Revit Detailing – Balkan Architect

Revit Detailing – Balkan Architect
English | Tutorial | Size: 2.3GB


– Learn absolutely everything there is to know about Detailing in Revit –

LinkedIn Learning – Revit Detailing to European Codes

LinkedIn Learning – Revit: Detailing to European Codes
English | Size: 3.2GB
Category: Tutorial


House styles and building methods vary all over the world, and European design has some pretty strict code to get through to make sure that the house is warm, breathable, and watertight.

Digital Tutors – Detailing Next-Gen Characters in ZBrush

Digital Tutors – Detailing Next-Gen Characters in ZBrush
English | Size: 1.70 GB
Category: Tutorial


Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games. Popular highlights include: Character Refinement; Adding Appeal for Enhancement; Additive Sculpting Techniques; Subtractive Sculpting Techniques; UV Tools and Techniques; Creating Usable UV Layouts; Strategically Combining UV Shells; Preparing Geometry for Sculpting; Exporting Geometry from Maya; Importing Geometry to ZBrush; Appending Subtools; Morph Targets; Subdividing Geometry; Sculpting Organic Shapes; Masks and Deformation for Detail; Adding Flexibility with 3D layers; Stencils to Add Details; Creating Custom Alphas; Hard Surface Detailing; Integrating Geometry with Detail; Combining Brushes and Strokes; Adding Texture with Alphas; Exporting Normal Maps; Using ZMapper to Create Normal Maps; and Applying Normal Maps in Maya. Software required: ZBrush 3.1, Maya 2008.