VFX for FilmMakers – Photogrammetry Pipeline Volume1 Outdoor Photography to finish

VFX for FilmMakers – Photogrammetry Pipeline: Volume1: Outdoor Photography to finish
English | Size: 16.4GB
Category: Tutorial

PHG_101
This is Video Tutorial of Photogrammetry. Volume one.

Length:
Approx 7 hours
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Lynda – Animation Pipeline Production

Lynda – Animation Pipeline Production
English | Size: 3.0GB
Category: Tutorial

Losing files is terrible for anyone but losing animation-work that you’ve spent 500 or 1,000 hours on-can be crippling. In this course, David Andrade introduces a production workflow that will help you mitigate disasters and get projects done on time. He covers the creative and technical aspects of animation, including scripting, storyboarding, layout, file management, and rendering. Each step is shown in context in the production pipeline, allowing you to see how software like After Effects, Maya, and Blender fit together. Use the pipeline to solve your unique creative and technical challenges and develop a customized production workflow to suit your personal style. [Read more…]

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5
English | Size: 830 MB
Category: Tutorial

Pipeline Integration with Maya 2011 and RealFlow 5
In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.
We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow’s soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects. [Read more…]

Packt Publishing – Fundamentals of Continuous Delivery Pipeline

Packt Publishing – Fundamentals of Continuous Delivery Pipeline
English | Size: 610.99 MB
Category: Tutorial

This course follows a step-by-step approach beginning with basics of continuous delivery to automated testing of the delivery pipeline.

The combination of Docker and Jenkins improves your Continuous Delivery pipeline using fewer resources. It also helps you scale up your builds, automate tasks, and speed up Jenkins’ performance with the benefits of Docker containerization. [Read more…]

Packt Publishing – Advanced Continuous Delivery Pipeline

Packt Publishing – Advanced Continuous Delivery Pipeline
English | Size: 262.38 MB
Category: Tutorial

Unleash the combination of Docker and Jenkins to build complete delivery pipelines

This course follows a step-by-step approach, beginning from managing configurations using Ansible to advanced continuous pipelines.

The combination of Docker and Jenkins improves your Continuous Delivery pipeline using fewer resources. It also helps you scale up your builds, automate tasks, and speed up Jenkins performance with the benefits of Docker containerization.
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Excel: Analyzing Your Sales Pipeline | Rudolph Rosenberg | LYNDA

Excel: Analyzing Your Sales Pipeline | Rudolph Rosenberg | LYNDA
English | Size: 233.97 MB
Category: Tutorial

Enhance your sales pipeline and bolster business performance using Excel and Salesforce. In this course, follow along with Rudolph Rosenberg as he shows how to analyze your sales performance using these powerful tools. Rudolph begins with an overview of the sales cycle and the sales pipeline, including what information to extract from Salesforce, and how to do it. Next, he covers the key angles to analyzing sales performance, and explains how to create both qualitative and quantitative reports. Finally, he shows how to conduct effective pipeline reviews for you and your team. [Read more…]

3DMotive – Animation Pipeline in UE4 Volume 4

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3DMotive – Animation Pipeline in UE4 Volume 4
English | Size: 2.5GB
Category: Tutorial

In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. [Read more…]

3DMotive – Animation Pipeline in UE4 Volume 2

3DMotive – Animation Pipeline in UE4 Volume 2
English | Size: 3.0GB
Category: CBTs

In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. [Read more…]

3DMotive – Animation Pipeline in UE4 Volume 1

3DMotive – Animation Pipeline in UE4 Volume 1
English | Size: 1.4GB
Category: Tutorial

In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces.
[Read more…]

Pluralsight – Establishing a Texturing Pipeline Between MARI and Maya

Pluralsight – Establishing a Texturing Pipeline Between MARI and Maya
English | Size: 1.1GB
Category: CBTs

MARI is a powerful, dedicated texture painting application that is used in the Film, VFX, and games industries. In addition to its robust tools for painting textures, one thing that MARI excels at is working back and forth with one of the most popular 3D packages in Maya. In this course, Establishing a Texturing Pipeline Between MARI and Maya, you’ll focus on preparing geometry for textures in Maya. First, you’ll learn about some strategies for UV layout, selection sets, and then how you can use MARI’s mGo plugin to send your assets to MARI for painting. From here, you’ll move over into MARI and first learn some basic information about projects, the user interface, navigation, and keyboard shortcuts. [Read more…]