Digital Tutors – Lighting a Short Film Sequence in RenderMan

Digital Tutors – Lighting a Short Film Sequence in RenderMan
English | Tutorial | Size: 20.4GB


In this RenderMan tutorial, we’ll learn how to light a short film sequence maintaining continuity between different shots using Maya, RenderMan RIS and NUKE.

Digital Tutors – Compositing 3D into Video in Maya and After Effects

Digital Tutors – Compositing 3D into Video in Maya and After Effects
English | Size: 967.2MB
Category: Tutorial


In this tutorial we’ll learn how to take the output from a motion tracker app into Maya, import a 3D model to light and render, then jump into After Effects to composite it with our original footage. We’ll begin the tutorial by setting up our motion tracked scene by adding the original footage and aligning everything to make working easier. We’ll then bring in our 3D object and learn how to place it in our scene. We’ll then learn how to create ground geometry and match the lighting in our original shot. We’ll then create multiple render passes and layers to make compositing much easier. After we render, we’ll jump into After Effects and learn about such topics as shadow matching, color matte usage and various techniques to match our 3D render with our live action back-plate. The end result of this course will be a final color corrected shot of our 3D object in real life. This tutorial will illustrate an example of how to use Maya and After Effects together to integrate a 3D model into live-action footage. This will allow us to place our own 3D models into real environments easier. Software required: Maya 2010 and After Effects CS4 and up for project files.

Digital Tutors – Detailing Next-Gen Characters in ZBrush

Digital Tutors – Detailing Next-Gen Characters in ZBrush
English | Size: 1.70 GB
Category: Tutorial


Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games. Popular highlights include: Character Refinement; Adding Appeal for Enhancement; Additive Sculpting Techniques; Subtractive Sculpting Techniques; UV Tools and Techniques; Creating Usable UV Layouts; Strategically Combining UV Shells; Preparing Geometry for Sculpting; Exporting Geometry from Maya; Importing Geometry to ZBrush; Appending Subtools; Morph Targets; Subdividing Geometry; Sculpting Organic Shapes; Masks and Deformation for Detail; Adding Flexibility with 3D layers; Stencils to Add Details; Creating Custom Alphas; Hard Surface Detailing; Integrating Geometry with Detail; Combining Brushes and Strokes; Adding Texture with Alphas; Exporting Normal Maps; Using ZMapper to Create Normal Maps; and Applying Normal Maps in Maya. Software required: ZBrush 3.1, Maya 2008.