Packt – Unity Android Game Development Build 7 2D and 3D Games

Packt – Unity Android Game Development Build 7 2D and 3D Games-RiDWARE
English | Size: 6.87 GB
Category: Tutorial


Unity Game Development & Design, Learn Unity Android Game Development with C# & Unity

A Powerful Skill at Your Fingertips Learning the fundamentals of Unity Android Game Development puts a powerful and very useful tool at your fingertips. Unity is free, easy to learn, has excellent documentation, and is the game engine used for building android games.
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Packt – The 7 Day Android App Bootcamp – Android Pie and Kotlin

Packt – The 7 Day Android App Bootcamp Android Pie and Kotlin-RiDWARE
English | Size: 1.48 GB
Category: Tutorial


Learn
The fundamentals of the Kotlin programming language
A thorough walkthrough of Android Studio
Create 3 fully functional apps
Android app design
Your app in the Google Play store
The fundamentals of the Java programming language
About
Welcome to The 7 Day Android App Bootcamp! If you’re looking for a course that is fun and gets straight to the point, then this is the course for you. This course will give brand-new programmers all the skills that they need to create an app and submit it to the Google Play store! [Read more…]

PluralSight – Android Fundamentals Layouts

PluralSight – Android Fundamentals Layouts-ViGOROUS
English | Size: 307.18 MB
Category: Tutorial


A layout defines the structure for a user interface in your app, such as in an Activity and plays a major role in providing a user experience. In this course, Android Fundamentals: Layouts, you will learn the fundamentals of designing layouts in Android. First, you will learn using most commonly used layouts in Android such as LinearLayout, FrameLayout, and RelativeLayout. Next, you will discover using modern layouts in Android such as CoordinatorLayout, and ConstraintLayout. Finally, you will explore how to improve your layout performance using tools such as Layout Inspector and optimize layouts using special XML elements. When you are finished with this course, you will have skills and knowledge of Android layouts needed to build a robust user interface. [Read more…]

The Complete Android Oreo Tutorial – Make 30 Apps

The Complete Android Oreo Tutorial – Make 30 Apps
English | Size: 4.05 GB
Category: Tutorial


Are you an aspiring Android Developer?

Do you want to step into the world of Mobile application development and earn money?

Then this is your destination.

You are going to build android apps from scratch by step by step tutorials designed in such a way that a real noob can also start making apps in professional way. You will start off by building basic apps, and progress to more complex apps by inculcating more complex advance features in you application.
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Android – only Paid – Week 24 2019 – GAMES

Android – only Paid – Week 24 2019 – GAMES-IPT
English | Size: 9.31 GB
Category: Tutorial


If you get a crash, do a clean install.

GAME – 60 Seconds! Atomic Adventure v1.27.5 (Paid).apk
GAME – 60 Seconds! Atomic Adventure v1.27.5 (Paid)-OBB.rar
GAME – 80 Days v1.4.4b4 (Paid).apk
GAME – 80 Days v1.4.4b4 (Paid)-OBB.rar
GAME – 100EXIT v7.8 (Paid).apk
GAME – Apollo A Dream Odyssey v1.04 (Paid) SAI.rar
GAME – BACKFIRE v1.9.4 (Paid).apk [Read more…]

Udemy – Flutter and Dart Development For Building iOS and Android Apps-ELOHiM

Udemy – Flutter and Dart Development For Building iOS and Android Apps-ELOHiM
English | Size: 5.49 GB
Category: Tutorial


Requirements
Basic programming language will help but is not a must-have
You can use either Windows, macOS or Linux for Android app development – iOS apps can only be built on macOS though
NO prior iOS or Android development experience is required
NO prior Flutter or Dart experience is required – this course starts at zero!

Description
Join the most comprehensive & bestselling Flutter course and learn how to build amazing iOS and Android apps!
You don’t need to learn Android/ Java and iOS/ Swift to build real native mobile apps!
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Android – only Paid – Week 23 2019 – GAMES-IPT

Android – only Paid – Week 23 2019 – GAMES-IPT
English | Size: 10.09 GB
Category: Tutorial


Most 18+ Games are ported pc games, which might not be compatible with some devices.

LP means Lucky Patcher
GP means Patched Google Play
UP means Uret Patcher
JP means Jasi Patcher

Extension apks: To be installed with SAI tool (Split APKs Installer)
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PLURALSIGHT Droidcon Boston ’19: Everything You Ever Wanted to Know About Error Handling on Android

PLURALSIGHT DROIDCON BOSTON 19 EVERYTHING YOU EVER WANTED TO KNOW ABOUT ERROR HANDLING ON ANDROID
English | Size: 255.66 MB
Category: Tutorial


We all use crash reporting tools in our apps, but have you ever wondered what happens under the hood? How do these crash reporters do what they do to make our debugging lives easier? Let’s find out! In this session, you’ll learn how to create a crash reporting SDK from scratch using Android’s UncaughtExceptionHandler, starting by capturing and sending stack traces to an HTTP endpoint. We’ll then progressively add functionality onto our crash reporter until it’s turned into a battle-tested SDK that we’re confident will save us hours of debugging crashes in production. As expected diving deeper into the inner workings of our tools, we’ll encounter challenges along the way. We’ll analyze the various scenarios, what they mean for our apps, and how to best go about solving for them given tradeoffs and solutions. Here are some of the challenges we’ll encounter: For starters, we’ll discuss the design constraints caused by working in a low-memory environment, and how streaming IO and JSON serialization can help us capture OutOfMemoryErrors. We’ll also learn the best practices of caching undelivered reports on disk for future delivery and triggering automatic upload of reports in response to connectivity changes. We’ll consider privacy issues, like how we can collect useful metadata about the device and application at the time of crash while respecting user privacy by filtering sensitive information. To further expand our tool, we’ll capture exceptions caught in a try-catch block and discuss the difficulties with ensuring thread-safety in these situations. Then we’ll move on to the various strategies for testing a crash reporter and walk through the benefits of black-box end-to-end tests. Another issue to examine is how we can deobfuscate stack traces in apps which use R8-we’ll review uploading a mapping file to an HTTP endpoint and read its contents to reveal a readable stack trace. There are even things we can do to highlight the most useful parts of stack traces as well as thinking through grouping related errors together. Then we’ll consider supporting different API levels and how it affects the collection of useful data, and finally, we’ll touch on capturing errors in NDK apps and the potential pitfalls in the Java Native Interface. [Read more…]

PLURALSIGHT Droidcon Boston ’19: Keynote: Lessons from Teaching Android on the Ground and in the Cloud-JGTiSO

PLURALSIGHT DROIDCON BOSTON 19 KEYNOTE LESSONS FROM TEACHING ANDROID ON THE GROUND AND IN THE CLOUD-JGTiSO
English | Size: 289.54 MB
Category: Tutorial


Chances are that you’re a teacher – whether you’ve formally taught in a classroom, shared an engineering experience as a talk or blog post, or helped out someone new on your team. Since you’re a teacher, you should care about being a good teacher. Good teaching empowers those around you and nurtures healthy technical communities. Also, teaching doesn’t need to be entirely altruistic – often the best way to truly learn something is to teach it. My education career started over a decade ago. It has included teaching at an all girl’s STEM school in Rwanda and for the last five years as an online instructor for Google’s Android courses. The Google courses are by far the biggest “classroom” I’ve been a part of, with a diverse and driven pool of students. Android has also had seismic changes over the past few years. These facts combined make Android a subject where teachers need to continually adapt, iterate and hone their skills. In this talk, I’ll share what it’s like behind the scenes: scripting, filming and producing Android classes for hundreds of thousands of students, including what we got right, and what took a few tries. From this, I’ll cover reflections and practical takeaways about teaching Android and teaching in general. Because I am a teacher and so are you! [Read more…]

PLURALSIGHT Droidcon Boston ’19: Keynote: Android Routines on Coroutines

PLURALSIGHT DROIDCON BOSTON 19 KEYNOTE ANDROID ROUTINES ON COROUTINES
English | Size: 388.39 MB
Category: Tutorial


Coroutines have been around since the dawn of programming languages, but it’s only recently come to Android programmers through Kotlin. Journey through the history of coroutines, learning what problems they’re good at solving – and how they can be used effectively in our Android applications. [Read more…]