Digital Tutors – Introduction to Animation in XSI

Digital Tutors – Introduction to Animation in XSI
English | Size: 743 MB
Category: Tutorial


An essential guide for artists learning animation

Learn the essentials of animation and creative approaches to effectively using XSI’s robust animation tools. Contains 6 hours of project-driven training for aspiring animators and experienced artists seeking a refresher. [Read more…]

Digital Tutors Getting Started with Backburner + Project Files

Digital Tutors Getting Started with Backburner + Project Files
English | Size: 172 MB
Category: Tutorial


In this series of lessons we’ll learn how to use Autodesk’s Render Manager Backburner to control a server farm and help us organize the order and timing of scenes we want to render.

We’ll begin this project by going over the basic Vocabulary and setup of Backburner. We’ll then jump right in and setup a working Backburner system comprised of a Manager and Servers. We’ll then learn how to use the Backburner systems built into Autodesk 3ds Max, Maya and Toxik. Once we have some jobs in the queue, we’ll learn how to manage them and our servers to maximize our render farm and reduce errors [Read more…]

Digital Tutors Compositing 2D Elements with Footage in After Effects + Project Files

Digital Tutors Compositing 2D Elements with Footage in After Effects + Project Files
English | Size: 371 MB
Category: Tutorial


In this series of lessons we’ll learn how to composite 2d elements over live footage. We’ll create an appealing final video using a few simple images a variety of compositing and animation techniques.

We’ll begin this project by importing our elements and tracking various features of the face, including a difficult track through an eye blink. We’ll learn how to create a tracked and animated mask to match our eye movement. To combine all of the elements and give them visual appeal, we’ll learn how to use several different effects not only by themselves, but also together to create various looks. We’ll learn how we can create animation using expressions. And finally, combine all our layers using compositing math to correctly mix everything together. [Read more…]

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5
English | Size: 830 MB
Category: Tutorial


Pipeline Integration with Maya 2011 and RealFlow 5

In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.

We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow’s soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects. [Read more…]

Digital tutors – Creating Game Weapons in 3ds Max and Mudbox

Digital tutors – Creating Game Weapons in 3ds Max and Mudbox
English | Size: 545 MB
Category: Tutorial


In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon. While 3ds Max is great at creating models very quickly and efficiently, Mudbox excels at interactively sculpting complex detail. By using these two packages in conjunction, we can leverage their respective strengths to quickly create a cohesive digital asset. After building our base geometry of our sample project, a bladed weapon, and adding UVs in 3ds Max, we’ll take the geometry into Mudbox to begin sculpting. We’ll add a variety of detail, as well as using Channel painting to create textures for the color and specularity of the models. We’ll also output normal maps and ambient occlusion maps. Finally, we’ll put everything back together in 3ds Max. Upon completion, you be able to create your own weapons or props using these two powerful programs. [Read more…]

Digital Tutors – Advanced Stereo Workflows in Nuke

Digital Tutors – Advanced Stereo Workflows in Nuke
English | Size: 292 MB
Category: Tutorial


Lesson Outline (10 lessons)
In this series of lessons we’ll learn a technique to convert a Depth pass from a 3d application into a Disparity map to take advantage of Nuke’s advanced Stereo tools. Prior to this course, creating disparity maps required the Ocula plugin, but all the data lives in every depth pass, it just needs to be transformed into a powerful disparity map.
[Read more…]

Digital Tutors – Architectural Detailing in ZBrush

Digital Tutors – Architectural Detailing in ZBrush
English | Size: 1.05 GB
Category: Tutorial


In this course, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We’ll start by creating a seamless brick texture that we can apply to our geometry. We’ll look at using the Projection Master to quickly add detail to our models. We’ll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We’ll also look at building individual elements using primitive geometry that we can then append to our model. Once you’re done, you’ll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going. [Read more…]

Digital Tutors – Rendering RealFlow Meshes in Maya

Digital Tutors – Rendering RealFlow Meshes in Maya
English | Size: 365 MB
Category: Tutorial

In this course we will learn how to use a variety of lighting and shading tools in mental ray to simulate the appearance of realistic liquid materials. In this series of lessons, we will guide you through the process of using mental ray to realistically render RealFlow geometry within Maya. We will begin this process by learning how to import your mesh sequences from RealFlow into Maya and placing primary illumination sources. From there we will use the mental ray Architectural Materials to create realistic, refractive liquid, and discuss some very important settings to be aware of when using these shaders. Finally, we will create refractive caustic patterns that can add a high level of realism to the final render. Getting the proper look for your final renders will require a lot of troubleshooting and adjustments of many different attributes. Through these lessons, we will address many of these common problems that you will run into and how they can be resolved, allowing you to achieve the desired result in a much sorter amount of time. [Read more…]

Digital tutors Compositing Stereoscopic Images in Toxik

Digital tutors Compositing Stereoscopic Images in Toxik
English | Size: 196 MB
Category: Tutorial

In this series of lessons we’ll learn how to work with 3D Stereoscopic image pairs in Toxik. We’ll be able to create an anaglyph preview and learn how to control our stereo depth and fix issues in Toxik. We’ll begin this course by learning how to set-up our project for stereo work and the basic stereo workflows. We’ll then go through an entire practical application of fixing a visual problem in our stereo images. During this we’ll learn how and when we can re-use data from the left to the right side, and how to actually apply this. We’ll finish by learning how to use expressions to change our screen depth solely in Toxik. 1. Introduction and Project Overview 3. Basic workflows for editing stereo images 5. Tracking our left view 7. Moving images to change the entire scene depth 9. Rendering an Anaglyphic image and rendering the image pair separately [Read more…]

Digital Tutors – Getting Started in Nuke

Digital Tutors – Getting Started in Nuke
English | Size: 307 MB
Category: Tutorial

In this series of lessons we’ll learn how to get started using The Foundry’s compositing software Nuke. Using Nuke we can composite and create visual effects using a node-based pipeline which allows us to keep our composition flexible and editable at any point. We’ll begin this project by learning the basics of reading-in external images and learning the various parts of the Nuke user interface. Then we’ll do some basic compositing, masking, transforming and color correction. We’ll finish with a project to composite a 3D render and create an animated transition and finally render it into an image sequence. This series of lessons will cover the basic, everyday tools and techniques we use in Nuke to composite. With this basic overview of Nuke’s workflows and tools, you will be able to begin using this powerful compositing software in your own production pipeline [Read more…]

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