3DMotive – Dreadnought Modeling Series Volume 1

3DMotive – Dreadnought Modeling Series Volume 1
English | Size: 1.4GB
Category: Tutorial

Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. [Read more…]

3DMotive – Texturing the Walther P99 Volume 1

3DMotive – Texturing the Walther P99 Volume 1
English | Size: 2.2GB
Category: Tutorial

In Texturing thew Walther P99 we will continue where we left off. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the most space so that we have the highest resolution possible. After that we will set-up our scene ready for making in marmoset and export all our models.Then we will move to marmoset toolbag 3 and start by baking all our texture maps and fix any baking bugs. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws,text etc.. [Read more…]

3DMotive – Texturing the Walther P99 Volume 1

3DMotive – Texturing the Walther P99 Volume 1
English | Size: 2.2GB
Category: Tutorial

In Texturing thew Walther P99 we will continue where we left off. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the most space so that we have the highest resolution possible. After that we will set-up our scene ready for making in marmoset and export all our models.Then we will move to marmoset toolbag 3 and start by baking all our texture maps and fix any baking bugs. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws,text etc.. [Read more…]

3DMotive – Intro to Unity 2017 Volume 1

3DMotive – Intro to Unity 2017 Volume 1
English | Size: 812.6MB
Category: Tutorial

In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. [Read more…]

3DMotive – Intro to 3ds Max 2017 Volume 1

3DMotive – Intro to 3ds Max 2017 Volume 1
English | Size: 1.5GB
Category: Tutorial

Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they’re mostly likely going to use in a production atmosphere. Intro to 3ds Max is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes. They’ll learn to use smoothing groups to best advantage when applying modifiers (turbo smooth) and why such smoothing groups are important. [Read more…]

3DMotive – Modeling The Walter P99 Volume 1 [CHAPTER 7 MISSING]

3DMotive – Modeling The Walter P99 Volume 1 [CHAPTER 7 MISSING]
English | Size: 1.8GB
Category: Tutorial

In Modeling the Walther P99, we will go over on how to create the high and low poly of…you guessed it, a Walther P99 handgun! We will first go over our reference where we will talk about the best way to approach a complicated model such as this one. Next, we will then move onto creating the body for our high poly model using clean geometry and a non destructive workflow. After that we will do a timelapse, finishing all small details on the body. [Read more…]

JNCIE-ENT volume 1 (v1.2) and volume 2 (v2.1) – iNETZERO

JNCIE-ENT volume 1 (v1.2) and volume 2 (v2.1) – iNETZERO
English | Size: 156.77 MB
Category: Networking

iNET ZERO’s JNCIE-ENT volume 1 (v1.2) and volume 2 (v2.1) 2017
lab preparation workbooks are hands-on guide to test your skills needed to pass the official Juniper Networks JNCIE-ENT lab examination.
The workbooks are based on the official JNCIE-ENT lab (2017) blueprint.
Each workbook covers several technologies with expert level configuration tasks and detailed answers.
[Read more…]

3DMotive – Bust Sculpting in ZBrush Volume 1

3DMotive – Bust Sculpting in ZBrush Volume 1
English | Size: 1.5GB
Category: Tutorial

Many 3D artists, even character artists, are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. Bust Sculpting in Zbrush is designed to show how easily one can produce an acceptable model by breaking down the overall view into more ‘bite sized’ areas of focus to allow one to concentrate only on that singular are before moving onto another area of focus.
[Read more…]

TurboSquid – PFlow Toolbox Office: Volume 1

TurboSquid – PFlow Toolbox Office: Volume 1
English | Size: 4.37 GB
Category: Tutorial

This highly anticipated training kit from freelance particle and destruction effects guru Anselm v. Seherr-Thoss focuses on many of the advanced subjects for getting the most of the popular Particle Flow plug-in technologies: Box 1 (now included as part of 3ds Max 2010) and Box 3 Pro. This training course will give new users and intermediate professionals alike the ability to assemble complex Particle Flow systems using these advanced plug-in technologies. Create effects ranging from scripted fracturing of objects to using sound files to affect your particles’ behavior. Tutorials that explain, ocean wakes, nanomites and precise alignment of particles to objects are included in this training course. Ansi takes you step-by-step through each effect and provides you with the start and end scene files to explore and dissect on your own as well. And as a little something extra, the training comes with over 20 bonus scene files that you can dive into on your own to see how Ansi creates some of the killer effects he’s responsible for daily. [Read more…]

3DMotive – Roof Shader in Substance Volume 1

3DMotive – Roof Shader in Substance Volume 1
English | Size: 1.2GB
Category: Tutorial

In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. Once that is all done we will set up a baker scene in Marmoset Toolbag 3 and bake out all our texture maps in using their new baker. [Read more…]