Gnomon.Digital Training Character Rigging The Puppet Rig DVD9-TACTiLE

Gnomon.Digital Training Character Rigging The Puppet Rig DVD9-TACTiLE
English | Size: 5.6 GB
Category: Tutorial

In this DVD, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This DVD is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters [Read more…]

Digital Tutors Facial Rigging in Maya-BB3D

Digital Tutors Facial Rigging in Maya-BB3D
English | Size: 940 MB
Category: Tutorial

In this series of Maya tutorials, you’ll learn production-proven facial rigging techniques for animation. We’ll start by building a facial skeleton. We’ll then cover time-saving binding and weight-painting techniques.

From there, we’ll begin setting up control objects and Blend Shapes that will allow animators to produce natural and appealing facial expressions while having fun with the control rig. Along the way we’ll learn how to attach objects to a deforming mesh, we’ll learn how to troubleshoot common issues one might come across during the construction of the rig, and also learn how to script tools using both Python and MEL to improve our efficiency. [Read more…]

Pluralsight – Maya Rigging Fundamentals

Pluralsight – Maya Rigging Fundamentals
English | Size: 2.4GB
Category: Tutorial

While skillsets, such as modeling, enables you to create the physical form of a character, having the ability to rig in Maya enables you to bring those models to life by giving them powerful and robust animation controls. In this course, Maya Rigging Fundamentals, you’ll be introduced to the fundamentals of rigging in Maya 2017. First, you’ll explore the character rigging pipeline and Maya’s rigging toolset.
[Read more…]

Pluralsight – Maya Rigging Fundamentals

Pluralsight – Maya Rigging Fundamentals
English | Size: 2.4GB
Category: Tutorial

While skillsets, such as modeling, enables you to create the physical form of a character, having the ability to rig in Maya enables you to bring those models to life by giving them powerful and robust animation controls. In this course, Maya Rigging Fundamentals, you’ll be introduced to the fundamentals of rigging in Maya 2017. First, you’ll explore the character rigging pipeline and Maya’s rigging toolset.
[Read more…]

Pluralsight – Game Character Rigging Fundamentals

Pluralsight – Game Character Rigging Fundamentals
English | Size: 3.1GB
Category: CBTs

For many, rigging is the last area of game development they want to learn and it’s easy to understand why. You don’t play a game to be wowed by the controllers used to animate that dragon or marvel at the adventurer’s joint system. It’s one of those disciplines between forward facing art and back-end design that takes a back seat to most everything else you can see happening on the screen. However, understanding how to rig is what will take your dragon or adventurer character further than ever before and give them potential for a life of their very own. [Read more…]

Digital Tutors – Curve-based Facial Rigging in Maya 2011

Digital Tutors � Curve-based Facial Rigging in Maya 2011
English | Size: 1.94 GB
Category: CBTs

In this course we will cover tools and techniques for curve-based facial rigging in Maya.
We�ll take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we�ll construct a facial control rig that is robust, sufficient, and animator-friendly. We�ll learn everything from how to deform a mesh by a curve�s shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We�ll also learn how utilize nodes and expressions to automate certain components of our control rig.

By the end of this course, you�ll have the fund of knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions.

Udemy – Complete Rigging Course Moho & Anime Studio

Udemy – Complete Rigging Course: Moho & Anime Studio
English | Size: 903.6MB
Category: Tutorial

Curriculum For This Course
54 Lectures 04:27:11

Course Overview
02:07
Course Intro
Preview
01:58
Downloadable Content
00:09 [Read more…]

The Gnomon Workshop – Creature Rigging for Production

The Gnomon Workshop – Creature Rigging for Production
English | Size: 6.0GB
Category: Tutorial

Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a lot of communication between the modeler, the rigger and, whenever possible, the animator. This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt’s tutorial “Creature Modeling for Production” to start generating the skeleton. The rig is set up in several components, divided by the limbs, and aims to create a fully functional body rig before the modeler is done creating a clean topology. The components make use of IK, FK and Spline-IK systems with blending where necessary. [Read more…]

Digital Tutors – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

Digital Tutors - Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

Title: Digital Tutors – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation
Video Format: MP4
File Size: 1.45 GB
More info
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