Gnomonology – ZBrush Manimal 3D Sculpting Session

Gnomonology – ZBrush Manimal 3D Sculpting Session
English | Size: 510 MB
Category: Tutorial

In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.

The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
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3DMotive – Intro to ZBrush Volume 2

3DMotive – Intro to ZBrush Volume 2
English | Size: 1.2GB
Category: Tutorial

In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results. [Read more…]

Sculpting a Creature Bust in ZBrush

Sculpting a Creature Bust in ZBrush
English | Size: 4.59 GB
Category: Tutorial

In this ZBrush tutorial we focus our attention on sculpting a creature bust with specific attention being paid to the concept art. We will go deep into how to construct a creature bust using only one piece of concept art. We will discuss the advantages and limitations of having a concept to work with as well as various techniques inside of ZBrush that will speed up your workflow. [Read more…]

3DMotive – Intro to ZBrush Volume 1

3DMotive – Intro to ZBrush Volume 1
English | Size: 782.7MB
Category: Tutorial

In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results.
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The Gnomon Workshop – Introduction to ZBrush 4R8

The Gnomon Workshop – Introduction to ZBrush 4R8
English | Size: 6.0GB
Category: Tutorial

For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. Introduction to ZBrush 4r8 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. Over the course of 16 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. She also demonstrates sculpting, texturing and detailing workflows. [Read more…]

3DMotive – Sculpting Hand Anatomy in ZBrush Volume 2

3DMotive – Sculpting Hand Anatomy in ZBrush Volume 2
English | Size: 980.8MB
Category: Tutorial

By the end of Sculpting Hand Anatomy in Zbrush, you’ll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush. After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology. From there, we’ll jump into creating hands in a T pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. [Read more…]

3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1

3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1
English | Size: 6.6GB
Category: Tutorial

By the end of Sculpting Hand Anatomy in Zbrush, you’ll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush. After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology. From there, we’ll jump into creating hands in a T pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. [Read more…]

Lynda – ZBrush Modeling Footwear

Lynda – ZBrush: Modeling Footwear
English | Size: 2.9GB
Category: CBTs

Digitally sculpting a shoe in ZBrush can sometimes seem a bit daunting. The finished product should be precise, but follow the natural curves of an organic shape. In this course, learn how to leverage the unique tools in ZBrush to digitally sculpt realistic footwear. Ryan Kittleson takes you through the steps of accurately modeling a shoe, explaining how to create the sole, cut the tread pattern, make the upper basic shape, and create the laces. Plus, he shares how to add fine details such as stiches and leather and fabric textures. Upon wrapping up this course, you’ll be equipped with the tools and techniques you need to create nearly any kind of footwear-not just the shoe sculpture shown in the course. [Read more…]

Sculpting Wrinkles in ZBrush with Cesar Dacol Jr -BB3D

Sculpting Wrinkles in ZBrush with Cesar Dacol Jr -BB3D
English | Size: 864 MB
Category: E-book

At some point everyone becomes enamored with surface detailing and wrinkles. In this DVD Cesar Dacol Jr. unlocks the secrets that he uses in the feature film industry. He will navigate you through the processes of internal and external forces that cause wrinkles. You will never look at a wrinkle the same way as you explore compression zones, anchor points, tissue composition and external elements in your design. Wrinkles can be complex and overwhelming, but Cesar will teach you some basic tricks that simplify the thought process behind the rhythmic patterns. You will discover the why, where and how to apply wrinkles convincingly to a sculpture. Even though this model was created in a computer using ZBrush, the methods taught are analog-based and can be easily ported into a traditional sculpture or other 3D applications like MudBox. Instructor for this title: Cesar Dacol Jr [Read more…]

PIXOLOGIC ZBRUSH V4.0 MACOSX-XFORCE

PIXOLOGIC ZBRUSH V4.0 MACOSX-XFORCE
English | Size: 230 MB
Category: CBTs

Pixologic ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world s most advanced tools for today’s digital artists With an arsenal of features that have been developed with usability in mind. [Read more…]