Digital Tutors – Maya Rendering Node Reference Library General Utilities

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial

In this course we will discuss Maya’s General Utility Hypershade nodes

We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring. [Read more…]

Digital Tutors – Digital Painting Facial Features

Digital Tutors – Digital Painting Facial Features
English | Size: 179 MB
Category: Tutorial

Lesson Outline (12 lessons)
In this series of lessons, we’ll learn how to draw various features of the face.

For each part of the face, we will begin by learning about the anatomy and musculature that makes up that area. We’ll then move into the forms of that area that we need to keep in mind while we illustrate. Finally, we’ll build upon our anatomy and forms to create a finished result. After we have our illustration, we will [Read more…]

Digital Tutors – Creating Game Weapons in Maya and ZBrush

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.

When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop.
[Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and Nuke

Digital Tutors – Advanced Compositing Workflows with Maya and Nuke
English | Size: 1.29 GB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Nuke. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene.In the second portion of this course we will begin with some quick compositing similar to our
Multi-Channel Compositing in Nuke course, but we will quickly get into more advanced topics such as Depth-of-Field, Depth-based compositing, working with HDR data, painting fixes and chromatic aberration. [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)
English | Size: 268 MB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.

We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field techniques, working with HDR data, painting fixes and chromatic aberration. [Read more…]

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3
English | Size: 1.18 GB
Category: Tutorial

——————————————————————————- In this series of lessons we’ll learn how to use some of the hard-surface sculpting tools in Zbrush. Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we’ll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We’ll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard surface shapes. [Read more…]

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering
English | Size: 435 MB
Category: Tutorial

mental ray Workflows in Maya: Subsurface Scattering

A comprehensive study of rendering translucent surfaces [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

English | Size: 1.31 GB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration. [Read more…]

Digital Tutors Facial Rigging in Maya-BB3D

Digital Tutors Facial Rigging in Maya-BB3D
English | Size: 940 MB
Category: Tutorial

[Read more…]

Digital Tutors – Modeling Hard Surfaces with NURBS in maya

Digital Tutors – Modeling Hard Surfaces with NURBS in maya
English | Size: 173 MB
Category: Tutorial

In this course we will use multiple NURBS techniques to build a skateboard in Maya.

NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard. We’ll go over tools like lofting, fillets, and using the CV curve tool and, by the end of this project, you’ll have a taste of the NURBS building process and be able to use these tools to start building your own models. [Read more…]

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