3DMotive – Texturing the Walther P99 Volume 1

3DMotive – Texturing the Walther P99 Volume 1
English | Size: 2.2GB
Category: Tutorial

In Texturing thew Walther P99 we will continue where we left off. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the most space so that we have the highest resolution possible. After that we will set-up our scene ready for making in marmoset and export all our models.Then we will move to marmoset toolbag 3 and start by baking all our texture maps and fix any baking bugs. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws,text etc.. [Read more…]

Yansculpts Texturing In Blender For Beginners – Full Course

Yansculpts Texturing In Blender For Beginners – Full Course
English | Size: 14.7GB
Category: Tutorial

To bring your characters to life and get amazing results, one must learn texturing and rendering. Skin can be a complicated thing to do, in this course i will take you through the process of getting beautiful results in real time tutorials!
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3DMotive – Texturing the Walther P99 Volume 1

3DMotive – Texturing the Walther P99 Volume 1
English | Size: 2.2GB
Category: Tutorial

In Texturing thew Walther P99 we will continue where we left off. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the most space so that we have the highest resolution possible. After that we will set-up our scene ready for making in marmoset and export all our models.Then we will move to marmoset toolbag 3 and start by baking all our texture maps and fix any baking bugs. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws,text etc.. [Read more…]

Foundry – Texturing a Product Package with Javis Jones (MODO)

Foundry – Texturing a Product Package with Javis Jones (MODO)
English | Size: 1.8GB
Category: Tutorial

This tutorial builds on the "Modeling a Product Package" series, exploring unique approaches to surfacing, texturing and rendering a convincing product shot. Instructor Javis Jones walks you through the process of applying and layering images in the Shader Tree, using Shader Tree Instances, working with shaders, increasing realism with the Thin Film shader, and layering procedural textures. [Read more…]

Pluralsight – Texturing Game Characters in Substance Painter

Pluralsight – Texturing Game Characters in Substance Painter
English | Size: 3.7GB
Category: Tutorial

Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018. [Read more…]

Gnomon Character Texturing For Production-BMGB-DVD9

Gnomon Character Texturing For Production-BMGB-DVD9
English | Size: 3.71 GB
Category: Tutorial

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max’s UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop� to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop [Read more…]

Pluralsight – 3ds Max Shading and Texturing Fundamentals

Pluralsight – 3ds Max Shading and Texturing Fundamentals
English | Size: 822.1MB
Category: 3ds

Have you ever wanted to create your own realistic or stylized materials in 3ds Max? In this course, 3ds Max Shading and Texturing Fundamentals, you’ll dive into the material editor and material creation. First, you’ll discover what a shader is. Next, you’ll explore procedural vs. bitmapped maps. Then, you’ll learn how to create materials such as glass and wood.
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cmiVFX – The Facehugger Series Modeling Texturing Rigging and Animating

cmiVFX – The Facehugger Series Modeling Texturing Rigging and Animating
English | Size: 4.0GB
Category: Tutorial

One of the more exciting sci-fi movie franchises to come around the last couple of decades has been the Alien series. A big part of that has been the care they put into the creature design. A favorite is the “Facehugger,” and in this series, Greg Kulz will walk you through modeling, texturing, rigging, and animating a Facehugger.
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The Gnomon Workshop – Texturing and Shading for Production

The Gnomon Workshop – Texturing and Shading for Production
English | Size: 2.5GB
Category: Tutorial

This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. [Read more…]

Pluralsight – Game Weapon Texturing Fundamentals

Pluralsight – Game Weapon Texturing Fundamentals
English | Size: 1.2GB
Category: Tutorial

Texturing a stylized weapon requires a specific handling and some current toolsets – don’t expect those results by default. To create the right results you need to know how to handle the toolset correctly. In this course, Game Weapon Texturing Fundamentals, you will first learn how to texture in a stylized way inside substance painter by using custom painting and brush creation. Next, you’ll learn how to refine details and forms for a compelling result. [Read more…]