Mograph+ – Comprehensive Introduction to Arnold 5 for Maya

Mograph+ – Comprehensive Introduction to Arnold 5 for Maya
English | Size: 4.5GB
Category: Tutorial

Mograph+ expanded its render-training offerings to other hosts. Initially working with third-party renderers in Cinema 4D, course offerings also include 3ds Max and now Autodesk Maya.

A new comprehensive introduction is now available for working with Arnold 5 in Maya. If you are looking to learn more or get started with Arnold 5 in Maya, Mograph+ has a new premium product that includes almost 9 hours of content.
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Digital Tutors Maya Rigging Reference Library Deformers

Digital Tutors Maya Rigging Reference Library: Deformers
English | Size: 844.0MB
Category: Tutorial

In this Maya tutorial, we will take an extensive look into the Create Deformers and Edit Deformers menus. By the end of this tutorial, we will understand how they operate as well as discuss practical uses for each of them. Software required: Autodesk Maya 2012.
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Digital Tutors Maya Rigging Reference Liberary Skeleton Menu

Digital Tutors Maya Rigging Reference Liberary Skeleton Menu
English | Size: 451.2MB
Category: Tutorial

This course takes a comprehensive look into Maya’s Skeleton menu. In this collection of lessons we will learn about the tools in Maya’s Skeleton menu. Software required: Maya 2012 and up.

About the author
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
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Digital Tutors Introduction to character rigging in Maya 2011

Digital Tutors Introduction to character rigging in Maya 2011
English | Size: 1.1GB
Category: Tutorial

This course will provide you with a good foundation for rigging characters in Maya. In this course, we’ll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We’ll learn everything from proper joint placement and working with constraints, to learning how to utilize Maya’s innovative and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We’ll cover how to make our controls efficient and easy to comprehend, and we’ll also learn how to work with custom shelves to quickly access tools so we can speed up our workflow. Software required: Maya 2011. [Read more…]

Digital Tutors – Maya Rendering Node Reference Library General Utilities

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial

We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
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DT-Maya Rendering Nodes Reference Library 3D Textures

DT-Maya Rendering Nodes Reference Library 3D Textures
English | Size: 337 MB
Category: Tutorial

Each video in this course is a self-contained lesson centering on one of Maya’s Hypershade nodes. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we’ll discuss all of the attributes found in each of Maya’s material types, we’ll take a detailed look at each of Maya’s 2d and 3d texture types, we’ll explore the various general utility and color utility nodes found in Maya as well as many more of the nearly 100 maya rendering nodes found in the hypershade. [Read more…]

DT-Maya Rendering Nodes Reference Library 2D Textures

DT-Maya Rendering Nodes Reference Library 2D Textures
English | Size: 298 MB
Category: Maya’s 2D texture nodes

In this series of lessons we will take an in-depth look at each of Maya’s 2D texture nodes

Topics include importing images and image sequences using the File node, understanding the attributes found in the Fractal texture node, creating animated textures using the Movie node, and much more. [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects
English | Size: 1.31 GB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration. [Read more…]

Pluralsight – Maya Dynamics Combining nCloth and Bifrost

Pluralsight – Maya Dynamics: Combining nCloth and Bifrost
English | Size: 644.9MB
Category: CBTs

Simulation tools offer great solutions to complex animations. However, there isn’t one tool that can do it all. In this course, Maya Dynamics: Combining nCloth and Bifrost, you will learn how to use the strengths of nCloth and Bifrost to create a combined simulation. This course focuses on using Maya’s simulation tools to create a giant blob capable of devouring anything in its path. Starting from simple object, your first task is to turn the shape into a physical volume. [Read more…]

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering
English | Size: 435 MB
Category: Tutorial

mental ray Workflows in Maya: Subsurface Scattering

A comprehensive study of rendering translucent surfaces
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