Softimage Production Series – Rendering in XSI

Softimage Production Series – Rendering in XSI
English | Size: 1.1 GB
Category: Tutorial

Understanding the render tree and render passes is vital to achieving quality renders in XSI. This DVD covers everything there is to know about them.

The first section introduces the render tree and teaches you how to extract position, rotation and UV information from your models. Render tree techniques are thoroughly discussed with topics such as creating a wipe mask, applying UV perturbation, using weight maps to control displacement maps, baking lighting information to color at vertices and altering rendering based on raytracing state. [Read more…]

Pluralsight – Docker in Production Using Amazon Web Services

Pluralsight – Docker in Production Using Amazon Web Services
English | Size: 1.95 GB
Category: CBTs

Learn how to harness the power of Docker and Amazon Web Services to test, build, deploy and operate your container applications in production using Ansible, CloudFormation, Lambda and so much more.

Docker has become the modern standard for distributing and running cloud native applications, whilst Amazon Web Services provides the world’s most powerful and popular cloud computing platform. Together, these technologies can help you deliver your applications faster, more reliably, and at scale. [Read more…]

deadmau5 Teaches Electronic Music Production Masterclass

deadmau5 Teaches Electronic Music Production Masterclass
English | Size: 5.20 GB
Category: Tutorial

01
Introduction
Welcome to the deadmau5 studio. Meet Joel, the man behind the mau5head, and learn what he’s got planned for your class in electronic music production.
02
The deadmau5 Process: Theory
It’s all about experimentation. Learn Joel’s unique approach to the music creation process and how to get the most out of your time in the studio. [Read more…]

The Gnomon Workshop – Texturing and Shading for Production

The Gnomon Workshop – Texturing and Shading for Production
English | Size: 2.5GB
Category: Tutorial

This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. [Read more…]

Pluralsight – Houdini to Unity Advanced Production Pipeline

Pluralsight – Houdini to Unity: Advanced Production Pipeline
English | Size: 1.6GB
Category: Tutorial

Game development pipelines are a critical part of any game studio. Whether you’re a one-man show or a company of hundreds of employees, you’ll need an efficient and stable way to create your game artifacts, and update them seamlessly with minimum effort or interruption to the total development process. In this course, Houdini to Unity: Advanced Production Pipeline, you’ll learn the steps to create an efficient pipeline using Houdini and Unity3D – two of the most prominent game development tools.
[Read more…]

Gumroad – High Res / Game Res Creature Production + Bonus by Michael Pavlovich

Gumroad – High Res / Game Res Creature Production + Bonus by Michael Pavlovich
English | Size: 7.0GB
Category: CBTS

Part 1 High Res Creation:
[69 videos, 8 hours 13 minutes]
Blockout:
Refine Sculpt:
Polypainting:
[Read more…]

FXPHD – KAT202 Katana Production Primer

FXPHD – KAT202 Katana Production Primer
English | Size: 1.4GB
Category: CBTs

This course will take a new artist through all the key features of Katana while focusing on two main projects. We’ll start by looking briefly at how to properly import data into Katana from Maya and have it organised in a way that utilises Katana’s powerful ‘Collection Expression Language’. From there we’ll learn about building and assigning Materials to geometry, creating lights via the Gaffer, setting up the renderer and defining render passes. [Read more…]

Complete Vehicle Production in Blender

Complete Vehicle Production in Blender
English | Size: 27.3GB
Category: CBTs

Car modeling is one of the biggest 3d topics there is, and this might just be the biggest course on the topic there is. A complete step-by-step production guide of a Jeep Wrangler including a fully detailed interior, customizable shaders, studio environment creation, and rendering in Cycles.
[Read more…]

LearnSquared – Design for Production Workflow

LearnSquared – Design for Production: Workflow
English | Size: 24.5GB
Category: Tutorial

his entire creative process, from interpreting a project brief, all the way through procedurally generating and rendering complex 3D scenes. Students can expect a high level look at the creative and design processes, walking away with some solid portfolio work as well as a fundamental understanding of professional workflow.
[Read more…]

Gnomon-Character Modeling For Production-BMGB

Gnomon-Character Modeling For Production-BMGB
English | Size: 5.07 GB
Category: Tutorial

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop�, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop�. [Read more…]