Digital Tutors – Maya Rendering Node Reference Library General Utilities

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial

In this course we will discuss Maya’s General Utility Hypershade nodes

We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
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Digital Tutors – Creating Game Weapons in Maya and ZBrush

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.

When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop. [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)
English | Size: 268 MB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.

We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field techniques, working with HDR data, painting fixes and chromatic aberration.
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Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects
English | Size: 1.31 GB
Category: Tutorial

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration. [Read more…]

DT-Maya Rendering Nodes Reference Library 3D Textures

DT-Maya Rendering Nodes Reference Library 3D Textures
English | Size: 337 MB
Category: Tutorial

In this series of lessons, we’ll be taking a detailed look at each of Maya’s Hypershade rendering nodes.

Each video in this course is a self-contained lesson centering on one of Maya’s Hypershade nodes. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we’ll discuss all of the attributes found in each of Maya’s material types, we’ll take a detailed look at each of Maya’s 2d and 3d texture types, we’ll explore the various general utility and color utility nodes found in Maya as well as many more of the nearly 100 maya rendering nodes found in the hypershade. [Read more…]

DT-Maya Rendering Nodes Reference Library 2D Textures

DT-Maya Rendering Nodes Reference Library 2D Textures
English | Size: 298 MB
Category: Tutorial

In this series of lessons we will take an in-depth look at each of Maya’s 2D texture nodes

Topics include importing images and image sequences using the File node, understanding the attributes found in the Fractal texture node, creating animated textures using the Movie node, and much more. [Read more…]

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering
English | Size: 435 MB
Category: Tutorial

mental ray Workflows in Maya: Subsurface Scattering

A comprehensive study of rendering translucent surfaces [Read more…]

Creating Concept Vehicles in Maya

Creating Concept Vehicles in Maya
English | Size: 2.24 GB
Category: Tutorial

1. Working out rough designs on paper 8:06 2. Using 3d thumbnails to flesh out the design 4:47 3. Blocking in the main body of the car 10:00 4. Refining the rough shape of the car 11:37 5. Finishing the main shape of the car 10:55 6. Refining crease lines 11:47 7. Defining the front grill 10:27 8. Sharpening the crease lines 13:45
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Digital Tutors Facial Rigging in Maya-BB3D

Digital Tutors Facial Rigging in Maya-BB3D
English | Size: 940 MB
Category: Tutorial

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Digital Tutors – Modeling Hard Surfaces with NURBS in maya

Digital Tutors – Modeling Hard Surfaces with NURBS in maya
English | Size: 173 MB
Category: Tutorial

In this course we will use multiple NURBS techniques to build a skateboard in Maya.

NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard. We’ll go over tools like lofting, fillets, and using the CV curve tool and, by the end of this project, you’ll have a taste of the NURBS building process and be able to use these tools to start building your own models. [Read more…]