Pluralsight – Houdini FBX Workflows for VR

Pluralsight – Houdini: FBX Workflows for VR
English | Size: 857.8MB
Category: Tutorial

The FBX file format is prevalent in VR and Realtime but can pose some challenges for Houdini’s node based workflow. In this course, Houdini: FBX Workflows for VR, you will learn how to easily interface between Houdini scenes and FBX files. First, you’ll learn how Houdini’s workflows compare to other software and match common export features such as Normals and Material Groups. Next, you’ll build camera facing cards that cleverly use attributes set in Houdini to drive shader changes in UE4, all through standard FBX exports. [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects
English | Size: 1.31 GB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration. [Read more…]

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering
English | Size: 435 MB
Category: Tutorial

mental ray Workflows in Maya: Subsurface Scattering

A comprehensive study of rendering translucent surfaces
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Digital Tutors – Advanced Compositing Workflows with Maya and Nuke

Digital Tutors – Advanced Compositing Workflows with Maya and Nuke
English | Size: 1.29 GB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Nuke. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Multi-Channel Compositing in Nuke course, but we will quickly get into more advanced topics such as Depth-of-Field, Depth-based compositing, working with HDR data, painting fixes and chromatic aberration. [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)
English | Size: 268 MB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.

We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field techniques, working with HDR data, painting fixes and chromatic aberration. [Read more…]

Lynda – Video Green Screen Workflows

Lynda – Video Green Screen Workflows
English | Size: 2.97 GB
Category: Tutorial

By learning how to work with green screen effectively, you can save the time and money you’d otherwise spend shooting on location and still end up with the right background for your scene. In this course, learn how to shoot green screen video and work with it in post-production. Rich Harrington kicks off the course by sharing everything you need to know to shoot good green screen, including the type of equipment you need, how to choose a green screen backdrop, and how to light your backdrop and subject. He explains how to record the green screen, generate background plates, and process backdrops. Plus, he demonstrates how to work with popular products such as Premiere Pro, After Effects, and Final Cut Pro X. [Read more…]

Lynda – Lightroom & Photoshop Workflows Start-to-Finish Studies

Lynda – Lightroom & Photoshop Workflows: Start-to-Finish Studies
English | Size: 600.5MB
Category: CBTs

Learn Lightroom and Photoshop workflow and image editing techniques by watching a pro. In this project-oriented course, Adobe evangelist Julieanne Kost takes five images from start to finish, beginning in Lightroom and ending in Photoshop. As Julieanne walks through each workflow, she helps you understand which image editing techniques you’d apply to your photos in Lightroom, and when you’d want to switch to Photoshop to make further changes. She demonstrates how to adjust tone and enhance images in Lightroom using more traditional tools and techniques, and then proceed to Photoshop for more elaborate manipulations. Plus, she explains how to use retouching tools to remove distracting elements, and unify the color and tone of multiple images. [Read more…]

Pluralsight – Professional Asset Workflows with Quixel Suite

Pluralsight – Professional Asset Workflows with Quixel Suite
English | Size: 2.1GB
Category: CBTs

Have you ever wondered how to create high quality assets with a short and quick pipeline without going through countless softwares to produce a single 3D model? If so, this course is for you. In this course, Professional Asset Workflows with Quixel Suite, you’ll learn how to make stunning 3D assets for games and production with minimum possible time by utilizing shortest possible pipeline. First, you’ll discover how you can create a complete 3D rifle model in 3ds Max from basic primitives. Next, you’ll explore how you can effectively place the UV’s in 0-1 space for better utilization of UV space and export your model to Quixel Suite. [Read more…]

Digital Tutors – Advanced Stereo Workflows in Nuke

Digital Tutors – Advanced Stereo Workflows in Nuke
English | Size: 292 MB
Category: CBTs

In this series of lessons we’ll learn a technique to convert a Depth pass from a 3d application into a Disparity map to take advantage of Nuke’s advanced Stereo tools. Prior to this course, creating disparity maps required the Ocula plugin, but all the data lives in every depth pass, it just needs to be transformed into a powerful disparity map.
We’ll begin this project by learning about Nuke’s interpretation and implementation of disparity maps. Then we’ll dive right in and learn the mathematical relationship between depth and disparity maps and learn how to offset and multiply our depth into a pixel offset value and shuffle that value into the disparity channels. With our disparity map we will be able to use the advanced reconverge features, as well as automatically place any node that has a position or translate property from one view to the other. We’ll finish by learning how to use our disparity values to automatically update stereo offset using expressions.
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Lynda – Video Green Screen Workflows

Lynda – Video Green Screen Workflows
English | Size: 2.7GB
Category: CBTs

By learning how to work with green screen effectively, you can save the time and money you’d otherwise spend shooting on location and still end up with the right background for your scene. In this course, learn how to shoot green screen video and work with it in post-production. Rich Harrington kicks off the course by sharing everything you need to know to shoot good green screen, including the type of equipment you need, how to choose a green screen backdrop, and how to light your backdrop and subject. He explains how to record the green screen, generate background plates, and process backdrops. Plus, he demonstrates how to work with popular products such as Premiere Pro, After Effects, and Final Cut Pro X. [Read more…]