Packt Publishing – Building an Unreal RTS Game Adding Killer Features

Packt Publishing – Building an Unreal RTS Game: Adding Killer Features
English | Size: 700.4MB
Category: CBTs

In this course, the audience will learn about gameplay programming in Unreal Engine 4, usingexamples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games.· Beginning with implementing an RTS-style free roaming camera from scratch, the course will thenmove into selecting Non-Playable Characters (NPCs) through mouse input; using basic ArtificialIntelligence (AI) and Pathfinding to have selected NPCs move around a level; and finally, the course willcomplete with covering how to modify Navigation Mesh (Nav Mesh) Data to provide varied andinteresting gameplay.· [Read more…]

Pluralsight – Unreal Engine 4 Blueprints Fundamentals

Pluralsight – Unreal Engine 4 Blueprints Fundamentals
English | Size: 881.4MB
Category: CBTs

Learning to develop your own games can be an incredibly rewarding experience, however, mastering all aspects of a specific game engine can prove to be a challenge. In this course, Unreal Engine 4 Blueprints Fundamentals, you’ll learn the fundamental concepts of Blueprinting including Unreal’s node system. First, you’ll learn how to implement nodes in various functions and events to drive simple game logic. Additionally, you’ll be introduced to a couple of intermediate concepts to demonstrate how interfaces and inheritance can be easily integrated into any project.
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Pluralsight – Unreal Engine 4 Materials Fundamentals

Pluralsight – Unreal Engine 4 Materials Fundamentals
English | Size: 1.9GB
Category: Tutorial

Understanding how to build materials is a fundamental skill. In this course, Unreal Engine 4 Materials Fundamentals, you’ll learn the material fundamentals for Unreal Engine 4, how to build many materials, provide a huge number of resources and jumping off points to rapidly get you building amazing materials. First, you’ll discover physically based shading. Next, you’ll explore core nodes for building materials and masking techniques. Then, you’ll learn about translucent, world space normal maps, decals, vertex painting, double sided, and animated materials. [Read more…]

Packt Publishing – Building an Unreal RTS Game: The Basics

Packt Publishing – Building an Unreal RTS Game: The Basics
English | Size: 626.6MB
Category: Tutorial

In this course, you will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. You will become familiar with how versatile the structure of the Unreal Engine is, and how it can be used to create many kinds of game. Beginning with implementing an RTS-style free roaming camera from scratch, you will then move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Finally, the course will cover how to modify Navigation Mesh (Nav Mesh) Data to provide varied and interesting gameplay. [Read more…]

EAT3D-UnrealScript-An introduction and application

EAT3D-UnrealScript-An introduction and application
English | Size: 389 MB
Category: Tutorial

In this DVD Rusty Sempsrott dives into the world of UnrealScript. He starts off with the very basics by going over getting set-up, variables, arrays, enumeration, structures, if statements, case statements, loops, functions, and classes. Once the basics are covered in detail, Rusty then demonstrates some practical uses of UnrealScript like creating custom Kismet functionality and creating a custom weapon class. You will be able to create very different and unique results with only a small amount of new code to write, leaving you with more time to design and implement your ideas.
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