Digital Tutors Facial Rigging in Maya-BB3D

Digital Tutors Facial Rigging in Maya-BB3D
English | Size: 940 MB
Category: Tutorial

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Rigging Game Characters in Maya 2011

Rigging Game Characters in Maya 2011
English | Size: 2.98 GB
Category: Tutorial

We will cover techniques like setting up our joints
to have a consistent orientation throughout the entire skeleton,
we will build a twist rig to fix deformations that collapse in animation,
we will learn how to create a foot rig with more banking control,
and even cover creating a robust and flexible spine rig with advanced twisting.
We will also discuss weight painting techniques that help to speed up that process,
making it less intimidating and instead more of an enjoyable experience.
By the end of this course you will learn rigging techniques that can be applied to any rig you build. [Read more…]

Digital Tutors Curve-based Facial Rigging in Maya 2011

Digital Tutors Curve-based Facial Rigging in Maya 2011
English | Size: 1.94 GB
Category: Tutorial

Digital Tutors Curve-based Facial Rigging in Maya 2011
In this course we will cover tools and techniques for curve-based facial rigging in Maya.
We will take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we’ll construct a facial control rig that is robust, sufficient, and animator-friendly. We’ll learn everything from how to deform a mesh by a curves shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We’ll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this course, you’ll have the fund of knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions [Read more…]

Pluralsight – Parallel-friendly Rigging in Maya 2018

Pluralsight – Parallel-friendly Rigging in Maya 2018
English | Size: 471.2MB
Category: Tutorial

Parallel Evaluation mode was first introduced in Maya 2016 to increase animation performance through parallel processing and GPU acceleration. Maya 2018 continues to enhance parallel performance with various improvements, including the expansion of GPU supported nodes. In this course, Parallel-friendly Rigging in Maya 2018, you’ll learn Parallel Evaluation, build a parallel-friendly rig, and provide performance debugging techniques. First, you’ll discover how Maya’s Parallel Evaluation is computed in comparison to DG Evaluation. Next, you’ll learn to apply knowledge into prototyping a parallel-friendly rig. Finally, you’ll explore some performance debugging techniques. By the end of this course, you’ll have a better understanding of Parallel Rigging. Software required: Maya 2018. [Read more…]

Blender – Advanced Rigging

Blender – Advanced Rigging
English | Size: 4.4GB
Category: Tutorial

Advanced Rigging
BlenRig 5 is an Auto-Rigging and Skinning system for Blender. The project started back in 2007 and has had several public releases since then. One of the main objectives of BlenRig is to give the users the possibility to rig their own characters obtaining high quality results, no matter what level of expertise they may have. With a predefined body deformation system and an advanced facial rig, BlenRig 5 is able to deliver production level characters. Used in Feature films, Blender Open movies and short films, BlenRig 5 is finally open to the world! BlenRig development is constantly on going, so you can check for updates in the blog. Drop us a comment in the blog if you have any question, feedback or suggestion! [Read more…]

Digital Tutors Maya Rigging Reference Library Deformers

Digital Tutors Maya Rigging Reference Library: Deformers
English | Size: 844.0MB
Category: Tutorial

In this Maya tutorial, we will take an extensive look into the Create Deformers and Edit Deformers menus. By the end of this tutorial, we will understand how they operate as well as discuss practical uses for each of them. Software required: Autodesk Maya 2012.
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Digital Tutors Maya Rigging Reference Liberary Skeleton Menu

Digital Tutors Maya Rigging Reference Liberary Skeleton Menu
English | Size: 451.2MB
Category: Tutorial

This course takes a comprehensive look into Maya’s Skeleton menu. In this collection of lessons we will learn about the tools in Maya’s Skeleton menu. Software required: Maya 2012 and up.

About the author
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
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Digital Tutors Introduction to character rigging in Maya 2011

Digital Tutors Introduction to character rigging in Maya 2011
English | Size: 1.1GB
Category: Tutorial

This course will provide you with a good foundation for rigging characters in Maya. In this course, we’ll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We’ll learn everything from proper joint placement and working with constraints, to learning how to utilize Maya’s innovative and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We’ll cover how to make our controls efficient and easy to comprehend, and we’ll also learn how to work with custom shelves to quickly access tools so we can speed up our workflow. Software required: Maya 2011. [Read more…]

Helloluxx – learn. Cinema 4D Rigging In One Day

Helloluxx – learn. Cinema 4D Rigging In One Day
English | Size: 7.1GB
Category: Tutorial

In this comprehensive 7 hour course, you will soon be up & running with core rigging principles. Take your animation to the next level & streamline your production workflow by learning these real world techniques of rigging for animation in Cinema 4D.
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Udemy – 3D Rigging – Learn how to use automatic rigging in Cinema 4D

Udemy – 3D Rigging – Learn how to use automatic rigging in Cinema 4D
English | Size: 1.0GB
Category: Tutorial

In this course you will learn how to rig your characters using the powerful automatic rigging,starting from creating the reference controls to final result.And of course this course is based on project,so instead of talking about how every button do,we will rig a cartoon character,in this way the course will be more fun for you.

– I will show you how to prepare the character before rigging.
– I will show you how to place the reference control in order to build the joints
– Then we will build the joints and every controls by using the automatic rigging.
– Then we will skin (bind) the joints to the geometry.
– I will show you some tips and tricks and how to solve some problems that caused by the automatic rigging.
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