Make Mobile VR Games in Unity with C# for Google Cardboard

Make Mobile VR Games in Unity with C# for Google Cardboard
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Category: CBTS

What Will I Learn?
– Choose between the current major VR systems.
– Write basic C# code, even with no prior experience.
– Create a simple 3D game in Unity.
– Design games for Virtual Reality.
– Create a Google Cardboard VR game from scratch.

– Google Cardboard Viewer + 6" or smaller Android or iOS device
– Android 4.1 / iOS 8 or heigher
– A phone compatible with your Cardboard viewer (gyroscope commonly required)
– Access to a Mac (and XCode if building to iOS devices).
– A Mac or PC capable of running Unity.
– OPTIONAL: Oculus Rift DK2 or CV1.

After a false-start in the 1980s, it’s finally time for VR to shine. Facebook famously bought Oculus for $2bn in 2014, and now several major headsets are on the market (Oculus Rift, Sony’s PlayStation VR, HTC Vive and more). This course is focused on mobile VR, which has a huge uptake via Google Cardboard and Gear VR.

Major game engines such as Unity and Unreal are now supporting VR, and the computer power required to drive VR is finally affordable. Today we have some great platforms to work with including Oculus Rift, Google Project Cardboard, and Samsung Gear VR.

Access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with 1000s of other friendly students.

What Will I Learn?

You will learn about the current VR offerings, explore their fundamental capabilities and requirements. You’ll then learn basic coding in C#, and brush-up your vector maths. From there we’ll build Shoot Hoop, which as a bonus is Oculus Rift compatible. Finally we’ll make a fun game for Google Project Cardboard – all using the free game development software Unity.

This course is for beginner to intermediate students of Unity and C#. No prior programming or Unity knowledge is required, and any experience you have will only help.

The free game engine Unity has the largest market share in indie games for a reason, it’s modern and easy to use

Why Learn This Now?

All these new devices will need apps, and there’s only one chance to be first in a particular space. Furthermore there are already millions (yes millions) of existing owners of Cardboard devices, and early Oculus Rift orders are very strong.

Please note that to build to iOS devices for Google Cardboard you will need access to a Mac running a recent version of XCode. We’re are focused on mobile VR for iOS and android. An Oculus Rift is optional, but not required for the course. Hand controllers are not currently covered in the course.

In addition you can re-apply your knowledge to create apps for both the iOS and Android app store, which already have hundreds of VR apps. Now is just the right time to join them.

Who Are You To Teach Us?

Ben has already co-created the most popular game development courses on Udemy. Sam is a highly qualified computer scientist from Cambridge University. We’re confident that we can help you build the skills in VR you need to get started.

The VR wave is about to come in, and I’d love you to be on it with us.

Samuel Pattuzzi & Ben Tristem

Who is the target audience?
– Complete beginners to programming.
– Students with no prior Unity knowledge.
– C# programmers transferring to VR.
– Unity Developers wanting to get ahead of the game.
– This course is NOT yet ideal for advanced developers looking to deploy to PlayStation VR, or HTC Vive.

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