Pluralsight Swords and Shovels Post Processing and Polish

Pluralsight Swords and Shovels Post Processing and Polish
English | Size: 803 MB
Category: Tutorial

Post processing is crucial for capturing art direction and bringing game worlds to life. In this course, Swords and Shovels Post Processing and Polish you’ll learn how to work with the Post Processing Stack, create atmospheric FX and establish a distinct sense of place. First, you’ll access a level from the Swords and Shovels project and quickly cover project settings for maximizing quality, the photographic basis of post processing FX, installing the post processing stack, and working with post processing settings. Next, you’ll begin adding lighting and particle-based atmospheric FX such as fog, water drips, and cave bats to your scene to add the more interesting look and feel to the level. Lastly, you’ll create a final polishing pass to ensure that we capture art direction and create a distinct sense of place. By the end of this course, you should have a firm grasp of how to create a distinctive look to your modular level.
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Pluralsight Swords and Shovels Designing Modular Sets

Pluralsight Swords and Shovels Designing Modular Sets
English | Size: 665 MB
Category: Tutorial

For decades, modular systems have been used to solve a variety of technical and design problems in game development. Modularity provides the basis for efficiency and flexibility and allows a small set of source elements to be expanded into a much larger whole. In this course, Swords and Shovels: Designing Modular Sets, you’ll learn how to create a design and production ready modular set from pre-existing art assets. First, you’ll cover the basics; project setup, choosing a unit basis, and assembling a modular tile set. Next, you’ll beautify the scene by adding set dressing, collisions, lighting and start saving prefabs. Lastly, you’ll assemble the modules you’ve created to create a playable level. By the end of this course, you’ll not only have the confidence to create your own modular development kit, but to create visually stimulating previsualizations for levels. [Read more…]

Pluralsight Prototyping Game Systems for Swords and Shovels

Pluralsight Prototyping Game Systems for Swords and Shovels
English | Size: 1.6GB
Category: Tutorial

Prototyping is a valuable part of the development process that all games benefit from. In this course, Prototyping Game Systems for Swords and Shovels, you will learn skills and techniques for prototyping systems to integrate with an existing game loop. First, you will learn to dissect a design document and assess the design needs of the project. Next, you will explore the new systems in the existing project. Finally, you will discover how to playtest the prototype and make changes based on player feedback. When you are finished with this course, you will have a fundamental understanding of prototyping that will help you integrate new gameplay into a larger project. Software required: Unity 3D. [Read more…]

Pluralsight Game Prop Texturing Fundamentals

Pluralsight Game Prop Texturing Fundamentals
English | Size: 2.5GB
Category: Tutorial

Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You’ll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you’ll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you’ll be able to create detailed props that are ready for game development environments. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5. [Read more…]

Pluralsight Cinematic Design in Unity with Cinemachine and Timeline

Pluralsight Cinematic Design in Unity with Cinemachine and Timeline
English | Size: 1.6GB
Category: Tutorial

Cut scenes are an excellent way to communicate important information to your players while adding extra polish to your game, but developers often don’t know where to start when it comes to designing and implementing them. In this course, you’ll learn the principles of narrative design and how to create cut scenes using Unity. First, you’ll review design documents to understand what you need to tell the player in the scene, and storyboard out your designs. Then, you’ll move into Unity and use Timeline and Cinemachine to recreate your storyboard in the engine. Finally, you’ll take these new tools a step further by building a small triggered cut scene event. By the end of this series, you’ll feel more confident about designing cut scenes for your own game, and using the suite of cinematic tools available in Unity. [Read more…]

Pluralsight – Illustrator CC Pixels to Vectors

Pluralsight – Illustrator CC Pixels to Vectors
English | Size: 321.9MB
Category: Tutorial

Learn to use Illustrator’s powerful Image Trace features to convert pixel-based raster images, hand-drawn sketches, scans, and low-resolution logos into resolution-independent vector drawings that you can scale and manipulate with unfettered freedom. [Read more…]

Pluralsight – Game Mechanic Design Fundamentals

Pluralsight – Game Mechanic Design Fundamentals
English | Size: 387.9MB
Category: Tutorial

Learn the basics of Game Mechanic Design and the ideologies and iteration that went into planning the game systems of Swords and Shovels.

Do you have an idea for a stellar game world, but aren’t sure how to figure out the gameplay loop? If so, Game Mechanic Design Fundamentals is the course for you. First, analyze the game’s objectives. Next, find the fun within your world. Finally, document and analyze your gameplay, and prepare yourself to iterate after prototyping. Upon completion of this course, you’ll have the understanding and skills necessary to start documenting mechanics for your future game.
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Pluralsight – Securing Docker Containers

Pluralsight – Securing Docker Containers
English | Size: 498.97 MB
Category: Tutorial

Docker containers are a mainstream mechanism for application delivery, and securing the container workload is vital. This course will give you the knowledge and techniques you need for securing containerized software applications. [Read more…]

PluralSight Veeam Backup and Replication

PluralSight Veeam Backup and Replication
English | Size: 373.9 MB
Category: E-learning | Storage | VMware

Learn to use Veeam’s Backup and Replication tool in your VMware infrastructure.
This course is designed for middle to upper level enterprise network administrators, and to get the most out of this course you should have a solid understanding of working with vSphere and virtualization concepts. [Read more…]

Pluralsight – An Immortal Design Character Design Theory and Development

Pluralsight – An Immortal Design: Character Design Theory and Development
English | Size: 1.7GB
Category: Tutorial

Character Art is a creative and exhilarating job, but the competition is stiff and it’s not always easy to know how to rise above the competition. In this course, An Immortal Design: Character Design Theory and Development, you will learn the foundation knowledge to level up your work in character art and beyond. First, you will learn how to mine and blend original reference to create characters that are striking and original as you move from concept, to sculpt, to the final textured asset.
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