Architectural Interior Lighting and Rendering

Architectural Interior Lighting and Rendering
English | Size: 1.19 GB
Category: Tutorial

Architectural Interior Lighting and Rendering

In this video tutorial from Yazan Malkosh, we explain detailed techniques for creating compelling day and night shots of a contemporary interior living space using modo. The goal is for you to gain enhanced understanding and control over how interior surfaces appear, how to light them effectively, and how to create final high-resolution images suitable for presentation to a client. [Read more…]

Rohan Dalvi – Volumetric rendering in Houdini and Octane

Rohan Dalvi – Volumetric rendering in Houdini and Octane
English | Size: 1.3GB
Category: Tutorial

This training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane.

Over the course of the 6 chapters we will cover how to build and render clouds and build a pyro shader. We’ll also take a look at building custom effects such as making a gas flame and a nebula. Finally we’ll take a look at how to make volume lights and create a controllable volume fog. [Read more…]

INFINITESKILLS REVIT RENDERING AND VISUALIZATION TRAINING VIDEO TUTORIAL-kEISO

INFINITESKILLS REVIT RENDERING AND VISUALIZATION TRAINING VIDEO TUTORIAL-kEISO
English | Size: 359 MB
Category: Tutorial

In this project-based Revit – Rendering And Visualization video tutorial series, you’ll quickly have relevant skills for real-world applications.
Follow along with our expert instructor in this training course to get:
Follow along with our expert instructor in this training course to get:
Concise, informative and broadcast-quality Revit – Rendering And Visualization training videos delivered to your desktop [Read more…]

Gumroad – Automatic Materials and Rendering in Modo with Tor Frick

Gumroad – Automatic Materials and Rendering in Modo with Tor Frick
English | Size: 2.1GB
Category: Tutorial

This tutorial is an in-depth walkthrough on how to create automatic materials without UVs in Modo from scratch, and how to render these out and composite them in Photoshop, to create the final renders shown.

It goes through how to set up the materials, how to know your way around the shader tree, tricks to hide tiling, get the most out of different types of masking, using procedural textures, and how to use the assembly in Modo, as well as rendering, optimizing render times, basic lighting tricks, and how to composite as well as cheat and texture paint your renders in Photoshop. [Read more…]

MYA214 – Maya Lighting and Rendering in Production

MYA214 – Maya Lighting and Rendering in Production
English | Size: 4 GB
Category: Tutorial

This course, taught by Robert Harrington, will cover lighting, shading and multi-pass rendering in Maya and mental ray.
It will work directly with what Russell Dodgson will be doing this term in Nuke, using the same plates and providing all renders he wants.
We too will be dabbling in Nuke, finding out why its good for us lighters in a way that Photoshop isn’t.
This course will reflect the production reality where you are part of a pipeline.
The modelling, UV’ing and animating will have been prepared already, meaning our time is focused on getting
the lighting and shading correct and providing compositing with the render-passes they need.
Along the way we will cover tricks, theories and guidelines to help get closer to reality. [Read more…]

INFINITESKILLS REVIT RENDERING AND VISUALIZATION TRAINING VIDEO TUTORIAL- kEISO

INFINITESKILLS REVIT RENDERING AND VISUALIZATION TRAINING VIDEO TUTORIAL- kEISO
English | Size: 359 MB
Category: Tutorial

In this project-based Revit – Rendering And Visualization video tutorial series, you’ll quickly have relevant skills for real-world applications.
Follow along with our expert instructor in this training course to get:
Follow along with our expert instructor in this training course to get:
Concise, informative and broadcast-quality Revit – Rendering And Visualization training videos delivered to your desktop [Read more…]

Gumroad – Automatic Materials and Rendering in Modo with Tor Frick

Gumroad – Automatic Materials and Rendering in Modo with Tor Frick
English | Size: 2.1GB
Category: Tutorial

This tutorial is an in-depth walkthrough on how to create automatic materials without UVs in Modo from scratch, and how to render these out and composite them in Photoshop, to create the final renders shown.

It goes through how to set up the materials, how to know your way around the shader tree, tricks to hide tiling, get the most out of different types of masking, using procedural textures, and how to use the assembly in Modo, as well as rendering, optimizing render times, basic lighting tricks, and how to composite as well as cheat and texture paint your renders in Photoshop. [Read more…]

GNOMON MULTI-PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS

GNOMON MULTI-PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS
English | Size: 548 MB
Category: Tutorial

In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. [Read more…]

Digital Tutors – Rendering RealFlow Meshes in Maya

Digital Tutors – Rendering RealFlow Meshes in Maya
English | Size: 365 MB
Category: Tutorial

In this series of lessons, we will guide you through the process of using mental ray to realistically render RealFlow geometry within Maya. We will begin this process by learning how to import your mesh sequences from RealFlow into Maya and placing primary illumination sources. From there we will use the mental ray Architectural Materials to create realistic, refractive liquid, and discuss some very important settings to be aware of when using these shaders. Finally, we will create refractive caustic patterns that can add a high level of realism to the final render. Getting the proper look for your final renders will require a lot of troubleshooting and adjustments of many different attributes. Through these lessons, we will address many of these common problems that you will run into and how they can be resolved, allowing you to achieve the desired result in a much sorter amount of time. [Read more…]

cmiVFX – Shading and Rendering in Houdini

cmiVFX – Shading and Rendering in Houdini
English | Size: 369 MB
Category: Tutorial

A very important step prior to the rendering process is defining the aspects of the surface of your objects. This action is achieved in a wide variety of ways in Houdini and is crucial to start somewhere neutral. Learn how you can create materials and how you can assign them to your objects as well as components. [Read more…]