Digital Tutors – Compositing 3D into Video in Maya and After Effects

Digital Tutors – Compositing 3D into Video in Maya and After Effects
English | Size: 967.2MB
Category: Tutorial


In this tutorial we’ll learn how to take the output from a motion tracker app into Maya, import a 3D model to light and render, then jump into After Effects to composite it with our original footage. We’ll begin the tutorial by setting up our motion tracked scene by adding the original footage and aligning everything to make working easier. We’ll then bring in our 3D object and learn how to place it in our scene. We’ll then learn how to create ground geometry and match the lighting in our original shot. We’ll then create multiple render passes and layers to make compositing much easier. After we render, we’ll jump into After Effects and learn about such topics as shadow matching, color matte usage and various techniques to match our 3D render with our live action back-plate. The end result of this course will be a final color corrected shot of our 3D object in real life. This tutorial will illustrate an example of how to use Maya and After Effects together to integrate a 3D model into live-action footage. This will allow us to place our own 3D models into real environments easier. Software required: Maya 2010 and After Effects CS4 and up for project files. [Read more…]

Digital Tutors – Detailing Next-Gen Characters in ZBrush

Digital Tutors – Detailing Next-Gen Characters in ZBrush
English | Size: 1.70 GB
Category: Tutorial


Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games. Popular highlights include: Character Refinement; Adding Appeal for Enhancement; Additive Sculpting Techniques; Subtractive Sculpting Techniques; UV Tools and Techniques; Creating Usable UV Layouts; Strategically Combining UV Shells; Preparing Geometry for Sculpting; Exporting Geometry from Maya; Importing Geometry to ZBrush; Appending Subtools; Morph Targets; Subdividing Geometry; Sculpting Organic Shapes; Masks and Deformation for Detail; Adding Flexibility with 3D layers; Stencils to Add Details; Creating Custom Alphas; Hard Surface Detailing; Integrating Geometry with Detail; Combining Brushes and Strokes; Adding Texture with Alphas; Exporting Normal Maps; Using ZMapper to Create Normal Maps; and Applying Normal Maps in Maya. Software required: ZBrush 3.1, Maya 2008. [Read more…]

Digital Tutors – Introduction to Animation in XSI

Digital Tutors – Introduction to Animation in XSI
English | Size: 743 MB
Category: Tutorial


An essential guide for artists learning animation

Learn the essentials of animation and creative approaches to effectively using XSI’s robust animation tools. Contains 6 hours of project-driven training for aspiring animators and experienced artists seeking a refresher. [Read more…]

Digital Tutors Getting Started with Backburner + Project Files

Digital Tutors Getting Started with Backburner + Project Files
English | Size: 172 MB
Category: Tutorial


In this series of lessons we’ll learn how to use Autodesk’s Render Manager Backburner to control a server farm and help us organize the order and timing of scenes we want to render.

We’ll begin this project by going over the basic Vocabulary and setup of Backburner. We’ll then jump right in and setup a working Backburner system comprised of a Manager and Servers. We’ll then learn how to use the Backburner systems built into Autodesk 3ds Max, Maya and Toxik. Once we have some jobs in the queue, we’ll learn how to manage them and our servers to maximize our render farm and reduce errors [Read more…]

Digital Tutors Compositing 2D Elements with Footage in After Effects + Project Files

Digital Tutors Compositing 2D Elements with Footage in After Effects + Project Files
English | Size: 371 MB
Category: Tutorial


In this series of lessons we’ll learn how to composite 2d elements over live footage. We’ll create an appealing final video using a few simple images a variety of compositing and animation techniques.

We’ll begin this project by importing our elements and tracking various features of the face, including a difficult track through an eye blink. We’ll learn how to create a tracked and animated mask to match our eye movement. To combine all of the elements and give them visual appeal, we’ll learn how to use several different effects not only by themselves, but also together to create various looks. We’ll learn how we can create animation using expressions. And finally, combine all our layers using compositing math to correctly mix everything together. [Read more…]

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5
English | Size: 830 MB
Category: Tutorial


Pipeline Integration with Maya 2011 and RealFlow 5

In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.

We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow’s soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects. [Read more…]