Pluralsight – 3ds Max Shading and Texturing Fundamentals

Pluralsight – 3ds Max Shading and Texturing Fundamentals
English | Size: 822.1MB
Category: 3ds

Have you ever wanted to create your own realistic or stylized materials in 3ds Max? In this course, 3ds Max Shading and Texturing Fundamentals, you’ll dive into the material editor and material creation. First, you’ll discover what a shader is. Next, you’ll explore procedural vs. bitmapped maps. Then, you’ll learn how to create materials such as glass and wood.
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cmiVFX – The Facehugger Series Modeling Texturing Rigging and Animating

cmiVFX – The Facehugger Series Modeling Texturing Rigging and Animating
English | Size: 4.0GB
Category: Tutorial

One of the more exciting sci-fi movie franchises to come around the last couple of decades has been the Alien series. A big part of that has been the care they put into the creature design. A favorite is the “Facehugger,” and in this series, Greg Kulz will walk you through modeling, texturing, rigging, and animating a Facehugger.
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The Gnomon Workshop – Texturing and Shading for Production

The Gnomon Workshop – Texturing and Shading for Production
English | Size: 2.5GB
Category: Tutorial

This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. [Read more…]

Pluralsight – Game Weapon Texturing Fundamentals

Pluralsight – Game Weapon Texturing Fundamentals
English | Size: 1.2GB
Category: Tutorial

Texturing a stylized weapon requires a specific handling and some current toolsets – don’t expect those results by default. To create the right results you need to know how to handle the toolset correctly. In this course, Game Weapon Texturing Fundamentals, you will first learn how to texture in a stylized way inside substance painter by using custom painting and brush creation. Next, you’ll learn how to refine details and forms for a compelling result. [Read more…]

CGCookie The Blender & Substance Texturing Workflow Fix vid07

CGCookie The Blender & Substance Texturing Workflow Fix vid07
English | Size: 312.4MB
Category: CBTs

Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using brushes, masks, and even particle simulations. In this course, I’ll walk you through the workflow of how to best use them alongside Blender.
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Lynda – Photoshop Texturing and Shading Techniques

Lynda – Photoshop: Texturing and Shading Techniques
English | Size: 4.2GB
Category: CBTS

This course provides techniques you can use in Photoshop to add texture and properly shade a variety of materials and surfaces-whether fibrous, hard, translucent, three-dimensional, or organic. First, learn how to prepare an artboard and import reference images. Next, find out how shaders, highlights, shadows, color, and subsurface scattering can be leveraged to create textures and shading. Then, see how to set up seamless textures and flats, and how to adjust linework, colors, and values. Additionally, this course covers base shading and highlighting steps you can follow to control lighting and refine shadows. Last, discover how to make refinements and final touches. [Read more…]

CGCookie The Blender & Substance Texturing Workflow

CGCookie The Blender & Substance Texturing Workflow
English | Size: 2.0GB
Category: CBTs

Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using brushes, masks, and even particle simulations. In this course, I’ll walk you through the workflow of how to best use them alongside Blender.
[Read more…]

cmiVFX – Texturing and Look Dev for Graphic Novels

cmiVFX – Texturing and Look Dev for Graphic Novels
English | Size: 3.6GB
Category: CBTS

Design several bad-ass Terminator-inspired graphic novel images with Jonathan McFall
Jonathan McFall speaking, I’m one of the full time lecturers at Escape Studios in London. I’m currently teaching on full-time 3D courses, but I also teach on 2D courses. I teach everything from modeling, texturing, lighting, rendering, plus a bit of rigging, animation, plus I also teach Nuke and compositing, and Silhouette as well. [Read more…]

Pluralsight – Establishing a Texturing Pipeline Between MARI and Maya

Pluralsight – Establishing a Texturing Pipeline Between MARI and Maya
English | Size: 1.1GB
Category: CBTs

MARI is a powerful, dedicated texture painting application that is used in the Film, VFX, and games industries. In addition to its robust tools for painting textures, one thing that MARI excels at is working back and forth with one of the most popular 3D packages in Maya. In this course, Establishing a Texturing Pipeline Between MARI and Maya, you’ll focus on preparing geometry for textures in Maya. First, you’ll learn about some strategies for UV layout, selection sets, and then how you can use MARI’s mGo plugin to send your assets to MARI for painting. From here, you’ll move over into MARI and first learn some basic information about projects, the user interface, navigation, and keyboard shortcuts. [Read more…]

Gumroad Tom Newburry Texturing Realistic Skin for Characters

Gumroad : Tom Newburry Texturing Realistic Skin for Characters
English | Size: 3.1GB
Category: CBTS

This is the first of 2 tutorials where I go through my process of creating realistic skin for characters.
In this tutorial I will be taking advantage of the fantastic resource, texturing xyz. Here is a link to the website: http://texturing.xyz/
I go through the entire process of using these textures, starting with combining the separate levels of detail into a usable rgb map. I do this in both Photoshop and nuke. I then launch into Mari where I give a quick into to the software and then we begin with projecting on the diffuse maps and then the displacement maps.
I also provide a couple of side tutorials which go through my process of creating tile-able textures in photoshop as well as my process of taking the finished displacement maps back into zbrush where we can continue adding details and irregularities. [Read more…]