Lynda – Unreal Game Mechanics Camera Walk Action

Lynda – Unreal Game Mechanics: Camera Walk Action
English | Size: 127.8MB
Category: Tutorial

A swaying or bobbing motion that accompanies players as they walk a level can help add immersion to any game. This course gives the up-and-coming game maker everything needed to implement this common game mechanic inside Unreal Engine 4. The technique relies on Blueprints, the node-based scripting system in Unreal. Joel Bradley starts off with an overview of the Blueprint node and the Timeline node, and shows how to plan an effective Blueprint network. Then he shows exactly how to create a camera shake blueprint, add the effect to the player camera, and-for added realism-speed up and slow down the effect as the character starts and stops walking. Finally, learn how to trigger the effect with player movement and adjust the intensity of shake. [Read more…]

CGCookie Animation Workflow & Body Mechanics

CGCookie Animation Workflow & Body Mechanics
English | Size: 2.1GB
Category: CBTs

Take the next step forward with your animation skills. Learn invaluable workflow enhancements and take on challenging body mechanics exercises. The first half of the course serves as an animation masterclass. You’ll learn how to hone your planning, blocking, splining, and polishing capabilities. Refining your workflow means your animations will improve drastically.
[Read more…]

Lynda – Advanced Mechanics in CG Animation

Lynda – Advanced Mechanics in CG Animation
English | Size: 985.0MB
Category: Tutorial

Mechanics-one of the pillars of animation-combines biology, physics, and art into one fascinating discipline. In this course, instructor David Andrade challenges you to stretch your animation abilities and tackle two very fun-but challenging-scenes: a woman performing parkour to climb a wall, and a fight scene featuring two professional martial artists. David shows how to animate these scenes with a quick, agile superhero character: Hilary. Along with being easy-to-use, Hilary is built for both Maya and Blender, and you can export her as an FBX file just in case you want to take her for a spin in other programs. To help you confidently handle these scenes, David explains how to break down each action into beats and refine each movement. [Read more…]