CGCircuit – Skinning with nCloth Part II

CGCircuit – Skinning with nCloth Part II
English | Size: 1.2GB
Category: Tutorial

I’m a man of his word – so here it is! Thanks to AndyRied for the V-ray 3.4, I will be even happier if somebody upload the 3.5 for 2017!
You’ll learn how to harness the nCloth solver to push your creatures further. Produce realistic skin sliding and wrinkling over complex, changing muscle shapes. This is a unique take on a muscle and skin solution which respects the human anatomy.

This course expands on the concepts from the first part in the series. Create stunningly realistic organic creatures with Maya’s powerful cloth solver.

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