Packt – Haunted Zombie Rush Game


Packt – Haunted Zombie Rush Game
English | Size: 1.803 GB
Genre: eLearning

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Pluralsight – Building AI-driven Characters Using Playmaker in Unity


Pluralsight – Building AI-driven Characters Using Playmaker in Unity
English | Size: 1.7 GB
Genre: eLearning

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Pluralsight – Creature Rigging for Games


Pluralsight – Creature Rigging for Games
English | Size: 2.36 GB
Genre: eLearning

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Pluralsight – Modeling and Texturing Animals for Games


Pluralsight – Modeling and Texturing Animals for Games
English | Size: 1.2 GB
Genre: eLearning

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Game Development with Unreal Engine 4, Adobe Fuse, 3ds Max, and Mixamo


Game Development with Unreal Engine 4, Adobe Fuse, 3ds Max, and Mixamo
English | Size: 433.7 MB
Genre: eLearning

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[Unity] Vegetation Studio

[Unity] Vegetation Studio
English | Size: 496.2MB
Category: Tutorial

Vegetation Studio
Editor Extensions/Terrain
Awesome Technologies

Requires Unity 5.6.4 or higher.
Vegetation Studio is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks. [Read more…]

Pluralsight – Saving Persistent Player Data in Unity

Pluralsight – Saving Persistent Player Data in Unity
English | Size: 368.1MB
Category: Tutorial

Saving persistent player data has been a standard feature of games for decades. In this course, you will learn how to use the JsonUtility class and PlayerPrefs to automatically store and synchronize character stats between play sessions.

Have you ever needed game data to persist between play sessions? If so, Saving Persistent Player Data in Unity is the perfect course for you, because you will create a data serialization system for a simple Action RPG game. First, you will learn about serialization systems in Unity. Next, you will work with the JsonUtility and PlayerPrefs to save and load data. Finally, you will add a persistent leveling system to a player character. When you are finished with this game development course, you will not only understand how serialization works in Unity but also how to create your own persistent character data systems. Software required: Unity 2018.2 [Read more…]

Udemy – Rigging A Character For Animation In Unreal Engine 4

Udemy – Rigging A Character For Animation In Unreal Engine 4
English | Size: 5.3GB
Category: Tutorial

FINALLY! The Holy Grail of animation (Lip Synch animation) can be done INSIDE of Unreal Engine 4 with the new plugin "Allright Rig 2.0" created by Alexander Shatalov. This course contains over 3.5 hours of video instruction along with:

Complete UE4 Scene File

Allright Rig 1.3 (free version)
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[Unity] MegaSplat

[Unity] MegaSplat
English | Size: 684.3MB
Category: Gutorial

Requires Unity 5.6.6 or higher.
MegaSplat allows you to splat map up to 256 different textures onto Unity Terrains or Meshes. Unlike other splat mapping techniques, MegaSplat has a consistent shader cost regardless of how many textures you use, and can actually be more efficient than traditional techniques which only allow a few textures to be painted! Textures are blended using a height resolve, giving the transitions a natural look. [Read more…]

Lynda – Creating a Environment Kit Design for Games

Lynda – Creating a Environment Kit Design for Games
English | Size: 2.0GB
Category: Tutorial

Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games. Modular assets can be combined to make bigger, more complex objects, scenes, or environments. They snap together easily and are designed so they transition seamlessly to their final destination. In this course, Christian Bradley shows how to create walls, columns, and other modular building components based on a grid system in 3ds Max.
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