Udemy – VRay Interior Workshop

Udemy – VRay Interior Workshop
English | Size: 2.3GB
Category: Tutorial

Learn to Create TOP QUALITY Interiors with VRay
Beginners to Advanced Level
SELF-TRAINING VIDEO MANUAL
I’m going to Provide you with VIDEO TUTORIALS, DWG Files to model the scene and exact explanation of how I did NUBA COR scene.
Your task is to repeat my steps and make PHOTO-REALISTIC NUBA Scene.
From A-Z Realistic Lighting, Rendering and Post Production [Read more…]

onelight workshop dvd.1 ISO

onelight workshop dvd.1_ISO
English | Size: 3.1 GB
Category: Tutorial

Disc One:
Opening Thoughts
Exposure Control
Gear (lights, stands, triggers, etc.)
Modifiers (Umbrellas, soft boxes, grids, etc.)
Indoor shoot
2 location shoots [Read more…]

Gnomon Workshop – Lighting and Rendering Series – 7 New Tutorials with Jeff Patton

Gnomon Workshop – Lighting and Rendering Series – 7 New Tutorials with Jeff Patton
English | Size: 732 MB
Category: Tutorial

Material Basics
Displacement (Duration: 52 min)

Lighting Basics
3ds Max Light Basics (Duration: 44 min)
Area Light Issues (Duration: 32 min)
[Read more…]

Gnomon Workshop – Dynamic Figure Drawing The Body

Gnomon Workshop – Dynamic Figure Drawing: The Body
English | Size: 3.6 GB
Category: Tutorial

In this DVD, David Finch reveals his step-by-step process for drawing the human body. He starts with simple tube form shapes, and then covers the placement of muscle throughout both the male and female bodies. David demonstrates how to pose a simple tube form effectively, allowing you to block-in and draw a figure in perspective and in a variety of poses. He discusses balance, posture and presentation, emphasizing line weight and lighting. Finally, David puts everything together and draws fully realized bodies with a variety of intricate poses, and a variety of proportions and details. This constructive drawing process teaches you to draw convincing human bodies without the need for tracing or using reference. [Read more…]

AsileFX – Vue 8 – Terrain Workshop

AsileFX – Vue 8 – Terrain Workshop
English | Size: 749 MB
Category: Tutorial

Includes dozens of scene files, a companion reference guide (including additional techniques and technical references), filters, textures, tools, and more! Reference guide provided in PDF and HTML formats with the option to display directly in the html training menu. To learn more about the lessons and projects in this training. Below you will find video screen shots, scene images, and some of the main topics covered in each part of the training. You can also use the topic jumps found below to navigate.
[Read more…]

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry
English | Size: 3.6GB
Category: Tutorial

This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal. In this title, Brian Recktenwald goes over the entire process from start to finish and addresses different approaches and techniques used to create a photorealistic, yet stylized, scene. Planning, capturing, clean up and creation of real-time ready models and tileable textures is gone over in detail using Reality Capture, 3ds Max, Marmoset Toolbag and ZBrush.
[Read more…]

The Gnomon Workshop – Lighting and Rendering Series 3 lessons

The Gnomon Workshop – Lighting and Rendering Series 3 lessons
English | Size: 293 MB
Category: Tutorial

These are 3 of the lessons of the "Lighting and Rendering Series – 3ds Max Techniques with Jeff Patton" tutorials series: Depth of Field; Creating Clay Renders; NPR – Toon Rendering. You can download them individually. [Read more…]

The Gnomon Workshop – Introduction to ZBrush 4R8

The Gnomon Workshop – Introduction to ZBrush 4R8
English | Size: 6.0GB
Category: Tutorial

For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. Introduction to ZBrush 4r8 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. Over the course of 16 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. She also demonstrates sculpting, texturing and detailing workflows. [Read more…]

The Gnomon Workshop – Texturing and Shading for Production

The Gnomon Workshop – Texturing and Shading for Production
English | Size: 2.5GB
Category: Tutorial

This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. [Read more…]

The Gnomon Workshop – Creating First Person Shooter Animations for Games

The Gnomon Workshop – Creating First Person Shooter Animations for Games
English | Size: 3.3GB
Category: Tutorial

This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles. He stresses the importance on establishing a work flow to ensure proper gameplay specifics such as blending, timing, composition, iteration and assembly in engine. Bill utilizes a first person template project that Unreal provides; this is so an animator can jump right into showcasing functional work without worrying about coding.
[Read more…]