## Game Physics Cookbook

Game Physics Cookbook
English | Size: 4.4MB
Category: Tutorial

Book overview
This book is a comprehensive guide to the linear algebra and collision detection games commonly use, but only briefly touches on the topic of collision resolution (Physics). The book is structured as follows:

Chapters 1, 2 and 3 cover the basics Linear Algebra.
Chapters 4, 5 and 6 cover two dimensional primitives and how to detect intersections between them.
Chapters 7, 8, 9 and 10 cover three dimensional primitives and how to determine intersections between them.
Chapters 11, 12 and 13 cover meshes, scenes and scene organization.
Chapters 14, 15 and 16 cover physics. Throughout these chapters we built a very basic rigid body physics engine.

## Udemy – Blender – Soft Body Physics Simulation Guide

Udemy – Blender – Soft Body Physics Simulation Guide
English | Size: 1.4GB
Category: Tutorial

Do you find simulations to be hard to understand? Or have trouble learning them? Learning Blender simulations is quite daunting and can be very frustrating at times. That is why I created this course. In this course you will learn all about the soft body simulation in Blender! Basically, if you don’t know, the soft body simulation is a way to add physics to your objects. It allows you to create flags, clothing, cushions, bouncing balls, and about anything you can think of. We will be going into detail on each setting and how it all works. In the first couple sections we discuss the different options and values and how they effect the simulation. [Read more…]

## PHY101 – Introduction to Physics

PHY101 – Introduction to Physics
English | Size: 2.83 GB
Category: Tutorial

In this follow up to Introduction to Math (MTH101), one of our most successful courses of the last few terms,
Mike Seymour and Steve Anderson tackle Physics 101.This course is designed to give you the basis in reality
to understand real world phenomenon such as inertia, how to fly, fluid sims, and breaking stuff up. [Read more…]

## Digital Tutors – Introduction to Physics in MotionBuilder

Digital Tutors – Introduction to Physics in MotionBuilder
English | Size: 364 MB
Category: Tutorial

This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. This course will teach you how to use rigid body objects and how to make them active and passive as well as active only at collisions. We will also learn how to properly set-up ragdolls, which enable rigid bodies on characters, and the best ways to utilize ragdolls with rigid bodies for some knock out animation. [Read more…]

## Pluralsight – Unity 2D Physics Fundamentals

Pluralsight – Unity 2D Physics Fundamentals
English | Size: 222.4MB
Category: Tutorial

Learning how to make games has never been as easy as it’s been now with collision, and physics pre made and ready for use. In this course, Unity 2D Physics Fundamentals, you’ll learn how physics and collision work in games. First, you’ll discover how collision works with simple objects in the Unity game engine. Next, you’ll take these objects and give them physics. Finally, you’ll be manipulating them through scripting. Where you’re finished with this course, you’ll have a foundational knowledge of basic 2D physics and collision that will help you as you move forward in Unity development. Software required: Unity. [Read more…]

## Pluralsight – Unity Physics Fundamentals

Pluralsight – Unity Physics Fundamentals
English | Size: 2.0GB
Category: Tutorial

Nearly every game today utilizes physics in some fashion. This course, Unity Physics Fundamentals, will give you the knowledge you need to understand Unity’s physics engine and allow you create rich, simulated experiences. First, you’ll learn to work with triggers, colliders, and rigidbody parameters. Next, you’ll dive into working with joints. After that, you’ll explore ragdoll physics. Finally, you’ll bring your knowledge together by building a car with wheel colliders. By the end of this course, you’ll have a foundational understanding of using the best uses of physics in Unity. [Read more…]

## PHY101 – Introduction to Physics

PHY101 – Introduction to Physics
English | Size: 2.83 GB
Category: CBTs

In this follow up to Introduction to Math (MTH101), one of our most successful courses of the last few terms,
Mike Seymour and Steve Anderson tackle Physics 101.This course is designed to give you the basis in reality
to understand real world phenomenon such as inertia, how to fly, fluid sims, and breaking stuff up.

QuickTime H.264 / 960 x 540 / 6 hr.19 min.