Pluralsight | Earning and Retaining Your PMP® Certification | Casey Ayers

Pluralsight | Earning and Retaining Your PMP® Certification | Casey Ayers
English | Size: 376.67 MB
Category: Tutorial

Updated to align with the 6th Edition of the PMBOK® Guide, this course completes the PMP® learning path with a look at PMI’s ethical standards, how to ensure you’re ready for test day, and how to maintain your certification for years to come.
[Read more…]

Pluralsight | Developing Project Schedules | Casey Ayers

Pluralsight | Developing Project Schedules | Casey Ayers
English | Size: 336.43 MB
Category: CBTs

Updated to align with the 6th Edition of the PMBOK® Guide, this course builds on the concepts introduced in PMP Project Schedule Management, the preceding course in this series, using the skills prior to develop and control the project schedule. [Read more…]

Pluralsight Your First Day with PowerShell

Pluralsight Your First Day with PowerShell.
English | Size: 370.08 MB
Category: CBTs

You’ve decided to take the leap and begin learning PowerShell, but you don’t know where to begin or what to do first. In this course, Your First Day with PowerShell, you’ll learn the fundamental knowledge of Powershell and how to utilize the program efficiently. First, you’ll explore the critical skill of how to use the Powershell help system. Next, you’ll discover how to use commands and be introduced to aliases, cmdlets, providers, and psdrives. Finally, you’ll learn how to configure, navigate, and get the most out of the different PowerShell consoles. By the end of this course, you’ll develop an understanding of the fundamental knowledge to efficiently utilize Powershell. [Read more…]

Pluralsight – UV Mapping Game Characters in Maya

Pluralsight – UV Mapping Game Characters in Maya
English | Size: 1.5GB
Category: Tutorial

Nobody wants to see a flat gray character running around in a game unless it’s by design. More than likely the character you’re creating will need some sort of texture applied to it which will add to the it’s visual appeal. Creating UV layouts is an absolute prerequisite for a game character before any textures can be painted and applied. In this course, UV Mapping Game Characters in Maya, you’ll dive into the process of creating UVs for a multi-material character who is bound for Unity. First, you’ll go learn how to understand and plan for your UVs. Next, you’ll discover how to create UVs for the hair, body, and for the clothing. Finally, you’ll explore overlapping UVs and texel density. By the end of this course, you’ll have a better understanding on UV mapping game characters in Maya. Required software: Maya 2018. [Read more…]

Pluralsight – Texturing Game Characters in Substance Painter

Pluralsight – Texturing Game Characters in Substance Painter
English | Size: 3.7GB
Category: Tutorial

Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018. [Read more…]

Pluralsight – Game Character Animation in Unity and Maya

Pluralsight – Game Character Animation in Unity and Maya
English | Size: 783.7MB
Category: Tutorial

Creating character animation for games is easier than ever, thanks to Maya’s tight integration with Unity. In this course, Game Character Animation in Unity and Maya, you will learn how to create a hero character in Maya and export it to Unity. First, you will go over rigging in Maya. Next, you will get to see how to put together animation clips like melee, transitions, and locomotion. Finally, you will learn how to round trip between Unity and Maya and use both programs together to edit your performance to maximum effect in-game. When you’re finished with this course, you will be ready to get your character animated in Maya and exported into Unity and better prepared to use these methods in your own animation. Software required: Maya 2017, Unity 2017. [Read more…]

Pluralsight – Developing Custom Shaders in Unity

Pluralsight – Developing Custom Shaders in Unity
English | Size: 512.4MB
Category: Tutorial

In this course, Developing Custom Shaders in Unity, you will learn how to write shaders in Unity, the Graphics Pipeline, and Post Processing Stack.
First, you will demystify shader development by explaining the necessary basics.
Next, you will explore the Graphics Pipeline and how rendering works.
Finally, you will discover how to write many kinds of shaders. [Read more…]

Pluralsight – Creating Game Environments in Unity and Maya

Pluralsight – Creating Game Environments in Unity and Maya
English | Size: 1.6GB
Category: Tutorial

Game environment art requires skill from many disciplines and a careful balance of small-scale detail with big picture impact. This course, Creating Game Environments in Unity and Maya, will show you how to think and act like an environment artist, breaking out of the mentality to simply focus on single items and throwing them into a scene. First, you will examine the basics of environment modeling concepts and fundamentals. Next, you’ll focus in on how to iteratively incorporate many elements into a larger scene and beyond. Last, you’ll create a rendered scene that respects asset reuse, tiling textures, and Unity plugins. By the end this course, you’ll not only have an understanding of how to create a dynamic fantasy scene for games inside Unity but also the knowledge to iteratively incorporate many elements into a larger scene and beyond. Software Required: Unity and Maya. [Read more…]

Pluralsight – Creating Game Environment Textures with Substance Suite

Pluralsight – Creating Game Environment Textures with Substance Suite
English | Size: 1.5GB
Category: Tutorial

The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. [Read more…]

Pluralsight Your First Day with PowerShell

Pluralsight Your First Day with PowerShell
English | Size: 370.08 MB
Category: CBTs

Youve decided to take the leap and begin learning PowerShell, but you dont know where to begin or what to do first. In this course, Your First Day with PowerShell, youll learn the fundamental knowledge of Powershell and how to utilize the program efficiently. First, youll explore the critical skill of how to use the Powershell help system. Next, youll discover how to use commands and be introduced to aliases, cmdlets, providers, and psdrives. Finally, youll learn how to configure, navigate, and get the most out of the different PowerShell consoles. By the end of this course, youll develop an understanding of the fundamental knowledge to efficiently utilize Powershell. [Read more…]