: Tutorial

We’ll begin by learning about three different groups of color that, together make up the twelve segments of our basic color wheel. From there we’ll talk about how these twelve segments can change using tints, shades, and tones. We’ll then discuss color temperature followed by some basic rules for creating colors that harmonize. Next, we’ll learn about the psychology behind color. Then we’ll explore some of the tools within Photoshop for working with color. Finally we’ll walk through a process that will help guide us in making great color selections on a real world project. Using the techniques discussed here, you’ll gain a better understanding of how color works. You’ll also be better equipped to make informed color decisions on your own projects. [Read more…]

Digital Tutors – Designing a Cast of Characters in Photoshop Advanced

Digital Tutors – Designing a Cast of Characters in Photoshop Advanced
English | Size: 167.4MB
Category: Tutorial

What you will learn
In this tutorial we will move through a series of simple design steps to create a cast of characters. This design sequence gives you the freedom to create unique characters while also defining the overall look and feel of your world.

We will go through the design of Sci-Fi cast, showcasing two opposing sides in a conflict; the rulers and the rebels. We’ll go over how the decision to contrast an idea like Shape Design can create unique groups, while choosing to focus on simplified Tonal Design can unify the world that we’re creating.
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Digital Tutors – Complete Blender Learning Path

Digital Tutors – Complete Blender Learning Path
English | Size: 24.5GB
Category: Tutorial

The complete Blender Learning Path from Digital Tutors.
+ 1 Beginner
– Introduction to Animation in Blender
– Introduction to Compositor in Blender
– Introduction to Dynamics in Blender
– Introduction to Materials in Blender
– Introduction to Rendering with Cycles in Blender
– Introduction to Rigging in Blender
– Sculpting Workflows in Blender
– UV Mapping Workflows in Blender
– Your First Day in Blender
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Digital Tutors – Complete ZBrush Learning Paths

Digital Tutors – Complete ZBrush Learning Paths
English | Size: 57.0GB
Category: Tutorial

Digital Tutors – Complete ZBrush Learning Paths

01 How to get Started
02 ZBrush for Character Artists
03 ZBrush and Maya Pipeline
04 Texturing in ZBrush

This tutorials are from around 2015-2016 Learning Path
Each folder has several tutorials inside them. Check the File List to see the complete list of tutorials. [Read more…]

Digital Tutors – Complete Maya Learning Paths

Digital Tutors – Complete Maya Learning Paths
English | Size: 96.8GB
Category: Tutorial

Digital Tutors – Complete Maya Learning Path

01 How to Get Started in Maya
02 How to Get Started with Modeling in Maya
03 Lighting in Maya
04 Modeling for Character Artists in Maya
05 Environment Modeling in Maya
06 Hard Surface Modeling in Maya
07 Texturing in Maya [Read more…]

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3
English | Size: 1.18 GB
Category: Tutorial

In this series of lessons we’ll learn how to use some of the hard-surface sculpting tools in Zbrush. Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we’ll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We’ll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard surface shapes. [Read more…]

Digital Tutors – Maya Rendering Node Reference Library General Utilities

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial

In this course we will discuss Maya’s General Utility Hypershade nodes

We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
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Digital Tutors – Creating Game Weapons in Maya and ZBrush

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.

When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop. [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)
English | Size: 268 MB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.

We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field techniques, working with HDR data, painting fixes and chromatic aberration.
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