GNOMON MULTI-PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS

GNOMON MULTI-PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS
English | Size: 548 MB
Category: Tutorial

In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. [Read more…]

RyanLang Momo Character Rendering for Animation 2

RyanLang Momo Character Rendering for Animation 2
English | Size: 1.5GB
Category: Tutorial

A new Gumroad video dealing with taking a flat character design and creating a "look of picture" painting in photoshop. I focus on cloth/ folds and skin. There are 3 videos, the Rendering (1hr 17min), a video on my approach to cloth and folds (1hr), and one on my approach to painting skin (40 min). [Read more…]

Softimage Production Series – Rendering in XSI

Softimage Production Series – Rendering in XSI
English | Size: 1.1 GB
Category: Tutorial

Understanding the render tree and render passes is vital to achieving quality renders in XSI. This DVD covers everything there is to know about them.

The first section introduces the render tree and teaches you how to extract position, rotation and UV information from your models. Render tree techniques are thoroughly discussed with topics such as creating a wipe mask, applying UV perturbation, using weight maps to control displacement maps, baking lighting information to color at vertices and altering rendering based on raytracing state.
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Digital Tutors – Maya Rendering Node Reference Library General Utilities

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial

In this course we will discuss Maya’s General Utility Hypershade nodes

We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
[Read more…]

DT-Maya Rendering Nodes Reference Library 3D Textures

DT-Maya Rendering Nodes Reference Library 3D Textures
English | Size: 337 MB
Category: Tutorial

In this series of lessons, we’ll be taking a detailed look at each of Maya’s Hypershade rendering nodes.

Each video in this course is a self-contained lesson centering on one of Maya’s Hypershade nodes. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we’ll discuss all of the attributes found in each of Maya’s material types, we’ll take a detailed look at each of Maya’s 2d and 3d texture types, we’ll explore the various general utility and color utility nodes found in Maya as well as many more of the nearly 100 maya rendering nodes found in the hypershade. [Read more…]

DT-Maya Rendering Nodes Reference Library 2D Textures

DT-Maya Rendering Nodes Reference Library 2D Textures
English | Size: 298 MB
Category: Tutorial

In this series of lessons we will take an in-depth look at each of Maya’s 2D texture nodes

Topics include importing images and image sequences using the File node, understanding the attributes found in the Fractal texture node, creating animated textures using the Movie node, and much more. [Read more…]

Architectural Interior Lighting and Rendering

Architectural Interior Lighting and Rendering
English | Size: 1.19 GB
Category: Tutorial

Architectural Interior Lighting and Rendering

In this video tutorial from Yazan Malkosh, we explain detailed techniques for creating compelling day and night shots of a contemporary interior living space using modo. The goal is for you to gain enhanced understanding and control over how interior surfaces appear, how to light them effectively, and how to create final high-resolution images suitable for presentation to a client. [Read more…]

Rohan Dalvi – Volumetric rendering in Houdini and Octane

Rohan Dalvi – Volumetric rendering in Houdini and Octane
English | Size: 1.3GB
Category: Tutorial

This training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane.

Over the course of the 6 chapters we will cover how to build and render clouds and build a pyro shader. We’ll also take a look at building custom effects such as making a gas flame and a nebula. Finally we’ll take a look at how to make volume lights and create a controllable volume fog. [Read more…]

INFINITESKILLS REVIT RENDERING AND VISUALIZATION TRAINING VIDEO TUTORIAL-kEISO

INFINITESKILLS REVIT RENDERING AND VISUALIZATION TRAINING VIDEO TUTORIAL-kEISO
English | Size: 359 MB
Category: Tutorial

In this project-based Revit – Rendering And Visualization video tutorial series, you’ll quickly have relevant skills for real-world applications.
Follow along with our expert instructor in this training course to get:
Follow along with our expert instructor in this training course to get:
Concise, informative and broadcast-quality Revit – Rendering And Visualization training videos delivered to your desktop [Read more…]

Gumroad – Automatic Materials and Rendering in Modo with Tor Frick

Gumroad – Automatic Materials and Rendering in Modo with Tor Frick
English | Size: 2.1GB
Category: Tutorial

This tutorial is an in-depth walkthrough on how to create automatic materials without UVs in Modo from scratch, and how to render these out and composite them in Photoshop, to create the final renders shown.

It goes through how to set up the materials, how to know your way around the shader tree, tricks to hide tiling, get the most out of different types of masking, using procedural textures, and how to use the assembly in Modo, as well as rendering, optimizing render times, basic lighting tricks, and how to composite as well as cheat and texture paint your renders in Photoshop. [Read more…]