Paul David Tripp – Awe Why It Matters for Everything We Think, Say, and Do (Unabridged)

Paul David Tripp – Awe Why It Matters for Everything We Think, Say, and Do (Unabridged)
English | Size: 150.54 MB
Category: Everything Else

Whether it’s the Grand Canyon, a beautiful work of art, or the birth of a baby, we love to be amazed. But there’s something-or someone, rather – who surpasses all others: God himself.

Helping us kindle an ever-growing passion for God’s glory, this book by popular author Paul David Tripp reminds us of the importance of awe for shaping everything we choose, decide, think, desire, say, and do. Reflecting on how awe for God impacts our approach to spiritual warfare, ministry, material things, and more, Tripp will energize your love for God by opening your eyes afresh to the glory of his love, grace, and power. [Read more…]

Packt Publishing – Tensorflow Solutions for Text

Packt Publishing – Tensorflow Solutions for Text
English | Size: 416.76 MB
Category: CBTs

Use deep learning to make predictions on email
This course deals with the core topics in a highly practical manner with focus on code.
This volume introduces working with text, with a focus on the most plentiful source of text out there: email. Working with email text from your own Gmail account, you will build up a label predictor, similar in effect to the technology Google uses to power the Social and Promotions tabs. With this technique, you will be able to build your own email classification and automated workflow hooks. [Read more…]

Packt Publishing – Cloud Computing with Apache CloudStack – Run your own cloud

Packt Publishing – Cloud Computing with Apache CloudStack – Run your own cloud
English | Size: 2.69 GB
Category: CBTs

This course provides detailed demos of installation and configuration of Apache CloudStack. Thus it will equip you well for future use of this technology.

Did you know cloud computing is one of the leading industries around the world which is experiencing astounding growth year over year? When you talk about cloud computing – what names or terms come to mind? AWS, Azure? Well, that is great – but what about building your own private cloud infrastructure? Do you ever wonder how do these public cloud provider companies stand up and maintain such massive infrastructure? Do you ever wonder how YOU can build a private cloud instance for your project or company? [Read more…]

Packt Publishing – Basic Statistics and Data Mining for Data Science

Packt Publishing – Basic Statistics and Data Mining for Data Science
English | Size: 1.32 GB
Category: CBTs

This is an application-oriented course with a practical approach. This course discusses situations in which you would use each statistical technique, the assumptions made by the method, how to set up the analysis, and how to interpret the results. No proofs will be derived, but rather the focus will be on the practical matters of data analysis in support of answering research questions.
[Read more…]

Packt Publishing – Artificial Intelligence with Python – Sequence Learning

Packt Publishing – Artificial Intelligence with Python – Sequence Learning
English | Size: 273.44 MB
Category: CBTS

Explore the world of sequence learning in Python-text, speech, and more

This course takes a concept-based, explanation-focused approach. Each concept is explained and then the exercise or example is implemented.

Enter and explore the fascinating world of intelligent apps with Artificial Intelligence with Python. Artificial Intelligence is becoming increasingly relevant in the modern world. By harnessing the power of algorithms, you can create apps that intelligently interact with the world around you, automatic speech recognition systems, and more. [Read more…]

Packt – Creatiing a game with blender game engine

Packt – Creatiing a game with blender game engine
English | Size: 1,017.5MB
Category: Tutorial

This video course introduces you to the Blender game engine. You’ll learn about game asset modeling, game development theory, and how to use them to create a prototype game from scratch and then publish it online. You start off by learning the fundamental differences between the game engine and the standard rendering logic behind game decisions, physics, and optimizing models to have a good understanding of what a game engine is and how interactions work to make sure models run well in real time. Then you’ll acquire a basic understanding of how game assets are created, including finding free suitable assets online, creating your own texture-painted models, and using the cycles render engine to bake realistic games. Next, you’ll explore the basic workflow for creating a game from scratch, including planning, creating a basic environment, adding game assets, and finally giving your player movement and animations by understanding how to set up a basic game environment. [Read more…]