Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)
English | Size: 268 MB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.

We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field techniques, working with HDR data, painting fixes and chromatic aberration.
[Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects
English | Size: 1.31 GB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration. [Read more…]

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering
English | Size: 435 MB
Category: Tutorial

mental ray Workflows in Maya: Subsurface Scattering

A comprehensive study of rendering translucent surfaces [Read more…]

Optimizing Docker Workflows | Packt

Optimizing Docker Workflows | packt
English | Size: 289.14 MB
Category: Tutorial

Docker is a portable container format that allows you to run code anywhere from your desktop to the cloud. Docker’s workflow makes development, testing, and deployment much easier and much faster. Optimizing Docker Workflows looks at your Docker-based workflow and analyzes problems looming in the future.
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Digital Tutors – Advanced Stereo Workflows in Nuke

Digital Tutors – Advanced Stereo Workflows in Nuke
English | Size: 292 MB
Category: Tutorial

In this series of lessons we’ll learn a technique to convert a Depth pass from a 3d application into a Disparity map to take advantage of Nuke’s advanced Stereo tools. Prior to this course, creating disparity maps required the Ocula plugin, but all the data lives in every depth pass, it just needs to be transformed into a powerful disparity map.
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Pluralsight – Color Workflows in NUKE

Pluralsight – Color Workflows in NUKE
English | Size: 419.5MB
Category: Tutorial

NUKE’s linear light workflow handles all of the unique ways that sources deal with color in a seamless fashion. This course, Color Workflows in NUKE, will introduce you to the fundamentals of color spaces in NUKE. First, you’ll start with discovering how to use the grade node effectively and do basic color correction. Next, you are going explore the other color correct nodes that are most commonly used, such as the hue-correct, color lookup, and color correct nodes. Finally, you will go over a rough composite using some green-screen elements over a basic background before finishing with some CG elements in their various layers and how they can be composited over a background. By the end of this course, you’ll have a full, comprehensive understanding of color and how things go together. Software required: NUKE 10. [Read more…]

Pluralsight – Houdini FBX Workflows for VR

Pluralsight – Houdini: FBX Workflows for VR
English | Size: 857.8MB
Category: Tutorial

The FBX file format is prevalent in VR and Realtime but can pose some challenges for Houdini’s node based workflow. In this course, Houdini: FBX Workflows for VR, you will learn how to easily interface between Houdini scenes and FBX files. First, you’ll learn how Houdini’s workflows compare to other software and match common export features such as Normals and Material Groups. Next, you’ll build camera facing cards that cleverly use attributes set in Houdini to drive shader changes in UE4, all through standard FBX exports. [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects
English | Size: 1.31 GB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration. [Read more…]

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering
English | Size: 435 MB
Category: Tutorial

mental ray Workflows in Maya: Subsurface Scattering

A comprehensive study of rendering translucent surfaces
[Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and Nuke

Digital Tutors – Advanced Compositing Workflows with Maya and Nuke
English | Size: 1.29 GB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Nuke. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Multi-Channel Compositing in Nuke course, but we will quickly get into more advanced topics such as Depth-of-Field, Depth-based compositing, working with HDR data, painting fixes and chromatic aberration. [Read more…]