[Unity] Curved World v2017.1 snd v2.4

[Unity] Curved World v2017.1 snd v2.4 (request)
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Category: CBTs

Curved World

Curved World offers effects known as
• Horizon bending
• Exaggerated horizon curve
• Spherical world
• Cylindrical rolloff
• Little planet
• Cylindrical Tower

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Curved World is not Image Effect. It’s simple, but very powerful per mesh material shader effect.

Curved World curvature means – objects rendering as being bent only inside camera view, while their world space parameters: position, rotation, scale are not changed or modified. Because of this Curved World does not disturb any of game elements like: physics, animation, AI, path finding and other mesh transformations.

Curved World is highly optimized for mobiles and contains: Unlit, One Directional Light and Matcap shaders.

Curved World offers shaders for high-end devices with: Standard, Legacy, Unity Terrain and Nature, Water, DX11 Tessellation shaders.

Additional Sprite, Particle, Projector, 2D Skybox, Flare, Cartoon and Outline shaders.

Built in optional parameters system for controlling shader:
• Image Based Lighting
• Fog
• Rim
• Fresnel
• Mesh vertex color
• UV Scroll
• HDR Emission

Almost any asset from the Asset Store can be made Curved World ‘friendly’, with the easiest custom shader integration system.

Third party shaders and assets supporting Curved World:
• Subsurface Scattering Shader
• The Amazing Wireframe shader
• Terrain To Mesh
• DirectX 11 Grass Shader
• Toony Colors Pro 2
• MegaSplat
• SpeedTree® (included)
• KvantLattice and KvantTunnel (included)

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