Realistic Clothing Workflow for AAA Game Male Characters

Realistic Clothing Workflow for AAA Game Male Characters
English | Size: 1.3GB
Category: Tutorial


ABOUT THIS CLASS
Do you want to model AAA quality game character clothing but you find it difficult to model realistic clothing using hand sculpting method?

Is your wrinkles and folds don’t look believable and Natural?

If any of these problems you have then this course can solve your problem.

Welcome to Nexttut Education’s Realistic Clothing for AAA game male characters Course
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Renderotica – Zbrush to Poser Simple Clothing Tutorial

Renderotica – Zbrush to Poser Simple Clothing Tutorial
English | Size: 1.8GB
Category: Tutorial

In this tutorial Zbrush to Poser "Simple Clothing" we will see just how easy it is to quickly create cloths for your poser figures. With just a couple of simple steps we will create a shirt and jeans using Zbrush’s simple to use tools. A few clicks of the mouse button is all it will take to turn our almost automatically created objects into clean flowing geometry to cover our figure in a stylish outfit. After watching this 3+ hour tutorial you will no longer be afraid of Zbrush in all it’s power and will be making your own outfits with ease!
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Anatomy360 Female Clothing Pack 01

Anatomy360 Female Clothing Pack 01
English | Size: 179.4MB
Category: Tutorial

Anatomy 360’s Female clothing pack comes with 20 high full body female scans in various poses with different outfits. Rotate, light, sketch and sculpt using real human anatomical reference.
20 x Female poses preloaded into our Anatomy 360 Viewer. You do not need any additional software or viewers to use this product everything is included. [Read more…]

Lynda – Animating in 2D Hair and Clothing

Lynda – Animating in 2D Hair and Clothing
English | Size: 215.6MB
Category: Animation

Hair and clothing are some of the most important but difficult details to animate. These features make the difference between engaging, life-like characters and stiff, boring ones. This course pulls together a professional animator’s time-tested techniques for animating hair, fur, clothing, flags, and other secondary animation items. Dermot O’ Connor explains the difference between primary and secondary animation, and helps you create smooth secondary motion that amplifies the interest and realism of your 2D characters. [Read more…]