The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018

The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018
English | Size: 6.7GB
Category: Tutorial

In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018’s UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic’s ZBrush. The examples in this series feature approaches for both organic and hard surface models. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on his Gumroad. [Read more…]

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry
English | Size: 3.6GB
Category: Tutorial

This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal. In this title, Brian Recktenwald goes over the entire process from start to finish and addresses different approaches and techniques used to create a photorealistic, yet stylized, scene. Planning, capturing, clean up and creation of real-time ready models and tileable textures is gone over in detail using Reality Capture, 3ds Max, Marmoset Toolbag and ZBrush.
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The Gnomon Workshop – Lighting and Rendering Series 3 lessons

The Gnomon Workshop – Lighting and Rendering Series 3 lessons
English | Size: 293 MB
Category: Tutorial

These are 3 of the lessons of the "Lighting and Rendering Series – 3ds Max Techniques with Jeff Patton" tutorials series: Depth of Field; Creating Clay Renders; NPR – Toon Rendering. You can download them individually. [Read more…]

The Gnomon Workshop – Introduction to ZBrush 4R8

The Gnomon Workshop – Introduction to ZBrush 4R8
English | Size: 6.0GB
Category: Tutorial

For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. Introduction to ZBrush 4r8 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. Over the course of 16 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. She also demonstrates sculpting, texturing and detailing workflows. [Read more…]

The Gnomon Workshop – Texturing and Shading for Production

The Gnomon Workshop – Texturing and Shading for Production
English | Size: 2.5GB
Category: Tutorial

This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. [Read more…]

The Gnomon Workshop – Creating First Person Shooter Animations for Games

The Gnomon Workshop – Creating First Person Shooter Animations for Games
English | Size: 3.3GB
Category: Tutorial

This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles. He stresses the importance on establishing a work flow to ensure proper gameplay specifics such as blending, timing, composition, iteration and assembly in engine. Bill utilizes a first person template project that Unreal provides; this is so an animator can jump right into showcasing functional work without worrying about coding.
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The Gnomon Workshop – Creating Key Art Illustration for Film and Games

The Gnomon Workshop – Creating Key Art Illustration for Film and Games
English | Size: 663.1MB
Category: CBTs

In this tutorial, Senior Concept Illustrator Alex Nice demonstrates his process of using 2D and 3D tools to compose an illustration of key artwork for film by creating a dynamic action scene from the ‘War of the Worlds’. Alex begins with a mixture of photo-bashing and 2D sketching in Photoshop. In this phase, he covers efficient layer management, composition, design and establishing mood. [Read more…]

The Gnomon Workshop – Combat Animation for Games

The Gnomon Workshop – Combat Animation for Games
English | Size: 3.8GB
Category: CBTs

This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. [Read more…]

The Gnomon Workshop Anatomy of a Short Film Vol 1-iNKiSO

The Gnomon Workshop Anatomy of a Short Film Vol 1-iNKiSO
English | Size: 521 MB
Category: CBTs

In this lecture, director Aristomenis (Meni) Tsirbas begins a special series that chronicles the process of creating a short film from scratch. This first volume reveals the crucial initial steps for getting a short film off the ground. From early character studies to the creation of all the rough storyboards, Meni candidly explains his creative process throughout in a way seldom captured on video. Since most films never get past the early stages of development, Meni shows how to push through and complete this essential step, and in doing so give the project its best chance at reaching the finish line. This is a rare opportunity to see how an acclaimed short filmmaker gets his movies done. [Read more…]

The Gnomon Workshop – Cloth modeling pipeline with Marvelous Designer

The Gnomon Workshop – Cloth modeling pipeline with Marvelous Designer
English | Size: 9.8GB
Category: CBTs

In this in-depth tutorial Paul Liaw shares his industry proven techniques for the creation of digital clothing with Marvelous Designer. It is a common misconception that there is only one best program or technique for making clothing. In this course, Paul explains how to make clothes with Marvelous Designer while demonstrating how to push it to the next level with Maya and ZBrush. He starts by teaching the fundamentals of Marvelous for new users, showing how to manipulate fabric and the core functions of Marvelous, before showing how to make a ‘sloper’ (generic fitting shirt/pants). He then demonstrates how to alter the sloper into custom garments. The next phase of the course dives into pushing the fabric through the pipeline.
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