DigitalTutors-Creating Medieval Character Concepts in ZBrush and Maya


[box style=”info”]TITLE: Digital Tutors – Creating Medieval Character Concepts in ZBrush and Maya

English | 4h 21m | AVC 1280×720 15 fps | AAC 96 Kbps 32 KHz | 3.25 GB
Genre: eLearning | Level: Advanced[/box]

DESCRIPTION:

In this tutorial we will learn how to take a medieval concept through Maya and ZBrush, and create a nice character render from it.[/center]

We will start with an old character sketch, from there take some reference photos which we will bring into Maya to create our base mesh. Once we’re happy with it, we’ll take it into ZBrush where we will sculpt the details and do the textures.

We will learn about using masks, sculpting folds in fabric, adding skin detail, and using textures to create a base for our Polypainting. Then we will make some passes which we will compose together in Photoshop to create the final image.

This should give you a good understanding of how to take a concept from start to finish and create a nice still for your portfolio or to put online.

29 Lessons:

1. Introduction and project overview
2. Setting up the reference and cameras
3. Blocking out the character
4. Blocking the hands and creating the neck
5. Blocking out clothing and adding detail to the legs
6. Finishing the rough blocking
7. Setting up the face
8. Bringing the different parts of the face together
9. Finishing the head and attaching it to the body
10. Preparing the blocking model for export
11. Starting on the sculpt in ZBrush
12. Subdividing and slowly adding detail
13. Adding some of the bigger folds to the shirt
14. Adding folds on the pants and the boots
15. Creating finer detail to the pants
16. A first look at the ZBrush BPR renderer
17. Adding detailed folds to the sleeves
18. Changing materials on subtools
19. Adding a cape in Maya
20. Polypainting the eyes
21. Adding skin detail to the face and hands
22. Polypainting the skin tones on the head
23. Using textures to create a base for the fabric
24. Using Spotlight for projecting textures
25. Cutting up the cape using masks
26. Roughing up the surfaces using masks
27. Finishing up and exporting our layers.
28. Putting the layers together in Photoshop
29. Adding the finishing touches to our image

mORE iNFO
www.digitaltutors.com/tutorial/1130-Creating-Medieval-Character-Concepts-in-ZBrush-and-Maya

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