Flippednormals – Texturing characters for games

Flippednormals – Texturing characters for games
English | Size: 2.1GB
Category: Tutorial

In this game art tutorial, you’ll learn everything you need to know in order to texture high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There are almost 4 hours of quality training in this series, covering everything you need to know in order to get started with texturing for games. [Read more…]

Flippednormals – Modeling characters for games

Flippednormals – Modeling characters for games
English | Size: 3.3GB
Category: Tutorial

Modeling Characters for Games

In this game art tutorial, you’ll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games.
[Read more…]

Digital Tutors – Designing a Cast of Characters in Photoshop Advanced

Digital Tutors – Designing a Cast of Characters in Photoshop Advanced
English | Size: 167.4MB
Category: Tutorial

What you will learn
In this tutorial we will move through a series of simple design steps to create a cast of characters. This design sequence gives you the freedom to create unique characters while also defining the overall look and feel of your world.

We will go through the design of Sci-Fi cast, showcasing two opposing sides in a conflict; the rulers and the rebels. We’ll go over how the decision to contrast an idea like Shape Design can create unique groups, while choosing to focus on simplified Tonal Design can unify the world that we’re creating.
[Read more…]

Rigging Game Characters in Maya 2011

Rigging Game Characters in Maya 2011
English | Size: 2.98 GB
Category: Tutorial

We will cover techniques like setting up our joints
to have a consistent orientation throughout the entire skeleton,
we will build a twist rig to fix deformations that collapse in animation,
we will learn how to create a foot rig with more banking control,
and even cover creating a robust and flexible spine rig with advanced twisting.
We will also discuss weight painting techniques that help to speed up that process,
making it less intimidating and instead more of an enjoyable experience.
By the end of this course you will learn rigging techniques that can be applied to any rig you build. [Read more…]

Pluralsight – UV Mapping Game Characters in Maya

Pluralsight – UV Mapping Game Characters in Maya
English | Size: 1.5GB
Category: Tutorial

Nobody wants to see a flat gray character running around in a game unless it’s by design. More than likely the character you’re creating will need some sort of texture applied to it which will add to the it’s visual appeal. Creating UV layouts is an absolute prerequisite for a game character before any textures can be painted and applied. In this course, UV Mapping Game Characters in Maya, you’ll dive into the process of creating UVs for a multi-material character who is bound for Unity. First, you’ll go learn how to understand and plan for your UVs. Next, you’ll discover how to create UVs for the hair, body, and for the clothing. Finally, you’ll explore overlapping UVs and texel density. By the end of this course, you’ll have a better understanding on UV mapping game characters in Maya. Required software: Maya 2018. [Read more…]

Pluralsight – Texturing Game Characters in Substance Painter

Pluralsight – Texturing Game Characters in Substance Painter
English | Size: 3.7GB
Category: Tutorial

Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018. [Read more…]

Pluralsight – Retopologizing Game Characters in Maya

Pluralsight – Retopologizing Game Characters in Maya
English | Size: 3.4GB
Category: Tưtorial

Once you’ve designed your highly detailed, sculpted game character, there’s still one more step that needs to be done – retopology. In this course, Retopologizing Game Characters in Maya, you’ll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You’ll start by learning the basics of getting a reference model created. Then, you’ll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you’ll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you’ll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya. [Read more…]

Udemy – Ultimate Guide To Drawing Animated Characters

Udemy – Ultimate Guide To Drawing Animated Characters
English | Size: 1.7GB
Category: Tutorial

The ‘Ultimate Guide to Character Design’ course will show you how to create appealing and energetic designs that will stand up as professional work. The techniques taught in this course can be translated into any program from Photoshop to Procreate. This course will enhance or give you skills in the world of character design – or your money back! [Read more…]

Udemy – How to Draw Cute Cartoon Characters

Udemy – How to Draw Cute Cartoon Characters
English | Size: 925.4MB
Category: CBTs

How to Draw Cute Cartoon Characters
Learn the secrets to drawing cartoons quickly and easily

Description:
Hi there, I’m Ben. I’ve been creating cute little characters for as long as I can remember – and I absolutely love it. Over many years of trial and many errors, I’ve slowly uncovered handy secrets that make it easier to draw a cute cartoons. Now, I use those secrets to help 1000’s of students discover their love of drawing ‘kawaii’ cute. [Read more…]

CGCookie – Creating Hair Cards for Realtime Characters

CGCookie – Creating Hair Cards for Realtime Characters
English | Size: 1.1GB
Category: Tutorial

Discover a technique for generating realistic hair styles for realtime application, like video games. This workflow utilizes Blender’s particle hair system along with Bezier curves to deliver a non-destructive hair card creation and grooming process. Create AAA hair like the pros! [Read more…]