3DMotive – Intro to 3ds Max 2017 Volume 2

3DMotive – Intro to 3ds Max 2017 Volume 2
English | Size: 1.1GB
Category: Tutorial

Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they’re mostly likely going to use in a production atmosphere. Intro to 3ds Max is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. [Read more…]

StackSkills – The Complete Cyber Security Course! Volume 2: Network Security

StackSkills – The Complete Cyber Security Course! Volume 2: Network Security
English | Size: 2.38 GB
Category: Tutorial

This course will help you discover security vulnerabilities across an entire network, by using network hacking techniques and vulnerability scanning .

You will further be able to architect your network for maximum security and prevent local and remote attacks.

The course also covers the use of custom router firmware to provide you with better network security services.
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JNCIE-ENT volume 1 (v1.2) and volume 2 (v2.1) – iNETZERO

JNCIE-ENT volume 1 (v1.2) and volume 2 (v2.1) – iNETZERO
English | Size: 156.77 MB
Category: Networking

iNET ZERO’s JNCIE-ENT volume 1 (v1.2) and volume 2 (v2.1) 2017
lab preparation workbooks are hands-on guide to test your skills needed to pass the official Juniper Networks JNCIE-ENT lab examination.
The workbooks are based on the official JNCIE-ENT lab (2017) blueprint.
Each workbook covers several technologies with expert level configuration tasks and detailed answers.
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TurboSquid – PFlow Toolbox Office Volume 2 Disc 2

TurboSquid – PFlow Toolbox Office: Volume 2 Disc 2
English | Size: 2.45 GB
Category: Tutorial

This second training kit from freelance particle and destruction effects guru Anselm v. Seherr-Thoss will help you get up to speed quickly with the workflow and operators that are part of the PFlow Tools: Box 2 Pro plug-in for Particle Flow. This course will give new users and intermediate professionals alike the ability to assemble dynamic Particle Flow systems using these advanced plug-in technologies. Additionally, several bonus videos show you how to take advantage of the popular RayFire destruction plug-in.
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TurboSquid – PFlow Toolbox Office Volume 2 Disc 1

TurboSquid – PFlow Toolbox Office: Volume 2 Disc 1
English | Size: 3.61 GB
Category: Tutorial

This second training kit from freelance particle and destruction effects guru Anselm v. Seherr-Thoss will help you get up to speed quickly with the workflow and operators that are part of the PFlow Tools: Box 2 Pro plug-in for Particle Flow. This course will give new users and intermediate professionals alike the ability to assemble dynamic Particle Flow systems using these advanced plug-in technologies. Additionally, several bonus videos show you how to take advantage of the popular RayFire destruction plug-in. [Read more…]

3DMotive – Roof Shader in Substance Volume 2

3DMotive – Roof Shader in Substance Volume 2
English | Size: 2.0GB
Category: Tutorial

In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. [Read more…]

3DMotive – Intro to ZBrush Volume 2

3DMotive – Intro to ZBrush Volume 2
English | Size: 1.2GB
Category: Tutorial

In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed. We’ll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results. [Read more…]

3DMotive – Unity 5 Add Ons Volume 2

3DMotive – Unity 5 Add Ons Volume 2
English | Size: 1.5GB
Category: Tutorial

In Awesome Unity 5 Add Ons, instructor Alan Thorn surveys a varied selection of powerful assets from the Unity Asset Store. Aimed at intermediate users, see how to enhance your workflow and productivity by integrating varied assets into your projects. Across three in-depth modules you’ll see how to harness the awesome power of both free and commercial assets. See how to get access to a huge, free library of motion capture data to increase the believability of your character animations. Learn how to build advanced custom shaders, how to plan animations and camera angles, and how to add incredible post process effects to your cameras.
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3DMotive – Animation Pipeline in UE4 Volume 2

3DMotive – Animation Pipeline in UE4 Volume 2
English | Size: 3.0GB
Category: CBTs

In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. [Read more…]

3DMotive – Wood Shaders in Substance Volume 2

3DMotive – Wood Shaders in Substance Volume 2
English | Size: 2.6GB
Category: Tutorial

In this course we will be covering how to create multiple procedural wood textures in substance designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the pbr texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. [Read more…]